Player Matchup

Ares
Ares
DabberJr52
Ares
Level 28
God Stats
3W - 4L
1,471 SR
Queue Stats
37W - 41L
1,410 Elo+
Party 1
Nemesis
Nemesis
PounDTrash52
Nemesis
Level 65
God Stats
15W - 18L
1,333 SR
Queue Stats
291W - 306L
1,373 Elo+
Party 1
Izanami
Izanami
XllNXz
Izanami
Level 23
God Stats
3W - 6L
1,343 SR
Queue Stats
7W - 12L
1,224 Elo+
Party 1
Chang'e
Chang'e
shacal69
Chang'e
Level 110
God Stats
63W - 46L
1,531 SR
Queue Stats
1,005W - 1,056L
1,410 Elo+
Solo
He Bo
He Bo
tecc--_
He Bo
Level 69
God Stats
11W - 17L
1,408 SR
Queue Stats
375W - 427L
1,388 Elo+
Solo
Team Averages
Level 59
1,417 SR
1,361 Elo+

VS

Team Averages
Level 79
1,503 SR
1,348 Elo+
Bellona
Bellona
 
Bellona
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
MaseDawgggg
Neith
Level 18
God Stats
15W - 21L
1,331 SR
Queue Stats
51W - 54L
1,134 Elo+
Party 3
Scylla
Scylla
ShanonSharpe303
Scylla
Level 103
God Stats
2W - 2L
1,464 SR
Queue Stats
114W - 113L
1,358 Elo+
Party 2
Thor
Thor
TheMasEnd
Thor
Level 86
God Stats
5W - 0L
1,483 SR
Queue Stats
67W - 66L
1,365 Elo+
Party 3
Ymir
Ymir
Truplaya247
Ymir
Level 62
God Stats
4W - 2L
1,739 SR
Queue Stats
79W - 80L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,435
418
1,812
9,130
5,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
PounDTrash52
Nemesis
11
6 / 3 / 1
7,147
550
5,928
10,708
4,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
XllNXz
Izanami
1
0 / 0 / 0
3,954
304
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
shacal69
Chang'e
13
1 / 0 / 2
7,310
562
6,681
9,109
3,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
tecc--_
He Bo
11
2 / 5 / 0
6,528
502
3,767
8,076
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
0 / 2 / 0
7,311
562
4,772
10,988
10,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 0 / 1
7,160
551
2,090
3,051
1,013
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

12
2 / 4 / 3
7,073
544
5,468
8,961
3,480
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
13
6 / 2 / 1
7,873
606
7,731
9,083
3,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 1 / 6
6,847
527
3,012
7,891
7,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
9
Kills
9
9
Deaths
9
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
2
0
0
L
0
1
0
0
W
1
0
1
1.5
L
Nemesis
PounDTrash52
Nemesis
6
3
1
2.17
W
2
4
3
0.88
W
Thor
6
2
1
3.25
W
0
1
6
3
L
Izanami
XllNXz
Izanami
0
0
0
0
L
Chang'e
shacal69
Chang'e
1
0
2
2
L
He Bo
tecc--_
He Bo
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,188
Damage
23,073
37,023
Taken
39,974
15,101
Mitigated
25,913
6,624
Healing
13,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
4,772
714
23
4,935
10,988
10,481
55
5,458
5,530
0
56,796
L
1,812
0
0
1,406
9,130
5,181
72
2,355
6,775
18,485
0
W
2,090
817
0
1,027
3,051
1,013
2,713
34
3,017
0
50,699
L
Nemesis
PounDTrash52
Nemesis
5,928
2,639
0
824
10,708
4,021
0
3,015
7,693
0
40,935
W
5,468
539
0
2,575
8,961
3,480
0
3,930
5,031
40,223
0
W
Thor
7,731
2,387
0
4,102
9,083
3,874
0
1,321
7,762
33
48,484
W
3,012
868
0
1,191
7,891
7,065
406
1,517
6,374
24,837
0
L
Izanami
XllNXz
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Chang'e
shacal69
Chang'e
6,681
703
38
3,457
9,109
3,396
0
0
9,109
51,420
0
L
He Bo
tecc--_
He Bo
3,767
126
0
899
8,076
2,503
390
3,143
4,933
36,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,374
Gold Earned
36,264
271
Minions Killed
380
0
Camps Cleared
0
1,018,319
Distance Traveled
1,224,660
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,311
562
100
8
0
252,597
4
L
Ares
5,435
418
30
2
0
232,577
1
W
Neith
7,160
551
101
8
0
230,014
2
L
Nemesis
7,147
550
72
6
0
302,462
1
W
Scylla
7,073
544
70
5
0
236,894
4
W
Thor
7,873
606
81
6
0
273,241
5
W
Ymir
6,847
527
28
2
0
231,914
2
L
Izanami
3,954
304
0
0
0
3,972
0
L
Chang'e
7,310
562
107
8
0
231,470
0
L
He Bo
6,528
502
62
5
0
247,838
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role