Player Matchup

Hercules
Hercules
Blackhornz
Hercules
Level 154
God Stats
6W - 9L
1,588 SR
Queue Stats
339W - 253L
1,740 Elo+
Party 2
Da Ji
Da Ji
Vigilantwolf1
Da Ji
Level 157
God Stats
0W - 2L
1,667 SR
Queue Stats
168W - 106L
1,729 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
WreckingLogic
Morgan Le Fay
Level 159
God Stats
8W - 1L
2,009 SR
Queue Stats
374W - 257L
1,716 Elo+
Party 2
Team Averages
Level 157
1,755 SR
1,728 Elo+

VS

Team Averages
Level 76
1,532 SR
1,639 Elo+
Hades
Hades
 
Hades
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DiosEnVy
Cthulhu
Level 16
God Stats
2W - 0L
1,480 SR
Queue Stats
6W - 2L
1,679 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RisingCulo
Tsukuyomi
Level 84
God Stats
2W - 1L
1,615 SR
Queue Stats
37W - 15L
1,739 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Blackhornz
Hercules
20
8 / 5 / 11
16,630
723
20,710
38,436
55,467
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
4 / 8 / 12
15,119
657
19,358
24,825
12,605
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morgan Le Fay
WreckingLogic
Morgan Le Fay
20
8 / 6 / 10
18,102
787
35,532
27,334
13,709
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
20
8 / 5 / 9
18,273
794
35,768
30,056
24,814
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
DiosEnVy
Cthulhu
20
7 / 7 / 9
16,376
712
18,831
29,178
39,604
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
RisingCulo
Tsukuyomi
20
4 / 9 / 7
16,066
699
20,833
33,359
34,248
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
44
20
Kills
19
19
Deaths
21
33
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
8
5
9
2.5
L
Hercules
Blackhornz
Hercules
8
5
11
2.7
W
Cthulhu
DiosEnVy
Cthulhu
7
7
9
1.64
W
Tsukuyomi
RisingCulo
Tsukuyomi
4
9
7
0.83
L
4
8
12
1.25
L
Morgan Le Fay
WreckingLogic
Morgan Le Fay
8
6
10
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,600
Damage
75,432
90,595
Taken
92,593
81,781
Mitigated
98,666
23,429
Healing
25,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
35,768
6,087
2,457
12,715
30,056
24,814
2,373
12,151
17,562
131,257
0
L
Hercules
Blackhornz
Hercules
20,710
5,400
288
15,250
38,436
55,467
0
21,412
15,344
381
54,627
W
Cthulhu
DiosEnVy
Cthulhu
18,831
1,047
74
4,034
29,178
39,604
144
13,540
15,103
38,232
0
W
Tsukuyomi
RisingCulo
Tsukuyomi
20,833
3,874
0
6,673
33,359
34,248
791
10,300
22,351
555
85,351
L
19,358
6,319
0
1,176
24,825
12,605
2,238
14,133
9,944
22
68,020
L
Morgan Le Fay
WreckingLogic
Morgan Le Fay
35,532
2,718
613
6,102
27,334
13,709
646
18,248
8,180
138,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,851
Gold Earned
50,715
297
Minions Killed
276
0
Camps Cleared
0
1,182,526
Distance Traveled
1,255,523
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
18,273
794
180
8
0
412,679
2
L
Hercules
16,630
723
43
2
0
402,918
3
W
Cthulhu
16,376
712
28
1
0
422,174
1
W
Tsukuyomi
16,066
699
68
3
0
420,670
2
L
Da Ji
15,119
657
76
3
0
386,340
4
L
Morgan Le Fay
18,102
787
178
8
0
393,268
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role