Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
IIIGUMBOIII
Janus
Level 158
God Stats
13W - 15L
1,501 SR
Queue Stats
1,197W - 1,227L
1,473 Elo+
Solo
Discordia
Discordia
MC_Frex
Discordia
Level 124
God Stats
0W - 1L
1,440 SR
Queue Stats
27W - 28L
1,469 Elo+
Party 2
Amaterasu
Amaterasu
Red-Death-Savage
Amaterasu
Level 85
God Stats
1W - 3L
1,373 SR
Queue Stats
285W - 321L
1,479 Elo+
Solo
Eset
Eset
Rogue Raider 87
Eset
Level 143
God Stats
3W - 3L
1,491 SR
Queue Stats
279W - 296L
1,535 Elo+
Solo
Team Averages
Level 127
1,461 SR
1,491 Elo+

VS

Team Averages
Level 118
1,313 SR
1,453 Elo+
Yu Huang
Yu Huang
KoolAidSmile24
Yu Huang
Level 86
God Stats
2W - 2L
1,293 SR
Queue Stats
46W - 47L
1,469 Elo+
Solo
Cerberus
Cerberus
TheBiggestChung
Cerberus
Level 133
God Stats
1W - 1L
1,378 SR
Queue Stats
84W - 94L
1,427 Elo+
Party 1
Tyr
Tyr
TheRealBiscut
Tyr
Level 145
God Stats
1W - 1L
1,463 SR
Queue Stats
50W - 46L
1,498 Elo+
Party 1
Janus
Janus
TheVeryUnkind
Janus
Level 139
God Stats
2W - 2L
1,293 SR
Queue Stats
212W - 224L
1,486 Elo+
Solo
Charybdis
Charybdis
hungrypanda67
Charybdis
Level 87
God Stats
1W - 2L
1,135 SR
Queue Stats
88W - 97L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 3 / 2
7,652
765
8,786
13,751
15,483
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 5 / 0
6,815
682
8,216
9,291
4,056
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
MC_Frex
Discordia
14
1 / 3 / 1
7,084
708
7,224
7,820
3,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
14
2 / 2 / 1
8,089
809
6,289
15,243
17,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 3 / 2
6,855
686
6,584
7,759
3,223
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
13
2 / 1 / 5
7,323
732
3,739
4,662
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
15
1 / 1 / 10
8,637
864
6,345
14,207
17,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 2 / 6
8,291
829
15,201
15,001
16,469
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
9 / 1 / 5
9,170
917
15,931
6,831
3,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
hungrypanda67
Charybdis
13
0 / 2 / 7
7,098
710
7,113
7,808
4,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
5
Kills
16
16
Deaths
7
6
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
2
0.33
L
1
5
0
0.2
W
Yu Huang
2
1
5
4.5
L
Discordia
MC_Frex
Discordia
1
3
1
0.5
L
Amaterasu
2
2
1
1.25
L
1
3
2
0.67
W
Cerberus
1
1
10
6
W
4
2
6
3.5
W
9
1
5
11.5
W
Charybdis
hungrypanda67
Charybdis
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,099
Damage
48,329
53,864
Taken
48,509
43,780
Mitigated
44,304
13,205
Healing
24,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,786
823
1,432
2,322
13,751
15,483
0
6,384
7,367
17,460
0
L
8,216
523
755
424
9,291
4,056
0
3,930
5,361
15,199
0
W
Yu Huang
3,739
0
106
194
4,662
2,607
252
3,128
1,534
7,059
0
L
Discordia
MC_Frex
Discordia
7,224
191
1,148
728
7,820
3,816
0
2,865
4,955
18,619
0
L
Amaterasu
6,289
2,425
686
5,242
15,243
17,202
0
7,363
7,880
0
6,979
L
6,584
364
262
206
7,759
3,223
0
5,473
2,286
14,917
0
W
Cerberus
6,345
383
2,265
5,290
14,207
17,304
0
9,183
5,024
17,305
0
W
15,201
1,953
2,366
6,639
15,001
16,469
0
8,524
6,477
0
22,780
W
15,931
295
1,826
1,744
6,831
3,656
513
4,748
2,083
30,930
0
W
Charybdis
hungrypanda67
Charybdis
7,113
2,723
1,221
2,710
7,808
4,268
797
5,227
2,581
0
15,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,495
Gold Earned
40,519
80
Minions Killed
117
0
Camps Cleared
0
973,223
Distance Traveled
970,695
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,652
765
20
2
0
211,699
0
L
Janus
6,815
682
10
1
0
170,243
0
W
Yu Huang
7,323
732
7
1
0
192,235
0
L
Discordia
7,084
708
27
3
0
205,130
5
L
Amaterasu
8,089
809
2
0
0
192,255
3
L
Eset
6,855
686
21
2
0
193,896
1
W
Cerberus
8,637
864
31
3
0
196,695
2
W
Tyr
8,291
829
25
3
0
209,504
0
W
Janus
9,170
917
37
4
0
192,393
2
W
Charybdis
7,098
710
17
2
0
179,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role