Player Matchup

Bellona
Bellona
Didd_I_Do_That
Bellona
Level 128
God Stats
5W - 9L
1,448 SR
Queue Stats
337W - 337L
1,500 Elo+
Party 1
Chang'e
Chang'e
TheMigratingNut
Chang'e
Level 139
God Stats
17W - 17L
1,498 SR
Queue Stats
581W - 624L
1,461 Elo+
Party 1
Danzaburou
Danzaburou
shockwave964
Danzaburou
Level 67
God Stats
28W - 22L
1,602 SR
Queue Stats
322W - 357L
1,456 Elo+
Party 1
Team Averages
Level 111
1,516 SR
1,472 Elo+

VS

Team Averages
Level 55
1,521 SR
1,523 Elo+
Sun Wukong
Sun Wukong
Joako-245
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
MauriGamer674
Cthulhu
Level 50
God Stats
0W - 1L
1,562 SR
Queue Stats
4W - 13L
1,617 Elo+
Party 2
Da Ji
Da Ji
mannymart1210
Da Ji
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 54L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 12
9,173
917
13,191
12,479
13,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
7 / 1 / 10
8,426
843
10,933
8,341
3,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
shockwave964
Danzaburou
13
5 / 0 / 10
8,442
844
9,724
4,961
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Joako-245
Sun Wukong
9
1 / 5 / 1
6,134
613
5,222
11,302
8,470
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
12
1 / 3 / 1
6,805
681
8,320
13,407
12,245
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
0 / 9 / 2
6,159
616
5,703
12,676
5,961
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
17
Kills
2
2
Deaths
17
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
12
11
L
Sun Wukong
Joako-245
Sun Wukong
1
5
1
0.3
L
Cthulhu
1
3
1
0.5
W
7
1
10
12
L
0
9
2
0.11
W
Danzaburou
shockwave964
Danzaburou
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,848
Damage
19,245
25,781
Taken
37,385
18,770
Mitigated
26,676
16,872
Healing
1,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,191
4,595
2,506
4,463
12,479
13,122
575
3,213
9,266
0
25,579
L
Sun Wukong
Joako-245
Sun Wukong
5,222
543
0
625
11,302
8,470
0
4,006
7,296
0
10,077
L
Cthulhu
8,320
878
262
190
13,407
12,245
0
4,505
8,902
24,565
0
W
10,933
610
3,850
4,203
8,341
3,428
680
2,686
5,655
33,866
0
L
5,703
1,113
0
480
12,676
5,961
0
2,479
10,197
0
16,845
W
Danzaburou
shockwave964
Danzaburou
9,724
5,278
0
1,850
4,961
2,220
627
2,455
2,506
0
34,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,041
Gold Earned
19,098
131
Minions Killed
61
0
Camps Cleared
0
547,482
Distance Traveled
465,871
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,173
917
27
3
0
181,424
2
L
Sun Wukong
6,134
613
15
2
0
159,884
0
L
Cthulhu
6,805
681
27
3
0
175,906
2
W
Chang'e
8,426
843
45
5
0
181,276
9
L
Da Ji
6,159
616
19
2
0
130,081
0
W
Danzaburou
8,442
844
59
6
0
184,782
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role