Player Matchup

Neith
Neith
Cheezes1
Neith
Level 29
God Stats
0W - 1L
1,316 SR
Queue Stats
115W - 100L
1,302 Elo+
Party 1
Bellona
Bellona
Lukerange
Bellona
Level 41
God Stats
8W - 9L
1,513 SR
Queue Stats
80W - 70L
1,358 Elo+
Party 1
Cerberus
Cerberus
Monkeyspider808
Cerberus
Level 34
God Stats
5W - 10L
1,416 SR
Queue Stats
113W - 106L
1,267 Elo+
Party 1
Chang'e
Chang'e
emma73960
Chang'e
Level 127
God Stats
5W - 4L
1,551 SR
Queue Stats
70W - 67L
1,336 Elo+
Party 1
Nike
Nike
iMahnutz69
Nike
Level 15
God Stats
3W - 3L
1,644 SR
Queue Stats
3W - 10L
1,366 Elo+
Party 1
Team Averages
Level 49
1,488 SR
1,326 Elo+

VS

Team Averages
Level 73
1,450 SR
1,457 Elo+
Arachne
Arachne
Ashomu
Arachne
Level 59
God Stats
16W - 10L
1,719 SR
Queue Stats
164W - 144L
1,603 Elo+
Party 2
Sol
Sol
DR-ZedDead
Sol
Level 124
God Stats
8W - 12L
1,314 SR
Queue Stats
151W - 131L
1,379 Elo+
Solo
Discordia
Discordia
Otrosolis
Discordia
Level 28
God Stats
30W - 29L
1,604 SR
Queue Stats
65W - 52L
1,452 Elo+
Party 2
Sylvanus
Sylvanus
chikibran
Sylvanus
Level 105
God Stats
2W - 2L
1,136 SR
Queue Stats
161W - 156L
1,429 Elo+
Solo
Medusa
Medusa
evilKITTEN42
Medusa
Level 47
God Stats
3W - 1L
1,476 SR
Queue Stats
80W - 88L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cheezes1
Neith
11
0 / 3 / 0
6,505
434
4,754
9,696
3,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Lukerange
Bellona
11
1 / 0 / 0
6,858
457
5,216
8,967
8,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
10
0 / 7 / 0
6,329
422
2,613
20,598
11,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
emma73960
Chang'e
12
0 / 4 / 0
7,006
467
2,938
8,555
3,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

12
1 / 1 / 1
7,625
508
7,164
15,177
9,694
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ashomu
Arachne
12
1 / 1 / 3
7,663
511
4,362
14,156
4,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 1 / 0
8,807
587
11,328
10,641
4,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
Otrosolis
Discordia
14
3 / 0 / 1
8,604
574
4,022
5,563
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
chikibran
Sylvanus
12
1 / 0 / 7
7,740
516
6,687
6,454
5,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
14
9 / 0 / 1
9,094
606
16,047
7,861
3,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
15
15
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
Ashomu
Arachne
1
1
3
2.5
L
Neith
Cheezes1
Neith
0
3
0
0
W
1
1
0
1
L
Bellona
Lukerange
Bellona
1
0
0
1
L
Cerberus
0
7
0
0
W
Discordia
Otrosolis
Discordia
3
0
1
3.5
W
Sylvanus
chikibran
Sylvanus
1
0
7
4.5
L
Chang'e
emma73960
Chang'e
0
4
0
0
W
Medusa
9
0
1
9.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,685
Damage
42,446
62,993
Taken
44,675
36,460
Mitigated
21,523
17,416
Healing
18,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Ashomu
Arachne
4,362
2,750
0
3,731
14,156
4,934
0
1,095
13,061
0
59,764
L
Neith
Cheezes1
Neith
4,754
1,561
0
2,117
9,696
3,505
0
1,810
7,886
0
60,603
W
11,328
3,293
0
7,136
10,641
4,339
1,644
33
10,608
62,211
6,773
L
Bellona
Lukerange
Bellona
5,216
1,396
0
303
8,967
8,445
0
1,645
7,322
33
60,777
L
Cerberus
2,613
307
289
6,384
20,598
11,120
0
2,802
17,796
28,287
0
W
Discordia
Otrosolis
Discordia
4,022
180
0
2,446
5,563
2,329
722
2,004
3,559
56,666
0
W
Sylvanus
chikibran
Sylvanus
6,687
3,176
1,329
1,967
6,454
5,993
164
1,485
4,969
25,815
7,152
L
Chang'e
emma73960
Chang'e
2,938
0
9
2,574
8,555
3,696
451
4,148
4,407
46,597
0
W
Medusa
16,047
9,384
0
1,786
7,861
3,928
655
1,170
6,691
0
86,631
L
7,164
426
0
5,740
15,177
9,694
201
9,359
5,818
0
60,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,323
Gold Earned
41,908
477
Minions Killed
470
0
Camps Cleared
0
1,376,686
Distance Traveled
1,367,140
9
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,663
511
77
5
0
298,616
6
L
Neith
6,505
434
113
8
0
267,849
1
W
Sol
8,807
587
118
8
0
248,295
8
L
Bellona
6,858
457
103
7
0
303,680
3
L
Cerberus
6,329
422
72
5
0
259,580
2
W
Discordia
8,604
574
85
6
0
280,330
4
W
Sylvanus
7,740
516
62
4
0
248,982
2
L
Chang'e
7,006
467
80
5
0
251,735
3
W
Medusa
9,094
606
128
9
0
290,917
7
L
Nike
7,625
508
109
7
0
293,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role