Player Matchup

Chaac
Chaac
Comainrey1828
Chaac
Level 80
God Stats
7W - 13L
1,310 SR
Queue Stats
131W - 144L
1,410 Elo+
Solo
Atlas
Atlas
Justcallme-Sweet
Atlas
Level 120
God Stats
1W - 5L
1,500 SR
Queue Stats
12W - 23L
1,324 Elo+
Party 3
Izanami
Izanami
elephantmoo2
Izanami
Level 92
God Stats
50W - 47L
1,518 SR
Queue Stats
221W - 252L
1,348 Elo+
Party 1
Bakasura
Bakasura
mrconmanj
Bakasura
Level 94
God Stats
0W - 2L
1,149 SR
Queue Stats
12W - 20L
1,397 Elo+
Party 3
Sol
Sol
theadvanced21
Sol
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
245W - 283L
1,387 Elo+
Party 1
Team Averages
Level 103
1,396 SR
1,373 Elo+

VS

Team Averages
Level 94
1,443 SR
1,449 Elo+
Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Darren1w23
Ymir
Level 149
God Stats
49W - 41L
1,596 SR
Queue Stats
126W - 114L
1,480 Elo+
Party 2
Anubis
Anubis
Drip Anubis
Anubis
Level 82
God Stats
1W - 2L
1,162 SR
Queue Stats
47W - 59L
1,407 Elo+
Party 2
Ishtar
Ishtar
Zuft2091
Ishtar
Level 88
God Stats
3W - 2L
1,457 SR
Queue Stats
14W - 14L
1,424 Elo+
Party 2
Nemesis
Nemesis
sweatykid115
Nemesis
Level 21
God Stats
3W - 1L
1,500 SR
Queue Stats
22W - 22L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
9,430
496
12,113
19,135
19,203
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

13
1 / 3 / 3
7,742
407
7,239
11,101
9,859
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
elephantmoo2
Izanami
12
1 / 7 / 3
7,635
402
6,298
15,179
6,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
mrconmanj
Bakasura
13
1 / 7 / 3
8,414
443
5,297
17,009
6,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
7 / 3 / 2
9,245
487
17,620
19,182
7,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
1 / 3 / 5
9,664
509
14,492
17,714
7,755
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 3 / 5
10,189
536
13,500
18,486
11,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Anubis
17
4 / 3 / 2
10,127
533
11,407
11,842
6,575
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
Zuft2091
Ishtar
16
3 / 0 / 5
10,173
535
7,124
10,581
5,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
sweatykid115
Nemesis
18
9 / 2 / 6
11,115
585
16,402
18,141
8,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
11
Kills
22
22
Deaths
11
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
3
5
1.17
L
1
2
2
1
W
5
3
5
2.5
W
Anubis
4
3
2
1.67
L
1
3
3
0.83
W
Ishtar
Zuft2091
Ishtar
3
0
5
5.5
L
Izanami
elephantmoo2
Izanami
1
7
3
0.36
L
Bakasura
mrconmanj
Bakasura
1
7
3
0.36
W
Nemesis
sweatykid115
Nemesis
9
2
6
6
L
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,567
Damage
62,925
81,606
Taken
76,764
50,000
Mitigated
38,522
19,322
Healing
31,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
14,492
1,497
1,057
8,913
17,714
7,755
721
2,854
14,860
68,019
0
L
12,113
917
0
5,465
19,135
19,203
0
12,654
6,481
0
80,947
W
13,500
3,913
0
3,242
18,486
11,000
1,287
6,202
12,214
71,098
6,911
W
Anubis
11,407
205
705
6,169
11,842
6,575
397
6,312
5,530
91,567
0
L
7,239
1,747
0
2,030
11,101
9,859
190
4,250
6,851
41,203
0
W
Ishtar
Zuft2091
Ishtar
7,124
4,711
0
7,721
10,581
5,074
2,878
3,175
7,406
0
64,878
L
Izanami
elephantmoo2
Izanami
6,298
3,541
0
2,756
15,179
6,227
207
6,465
8,714
0
45,555
L
Bakasura
mrconmanj
Bakasura
5,297
3,481
0
1,182
17,009
6,737
374
4,514
12,495
0
47,720
W
Nemesis
sweatykid115
Nemesis
16,402
7,744
0
3,693
18,141
8,118
1,305
4,296
13,430
0
92,940
L
17,620
7,467
0
7,889
19,182
7,974
400
10,311
8,871
59,062
8,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,466
Gold Earned
51,268
447
Minions Killed
618
0
Camps Cleared
0
1,704,473
Distance Traveled
1,758,264
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,664
509
127
7
0
316,711
8
L
Chaac
9,430
496
139
7
0
367,072
0
W
Ymir
10,189
536
126
7
0
355,304
0
W
Anubis
10,127
533
140
7
0
330,820
2
L
Atlas
7,742
407
48
3
0
344,196
6
W
Ishtar
10,173
535
103
5
0
319,778
0
L
Izanami
7,635
402
80
4
0
270,477
1
L
Bakasura
8,414
443
96
5
0
400,481
3
W
Nemesis
11,115
585
122
6
0
435,651
4
L
Sol
9,245
487
84
4
0
322,247
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role