Player Matchup

Artio
Artio
Vizorise
Artio
Level 44
God Stats
5W - 0L
1,718 SR
Queue Stats
101W - 106L
1,465 Elo+
Party 2
Chang'e
Chang'e
Yaibis
Chang'e
Level 36
God Stats
7W - 8L
1,500 SR
Queue Stats
178W - 208L
1,378 Elo+
Party 3
Izanami
Izanami
dottu
Izanami
Level 65
God Stats
48W - 36L
1,566 SR
Queue Stats
183W - 193L
1,561 Elo+
Party 2
Arachne
Arachne
ethoughty
Arachne
Level 46
God Stats
16W - 12L
1,566 SR
Queue Stats
104W - 117L
1,487 Elo+
Party 2
Chaac
Chaac
kurokumajoe
Chaac
Level 109
God Stats
1W - 0L
1,195 SR
Queue Stats
105W - 124L
1,371 Elo+
Party 3
Team Averages
Level 60
1,509 SR
1,453 Elo+

VS

Team Averages
Level 86
1,277 SR
1,385 Elo+
Shiva
Shiva
FeltyMango
Shiva
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,300 Elo+
Party 1
Ne Zha
Ne Zha
Gilga00
Ne Zha
Level 41
God Stats
0W - 2L
1,299 SR
Queue Stats
47W - 66L
1,372 Elo+
Solo
Ra
Ra
Gongo525
Ra
Level 87
God Stats
0W - 2L
1,117 SR
Queue Stats
2W - 3L
1,517 Elo+
Party 1
Ishtar
Ishtar
GringoDelgado
Ishtar
Level 153
God Stats
0W - 2L
1,253 SR
Queue Stats
6W - 9L
1,525 Elo+
Party 1
Ganesha
Ganesha
VirtuaL Vago
Ganesha
Level 41
God Stats
0W - 2L
1,213 SR
Queue Stats
0W - 4L
1,213 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Vizorise
Artio
14
3 / 1 / 5
9,490
558
6,016
17,002
18,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
Yaibis
Chang'e
15
2 / 1 / 6
9,519
560
7,446
10,003
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
dottu
Izanami
15
2 / 1 / 4
8,931
525
10,017
14,155
5,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
ethoughty
Arachne
16
8 / 1 / 5
10,278
605
9,583
15,304
6,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 0 / 6
10,035
590
12,392
17,320
13,590
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
11
0 / 5 / 0
6,201
365
3,173
14,532
9,820
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
Gilga00
Ne Zha
11
0 / 4 / 1
6,774
398
11,139
15,875
6,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
3 / 5 / 0
8,928
525
10,447
12,096
5,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 2
7,374
434
8,865
11,200
4,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
VirtuaL Vago
Ganesha
11
0 / 1 / 2
7,538
443
3,893
11,125
10,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
17
Kills
4
4
Deaths
17
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Shiva
0
5
0
0
L
Ne Zha
Gilga00
Ne Zha
0
4
1
0.13
L
3
5
0
0.6
L
1
2
2
1
L
Ganesha
VirtuaL Vago
Ganesha
0
1
2
1
W
Artio
Vizorise
Artio
3
1
5
5.5
W
Chang'e
Yaibis
Chang'e
2
1
6
5
W
Izanami
dottu
Izanami
2
1
4
4
W
Arachne
ethoughty
Arachne
8
1
5
10.5
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,454
Damage
37,517
73,784
Taken
64,828
47,591
Mitigated
37,975
35,898
Healing
18,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
3,173
258
294
2,494
14,532
9,820
0
1,529
13,003
0
30,577
L
Ne Zha
Gilga00
Ne Zha
11,139
3,886
0
2,117
15,875
6,943
0
1,948
13,927
0
59,053
L
10,447
1,632
1,624
2,401
12,096
5,792
29
4,442
7,654
67,593
0
L
8,865
4,966
0
5,589
11,200
4,522
0
1,760
9,440
0
53,804
L
Ganesha
VirtuaL Vago
Ganesha
3,893
299
215
3,817
11,125
10,898
0
3,040
8,085
29,478
0
W
Artio
Vizorise
Artio
6,016
1,125
1,882
5,822
17,002
18,447
81
2,654
14,348
38,919
4,886
W
Chang'e
Yaibis
Chang'e
7,446
754
2,050
6,410
10,003
4,005
845
3,265
6,738
78,810
0
W
Izanami
dottu
Izanami
10,017
6,885
0
5,439
14,155
5,204
273
3,107
10,772
0
82,410
W
Arachne
ethoughty
Arachne
9,583
6,468
0
4,171
15,304
6,345
140
3,917
11,107
0
84,662
W
12,392
1,474
0
10,124
17,320
13,590
366
1,943
15,377
0
77,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,253
Gold Earned
36,815
543
Minions Killed
373
0
Camps Cleared
0
1,711,992
Distance Traveled
1,501,626
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,201
365
31
2
0
270,749
4
L
Ne Zha
6,774
398
86
5
0
328,575
1
L
Ra
8,928
525
124
7
0
317,781
3
L
Ishtar
7,374
434
130
8
0
266,159
6
L
Ganesha
7,538
443
2
0
0
318,362
3
W
Artio
9,490
558
59
3
0
329,076
1
W
Chang'e
9,519
560
130
8
0
350,504
5
W
Izanami
8,931
525
124
7
0
309,888
4
W
Arachne
10,278
605
109
6
0
377,388
1
W
Chaac
10,035
590
121
7
0
345,136
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role