Player Matchup

Hun Batz
Hun Batz
Bronze III
Hoshimori
Hun Batz
Bronze III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,554 MMR
Solo
Merlin
Merlin
Gold III
Kathmandu
Merlin
Gold III
Level 128
God Stats
6W - 4L
1,661 SR
Queue Stats
180W - 193L
1,602 MMR
Solo
Rama
Rama
Platinum IV
MistyMcqueen39
Rama
Platinum IV
Level 115
God Stats
6W - 9L
1,573 SR
Queue Stats
234W - 236L
1,611 MMR
Solo
Khepri
Khepri
Gold I
greenbuffgbln
Khepri
Gold I
Level 145
God Stats
2W - 2L
1,747 SR
Queue Stats
254W - 255L
1,595 MMR
Solo
Hades
Hades
Gold II
lMrBlackGuyl
Hades
Gold II
Level 88
God Stats
0W - 2L
1,220 SR
Queue Stats
258W - 265L
1,554 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,540 SR
1,583 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 108
1,592 SR
1,555 MMR
Kali
Kali
Gold I
 
Kali
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Gold III
AJSrxZ
Chernobog
Gold III
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 53L
1,696 MMR
Party 1
Scylla
Scylla
Gold V
Corycogo
Scylla
Gold V
Level 85
God Stats
2W - 0L
1,580 SR
Queue Stats
23W - 25L
1,512 MMR
Solo
Athena
Athena
Gold IV
Kriemson
Athena
Gold IV
Level 108
God Stats
1W - 0L
1,732 SR
Queue Stats
24W - 23L
1,551 MMR
Solo
Mulan
Mulan
Gold IV
vnoxu
Mulan
Gold IV
Level 115
God Stats
5W - 5L
1,647 SR
Queue Stats
86W - 91L
1,518 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Hoshimori
Hun Batz
14
5 / 5 / 0
8,480
530
8,382
14,071
5,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Kathmandu
Merlin
14
1 / 0 / 2
8,430
527
3,084
5,199
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

15
1 / 0 / 3
8,687
543
11,762
13,609
5,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 2 / 3
8,027
502
4,351
9,833
7,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
0 / 3 / 3
8,944
559
7,585
17,645
13,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Bans
Ne ZhaYu HuangLancelotSusano

VS

Bans
AtlasThorHorusDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
16
0 / 1 / 4
8,635
540
5,176
14,645
7,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
AJSrxZ
Chernobog
15
1 / 2 / 1
9,123
570
11,335
14,886
6,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Corycogo
Scylla
16
5 / 1 / 0
9,577
599
5,683
5,951
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Kriemson
Athena
12
0 / 1 / 7
7,669
479
5,611
12,576
12,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Mulan
vnoxu
Mulan
16
4 / 3 / 0
9,671
604
14,023
15,387
11,213
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
22
8
Kills
10
10
Deaths
8
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
0
1
4
2
W
Chernobog
AJSrxZ
Chernobog
1
2
1
0.75
W
Scylla
Corycogo
Scylla
5
1
0
5
L
Hun Batz
Hoshimori
Hun Batz
5
5
0
1
L
Merlin
Kathmandu
Merlin
1
0
2
2
W
Athena
Kriemson
Athena
0
1
7
3.5
L
1
0
3
2.5
L
1
2
3
1.25
L
0
3
3
0.5
W
Mulan
vnoxu
Mulan
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,164
Damage
41,828
60,357
Taken
63,445
34,749
Mitigated
40,296
22,676
Healing
19,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
5,176
2,105
0
3,373
14,645
7,788
1,206
1,120
13,525
0
94,448
W
Chernobog
AJSrxZ
Chernobog
11,335
8,514
0
7,290
14,886
6,700
0
953
13,933
0
91,758
W
Scylla
Corycogo
Scylla
5,683
701
0
687
5,951
2,501
0
2,684
3,267
76,497
0
L
Hun Batz
Hoshimori
Hun Batz
8,382
2,908
0
3,798
14,071
5,995
0
3,818
10,065
0
60,230
L
Merlin
Kathmandu
Merlin
3,084
412
88
1,099
5,199
2,597
0
1,987
3,133
75,727
0
W
Athena
Kriemson
Athena
5,611
1,683
0
2,358
12,576
12,094
54
2,818
9,758
18,297
1,927
L
11,762
10,573
0
7,271
13,609
5,048
0
1,565
12,044
0
86,526
L
4,351
1,037
0
1,727
9,833
7,559
0
3,743
5,733
16,901
2,243
L
7,585
1,943
0
8,693
17,645
13,550
0
465
17,180
67,993
0
W
Mulan
vnoxu
Mulan
14,023
2,881
0
5,838
15,387
11,213
1,844
7,320
8,067
629
83,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,568
Gold Earned
44,675
569
Minions Killed
607
0
Camps Cleared
0
1,515,026
Distance Traveled
1,642,295
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,635
540
135
8
0
377,913
6
W
Chernobog
9,123
570
150
9
0
296,256
2
W
Scylla
9,577
599
143
9
0
322,459
8
L
Hun Batz
8,480
530
104
7
0
320,175
2
L
Merlin
8,430
527
156
10
0
290,339
6
W
Athena
7,669
479
36
2
0
363,172
7
L
Rama
8,687
543
144
9
0
298,429
7
L
Khepri
8,027
502
24
2
0
347,606
3
L
Hades
8,944
559
141
9
0
258,477
3
W
Mulan
9,671
604
143
9
0
282,495
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role