Player Matchup

Cerberus
Cerberus
AbnerFodao
Cerberus
Level 38
God Stats
1W - 3L
1,335 SR
Queue Stats
51W - 65L
1,347 Elo+
Party 1
Mercury
Mercury
Fabri_2005Py
Mercury
Level 65
God Stats
7W - 8L
1,515 SR
Queue Stats
74W - 101L
1,340 Elo+
Party 1
Poseidon
Poseidon
Itswolfpy
Poseidon
Level 54
God Stats
6W - 11L
1,374 SR
Queue Stats
35W - 62L
1,293 Elo+
Party 1
Jing Wei
Jing Wei
Skcoolts
Jing Wei
Level 75
God Stats
61W - 72L
1,419 SR
Queue Stats
312W - 349L
1,461 Elo+
Solo
Chaac
Chaac
trutcho
Chaac
Level 130
God Stats
6W - 5L
1,716 SR
Queue Stats
153W - 176L
1,450 Elo+
Solo
Team Averages
Level 72
1,472 SR
1,378 Elo+

VS

Team Averages
Level 101
1,509 SR
1,451 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
kurosakidenni
Chaac
Level 119
God Stats
14W - 12L
1,491 SR
Queue Stats
274W - 331L
1,352 Elo+
Solo
Cerberus
Cerberus
leandro_ty
Cerberus
Level 108
God Stats
26W - 16L
1,602 SR
Queue Stats
678W - 723L
1,490 Elo+
Solo
Pele
Pele
ygorfaria1001
Pele
Level 69
God Stats
16W - 13L
1,450 SR
Queue Stats
228W - 262L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AbnerFodao
Cerberus
7
0 / 2 / 0
4,875
443
2,008
9,840
4,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Mercury
Fabri_2005Py
Mercury
11
0 / 1 / 0
6,042
549
697
7,719
2,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poseidon
Itswolfpy
Poseidon
9
1 / 2 / 0
5,469
497
2,557
5,047
1,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Skcoolts
Jing Wei
8
0 / 4 / 0
4,580
416
1,630
9,205
3,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
trutcho
Chaac
10
2 / 3 / 0
5,983
544
4,924
11,282
6,362
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 0 / 4
6,949
632
7,078
4,164
1,276
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sol
 
Sol
11
5 / 0 / 1
6,800
618
7,563
4,966
1,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 1 / 3
5,985
544
3,319
7,014
5,292
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
leandro_ty
Cerberus
11
2 / 0 / 2
6,314
574
2,871
8,434
3,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 2 / 1
6,845
622
6,867
7,520
3,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
3
Kills
12
12
Deaths
3
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
4
4
W
Sol
 
Sol
5
0
1
5.5
L
Cerberus
AbnerFodao
Cerberus
0
2
0
0
L
Mercury
Fabri_2005Py
Mercury
0
1
0
0
L
Poseidon
Itswolfpy
Poseidon
1
2
0
0.5
L
Jing Wei
Skcoolts
Jing Wei
0
4
0
0
W
1
1
3
2.5
W
Cerberus
leandro_ty
Cerberus
2
0
2
3
L
Chaac
trutcho
Chaac
2
3
0
0.67
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,816
Damage
27,698
43,093
Taken
32,098
18,897
Mitigated
15,327
12,061
Healing
14,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,078
1,660
0
2,962
4,164
1,276
920
1,578
2,586
57,272
0
W
Sol
 
Sol
7,563
2,381
0
2,967
4,966
1,807
1,713
1,150
3,816
33,927
8,505
L
Cerberus
AbnerFodao
Cerberus
2,008
112
103
3,801
9,840
4,587
0
5,554
4,286
15,065
0
L
Mercury
Fabri_2005Py
Mercury
697
277
0
362
7,719
2,881
0
3,462
4,257
0
47,511
L
Poseidon
Itswolfpy
Poseidon
2,557
188
164
1,492
5,047
1,761
0
3,034
2,013
36,250
0
L
Jing Wei
Skcoolts
Jing Wei
1,630
1,411
0
2,022
9,205
3,306
0
4,037
5,168
0
23,069
W
3,319
216
149
1,982
7,014
5,292
137
1,373
5,641
3,559
28,813
W
Cerberus
leandro_ty
Cerberus
2,871
248
0
4,635
8,434
3,592
0
464
7,970
39,381
0
L
Chaac
trutcho
Chaac
4,924
1,789
0
4,117
11,282
6,362
0
636
10,646
0
40,738
W
6,867
2,482
0
1,914
7,520
3,360
88
0
7,520
0
46,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,949
Gold Earned
32,893
299
Minions Killed
385
0
Camps Cleared
0
1,130,770
Distance Traveled
1,070,335
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,949
632
89
8
0
206,736
4
W
Sol
6,800
618
82
7
0
198,589
0
L
Cerberus
4,875
443
23
2
0
217,526
4
L
Mercury
6,042
549
95
9
0
282,078
5
L
Poseidon
5,469
497
68
6
0
222,890
1
L
Jing Wei
4,580
416
40
4
0
196,303
0
W
Chaac
5,985
544
42
4
0
219,580
4
W
Cerberus
6,314
574
100
9
0
232,457
4
L
Chaac
5,983
544
73
7
0
211,973
0
W
Pele
6,845
622
72
7
0
212,973
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role