Player Matchup

Tsukuyomi
Tsukuyomi
DaLionSinOfPride
Tsukuyomi
Level 129
God Stats
2W - 1L
1,793 SR
Queue Stats
78W - 86L
1,492 Elo+
Party 2
Nemesis
Nemesis
FlashCamBam33
Nemesis
Level 108
God Stats
0W - 1L
1,243 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
HandsomeMagee
Sylvanus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,344 Elo+
Party 2
Cliodhna
Cliodhna
JSIce
Cliodhna
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Achilles
Achilles
NiceTryEdBoy
Achilles
Level 126
God Stats
0W - 2L
1,400 SR
Queue Stats
63W - 65L
1,485 Elo+
Party 2
Team Averages
Level 108
1,487 SR
1,464 Elo+

VS

Team Averages
Level 144
1,586 SR
1,563 Elo+
Yu Huang
Yu Huang
Fro Masters
Yu Huang
Level 157
God Stats
6W - 4L
1,585 SR
Queue Stats
331W - 252L
1,579 Elo+
Party 1
Merlin
Merlin
LEONEL N7
Merlin
Level 158
God Stats
1W - 1L
1,346 SR
Queue Stats
251W - 183L
1,625 Elo+
Party 1
Ares
Ares
Pharaoh Gypsy
Ares
Level 153
God Stats
4W - 3L
1,676 SR
Queue Stats
167W - 115L
1,580 Elo+
Party 1
Guan Yu
Guan Yu
adeclineintrees
Guan Yu
Level 109
God Stats
3W - 1L
1,829 SR
Queue Stats
85W - 98L
1,531 Elo+
Solo
Zeus
Zeus
iRekTurok
Zeus
Level 143
God Stats
6W - 4L
1,493 SR
Queue Stats
337W - 307L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
14
4 / 8 / 3
8,889
808
16,430
13,441
5,926
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
14
1 / 7 / 0
7,421
675
7,680
13,675
6,584
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
HandsomeMagee
Sylvanus
13
1 / 7 / 6
7,831
712
9,058
19,320
23,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cliodhna
JSIce
Cliodhna
15
2 / 6 / 4
8,406
764
5,798
12,477
4,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
NiceTryEdBoy
Achilles
14
1 / 6 / 4
7,746
704
10,451
17,326
21,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Fro Masters
Yu Huang
17
7 / 2 / 21
10,169
924
16,835
9,467
5,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
LEONEL N7
Merlin
16
5 / 3 / 23
9,364
851
9,930
11,856
6,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
10 / 1 / 14
10,401
946
11,075
14,561
18,040
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
5 / 2 / 21
9,359
851
9,333
16,230
22,675
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
17
7 / 1 / 16
10,282
935
19,277
12,032
6,250
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
129
9
Kills
34
34
Deaths
9
17
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
4
8
3
0.69
L
Nemesis
1
7
0
0.14
W
Yu Huang
Fro Masters
Yu Huang
7
2
21
8.75
L
Sylvanus
HandsomeMagee
Sylvanus
1
7
6
0.57
L
Cliodhna
JSIce
Cliodhna
2
6
4
0.67
W
Merlin
LEONEL N7
Merlin
5
3
23
5.5
L
Achilles
NiceTryEdBoy
Achilles
1
6
4
0.5
W
10
1
14
17
W
5
2
21
7.75
W
Zeus
7
1
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,417
Damage
66,450
76,239
Taken
64,146
61,826
Mitigated
58,195
13,344
Healing
27,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
16,430
3,630
308
273
13,441
5,926
0
10,283
3,158
0
28,844
L
Nemesis
7,680
2,297
301
2,243
13,675
6,584
0
12,221
1,454
29
13,801
W
Yu Huang
Fro Masters
Yu Huang
16,835
504
106
1,172
9,467
5,207
1,423
1,353
7,972
31,935
0
L
Sylvanus
HandsomeMagee
Sylvanus
9,058
2,347
2,567
3,086
19,320
23,168
0
12,605
6,715
12,535
0
L
Cliodhna
JSIce
Cliodhna
5,798
333
0
781
12,477
4,835
0
9,793
2,684
0
21,169
W
Merlin
LEONEL N7
Merlin
9,930
404
994
2,315
11,856
6,023
195
982
10,485
19,087
0
L
Achilles
NiceTryEdBoy
Achilles
10,451
1,611
341
3,444
17,326
21,313
0
12,215
5,111
78
14,857
W
11,075
399
2,478
3,450
14,561
18,040
440
3,244
11,010
17,789
0
W
9,333
1,662
7,298
6,040
16,230
22,675
771
2,836
13,353
0
12,594
W
Zeus
19,277
4,360
1,667
1,764
12,032
6,250
1,203
750
11,141
34,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,293
Gold Earned
49,575
87
Minions Killed
128
0
Camps Cleared
0
958,582
Distance Traveled
1,052,199
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,889
808
19
2
0
196,683
2
L
Nemesis
7,421
675
8
1
0
212,426
1
W
Yu Huang
10,169
924
42
4
0
216,578
1
L
Sylvanus
7,831
712
8
1
0
156,070
1
L
Cliodhna
8,406
764
40
4
0
193,969
0
W
Merlin
9,364
851
22
2
0
194,081
0
L
Achilles
7,746
704
12
1
0
199,434
0
W
Ares
10,401
946
13
1
0
216,255
4
W
Guan Yu
9,359
851
8
1
0
231,733
1
W
Zeus
10,282
935
43
4
0
193,552
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role