Player Matchup

Tiamat
Tiamat
SeanVS-
Tiamat
Level 128
God Stats
1W - 0L
1,527 SR
Queue Stats
4W - 11L
1,295 Elo+
Party 1
Chiron
Chiron
ShyCiaran
Chiron
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,295 Elo+
Party 1
Ao Kuang
Ao Kuang
Правитель
Ao Kuang
Level 155
God Stats
4W - 3L
1,500 SR
Queue Stats
83W - 90L
1,557 Elo+
Solo
Team Averages
Level 135
1,509 SR
1,382 Elo+

VS

Team Averages
Level 46
1,497 SR
1,388 Elo+
Ra
Ra
ProKiller360
Ra
Level 39
God Stats
1W - 7L
1,500 SR
Queue Stats
44W - 79L
1,396 Elo+
Party 2
Neith
Neith
RydiaPorthis
Neith
Level 87
God Stats
144W - 243L
1,448 SR
Queue Stats
161W - 267L
1,425 Elo+
Solo
Ymir
Ymir
jesulee14
Ymir
Level 12
God Stats
11W - 16L
1,542 SR
Queue Stats
18W - 27L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
SeanVS-
Tiamat
16
3 / 1 / 7
8,931
744
11,616
8,868
6,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
ShyCiaran
Chiron
14
2 / 0 / 7
8,502
709
7,307
7,493
3,534
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 1 / 5
9,492
791
14,300
14,114
6,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
8,296
691
9,086
12,071
5,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 3 / 1
7,069
589
7,260
10,254
4,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
12
0 / 4 / 2
7,199
600
4,062
14,783
8,721
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
11
Kills
2
2
Deaths
11
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
0
3
1
0.17
W
Tiamat
SeanVS-
Tiamat
3
1
7
6.5
W
Chiron
ShyCiaran
Chiron
2
0
7
5.5
L
Ymir
0
4
2
0.25
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,223
Damage
20,408
30,475
Taken
37,108
16,660
Mitigated
18,360
16,433
Healing
7,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,086
2,336
1,354
3,988
12,071
5,242
0
8,920
2,802
34,958
0
L
7,260
4,777
0
1,922
10,254
4,397
0
7,084
2,887
0
24,026
W
Tiamat
SeanVS-
Tiamat
11,616
1,073
94
4,946
8,868
6,457
99
3,262
5,606
34,734
0
W
Chiron
ShyCiaran
Chiron
7,307
3,283
863
2,730
7,493
3,534
541
3,422
4,071
0
26,111
L
Ymir
4,062
1,215
0
0
14,783
8,721
0
9,000
5,476
10,308
0
W
14,300
6,077
0
7,800
14,114
6,669
194
6,542
7,572
50,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,925
Gold Earned
22,564
140
Minions Killed
120
0
Camps Cleared
0
676,221
Distance Traveled
630,260
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,296
691
84
7
0
201,731
4
L
Neith
7,069
589
25
2
0
229,074
1
W
Tiamat
8,931
744
49
4
0
231,181
3
W
Chiron
8,502
709
48
4
0
223,681
2
L
Ymir
7,199
600
11
1
0
199,455
2
W
Ao Kuang
9,492
791
43
4
0
221,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role