Player Matchup

Set
Set
Masters
 
Set
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond I
Ancientchinese16
Fenrir
Diamond I
Level 156
God Stats
14W - 3L
1,733 SR
Queue Stats
61W - 40L
2,569 MMR
Party 2
Ymir
Ymir
Diamond III
ImyourW0lf
Ymir
Diamond III
Level 158
God Stats
6W - 8L
1,572 SR
Queue Stats
226W - 202L
2,329 MMR
Solo
Ravana
Ravana
Diamond I
NotDeadrevenge
Ravana
Diamond I
Level 158
God Stats
2W - 1L
1,684 SR
Queue Stats
61W - 39L
2,569 MMR
Party 2
Neith
Neith
Diamond II
StDk
Neith
Diamond II
Level 160
God Stats
7W - 6L
1,631 SR
Queue Stats
234W - 217L
2,377 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,624 SR
2,269 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 144
1,610 SR
2,586 MMR
Ne Zha
Ne Zha
Diamond IV
Ayanōkōji
Ne Zha
Diamond IV
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 43L
2,485 MMR
Party 3
Anhur
Anhur
Masters
Elegy
Anhur
Masters
Level 159
God Stats
2W - 8L
1,483 SR
Queue Stats
268W - 253L
2,575 MMR
Party 3
He Bo
He Bo
Masters
ImNaýeon
He Bo
Masters
Level 158
God Stats
1W - 3L
1,455 SR
Queue Stats
109W - 86L
2,822 MMR
Party 1
Ganesha
Ganesha
Diamond IV
MisterQuii
Ganesha
Diamond IV
Level 155
God Stats
18W - 13L
1,752 SR
Queue Stats
116W - 105L
2,040 MMR
Solo
Jing Wei
Jing Wei
Masters
lLucks
Jing Wei
Masters
Level 160
God Stats
8W - 4L
1,858 SR
Queue Stats
45W - 39L
3,008 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
8
1 / 0 / 1
4,575
763
2,431
2,164
922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
1 / 0 / 1
4,111
685
669
3,879
1,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 0 / 0
3,673
612
1,036
2,544
1,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 0 / 0
4,296
716
1,858
2,066
1,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Neith
StDk
Neith
5
0 / 0 / 0
3,411
569
1,160
615
163
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
Da JiHadesAtlasIshtarGuan Yu

VS

Bans
ThorAwilixCliodhnaAresYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
7
0 / 1 / 0
3,616
603
662
3,586
1,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
Elegy
Anhur
6
0 / 1 / 0
3,633
606
1,253
3,548
894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

He Bo
ImNaýeon
He Bo
7
0 / 0 / 0
3,858
643
1,332
2,846
837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ganesha
MisterQuii
Ganesha
5
0 / 0 / 0
3,456
576
203
2,663
977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
lLucks
Jing Wei
5
0 / 0 / 0
3,200
533
730
1,521
371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
1
0
1
1.5
W
1
0
1
1.5
L
Ne Zha
0
1
0
0
L
Anhur
Elegy
Anhur
0
1
0
0
L
He Bo
ImNaýeon
He Bo
0
0
0
0
W
0
0
0
0
L
Ganesha
MisterQuii
Ganesha
0
0
0
0
W
0
0
0
0
W
Neith
StDk
Neith
0
0
0
0
L
Jing Wei
lLucks
Jing Wei
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,154
Damage
4,180
11,268
Taken
14,164
4,546
Mitigated
4,101
6,393
Healing
6,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
2,431
388
0
1,056
2,164
922
0
0
2,164
0
27,960
W
669
249
0
2,614
3,879
1,107
0
0
3,879
0
18,204
L
Ne Zha
662
128
0
318
3,586
1,022
0
126
3,354
0
17,022
L
Anhur
Elegy
Anhur
1,253
515
0
1,610
3,548
894
0
0
3,323
0
20,374
L
He Bo
ImNaýeon
He Bo
1,332
152
0
2,197
2,846
837
0
0
2,528
18,220
0
W
1,036
293
0
1,470
2,544
1,223
0
203
2,341
7,454
2,068
L
Ganesha
MisterQuii
Ganesha
203
28
430
989
2,663
977
0
234
2,429
10,476
0
W
1,858
291
0
980
2,066
1,131
0
1,141
734
0
23,453
W
Neith
StDk
Neith
1,160
568
0
273
615
163
0
0
615
0
17,895
L
Jing Wei
lLucks
Jing Wei
730
642
0
566
1,521
371
0
503
1,018
0
12,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,066
Gold Earned
17,763
215
Minions Killed
169
0
Camps Cleared
0
637,890
Distance Traveled
571,714
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
4,575
763
63
11
0
128,323
3
W
Fenrir
4,111
685
45
8
0
142,914
3
L
Ne Zha
3,616
603
45
8
0
134,738
0
L
Anhur
3,633
606
41
7
0
116,758
2
L
He Bo
3,858
643
38
6
0
121,688
3
W
Ymir
3,673
612
16
3
0
124,543
3
L
Ganesha
3,456
576
4
1
0
109,231
2
W
Ravana
4,296
716
60
10
0
127,743
2
W
Neith
3,411
569
31
5
0
114,367
2
L
Jing Wei
3,200
533
41
7
0
89,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role