Player Matchup

Da Ji
Da Ji
Silver I
DestremYT
Da Ji
Silver I
Level 106
God Stats
1W - 1L
1,397 SR
Queue Stats
10W - 10L
1,585 MMR
Party 1
Discordia
Discordia
Gold V
Sniper3291
Discordia
Gold V
Level 128
God Stats
3W - 11L
1,087 SR
Queue Stats
239W - 297L
1,453 MMR
Solo
Achilles
Achilles
Bronze IV
vItzLyon
Achilles
Bronze IV
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,409 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 98
1,328 SR
1,482 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,613 SR
1,310 MMR
Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Silver III
RedSoxfanRRB11
Baron Samedi
Silver III
Level 82
God Stats
36W - 37L
1,520 SR
Queue Stats
266W - 329L
877 MMR
Solo
Cthulhu
Cthulhu
Silver IV
h0stcr0w
Cthulhu
Silver IV
Level 120
God Stats
0W - 1L
1,819 SR
Queue Stats
3W - 5L
1,553 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DestremYT
Da Ji
17
4 / 3 / 6
12,235
720
13,425
15,317
7,778
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Sniper3291
Discordia
19
4 / 2 / 7
13,194
776
27,040
14,028
7,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
vItzLyon
Achilles
17
4 / 1 / 8
12,076
710
15,001
17,239
19,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
BacchusAphroditeAh Muzen CabAtlasHades

VS

Bans
CharybdisVulcanKhepriAh PuchMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
3 / 3 / 3
12,217
719
14,643
23,796
22,818
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
RedSoxfanRRB11
Baron Samedi
16
1 / 5 / 3
10,696
629
8,771
15,287
7,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
h0stcr0w
Cthulhu
16
2 / 4 / 4
11,931
702
9,005
22,603
20,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
12
Kills
6
6
Deaths
12
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
3
3
1.5
W
Da Ji
DestremYT
Da Ji
4
3
6
2.33
L
Baron Samedi
RedSoxfanRRB11
Baron Samedi
1
5
3
0.5
W
Discordia
Sniper3291
Discordia
4
2
7
3.75
L
Cthulhu
h0stcr0w
Cthulhu
2
4
4
1
W
Achilles
vItzLyon
Achilles
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,466
Damage
32,419
46,584
Taken
61,686
34,460
Mitigated
50,926
15,661
Healing
13,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
14,643
3,291
0
5,116
23,796
22,818
0
10,016
13,350
0
65,281
W
Da Ji
DestremYT
Da Ji
13,425
4,150
0
1,059
15,317
7,778
1,417
4,192
11,125
0
54,098
L
Baron Samedi
RedSoxfanRRB11
Baron Samedi
8,771
477
2,436
3,002
15,287
7,317
0
6,199
8,866
46,103
0
W
Discordia
Sniper3291
Discordia
27,040
1,292
274
7,541
14,028
7,009
1,422
5,675
8,353
84,340
0
L
Cthulhu
h0stcr0w
Cthulhu
9,005
586
474
2,578
22,603
20,791
0
10,876
11,236
31,171
0
W
Achilles
vItzLyon
Achilles
15,001
3,443
0
6,787
17,239
19,673
866
7,978
9,261
0
41,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,505
Gold Earned
34,844
225
Minions Killed
208
0
Camps Cleared
0
962,569
Distance Traveled
913,189
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,217
719
88
5
0
338,959
3
W
Da Ji
12,235
720
56
3
0
322,404
2
L
Baron Samedi
10,696
629
74
4
0
274,184
4
W
Discordia
13,194
776
132
8
0
303,684
0
L
Cthulhu
11,931
702
46
3
0
300,046
4
W
Achilles
12,076
710
37
2
0
336,481
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role