Player Matchup

Cthulhu
Cthulhu
EvolveNi
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,381 Elo+
Party 1
Chaac
Chaac
Kokku0
Chaac
Level 45
God Stats
2W - 2L
1,570 SR
Queue Stats
100W - 153L
1,330 Elo+
Party 1
Atlas
Atlas
V0odooo
Atlas
Level 47
God Stats
1W - 6L
1,334 SR
Queue Stats
75W - 99L
1,373 Elo+
Party 1
Cupid
Cupid
VYLZ
Cupid
Level 43
God Stats
29W - 27L
1,532 SR
Queue Stats
148W - 161L
1,433 Elo+
Party 1
Awilix
Awilix
Xtmyswitch
Awilix
Level 81
God Stats
21W - 18L
1,400 SR
Queue Stats
286W - 299L
1,405 Elo+
Party 1
Team Averages
Level 45
1,467 SR
1,384 Elo+

VS

Team Averages
Level 66
1,547 SR
1,529 Elo+
Ne Zha
Ne Zha
Chunchunmarudesu
Ne Zha
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,771 Elo+
Party 3
Ymir
Ymir
GothBoyPrince
Ymir
Level 7
God Stats
4W - 6L
1,690 SR
Queue Stats
85W - 84L
1,650 Elo+
Party 2
Skadi
Skadi
ShortTelomere869
Skadi
Level 94
God Stats
11W - 7L
1,582 SR
Queue Stats
127W - 110L
1,542 Elo+
Party 3
Ishtar
Ishtar
YoungGunna
Ishtar
Level 101
God Stats
7W - 4L
1,526 SR
Queue Stats
174W - 210L
1,351 Elo+
Party 2
Hercules
Hercules
xLostx95
Hercules
Level 99
God Stats
2W - 6L
1,435 SR
Queue Stats
210W - 220L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EvolveNi
Cthulhu
7
0 / 3 / 0
4,628
463
2,564
9,369
4,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
Kokku0
Chaac
8
0 / 3 / 1
4,727
473
2,600
8,487
3,788
Atlas
V0odooo
Atlas
9
0 / 0 / 0
4,546
455
2,276
6,608
3,408
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cupid
VYLZ
Cupid
7
1 / 1 / 1
4,686
469
4,674
6,293
1,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Awilix
Xtmyswitch
Awilix
8
2 / 2 / 0
5,023
502
2,202
6,251
2,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 1
5,783
578
3,692
6,550
2,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 1 / 3
5,892
589
5,163
6,280
4,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

11
1 / 0 / 0
6,428
643
3,974
2,951
1,118
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
YoungGunna
Ishtar
8
1 / 1 / 2
4,973
497
6,623
5,833
1,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
xLostx95
Hercules
10
1 / 1 / 1
6,112
611
3,759
6,487
6,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
3
Kills
9
9
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
Cthulhu
EvolveNi
Cthulhu
0
3
0
0
W
3
1
3
4.5
L
Chaac
Kokku0
Chaac
0
3
1
0.17
W
1
0
0
1
L
Atlas
V0odooo
Atlas
0
0
0
0
L
Cupid
VYLZ
Cupid
1
1
1
1.5
L
Awilix
Xtmyswitch
Awilix
2
2
0
1
W
Ishtar
YoungGunna
Ishtar
1
1
2
2
W
Hercules
xLostx95
Hercules
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,316
Damage
23,211
37,008
Taken
28,101
16,013
Mitigated
15,531
7,900
Healing
9,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,692
1,470
0
670
6,550
2,180
0
567
5,983
0
36,101
L
Cthulhu
EvolveNi
Cthulhu
2,564
271
0
1,125
9,369
4,792
0
1,987
7,382
14,251
1,515
W
5,163
1,207
205
2,104
6,280
4,396
0
1,575
4,705
14,701
0
L
Chaac
Kokku0
Chaac
2,600
843
0
1,204
8,487
3,788
0
626
7,481
0
21,535
W
3,974
2,211
0
838
2,951
1,118
480
1,144
1,807
0
42,968
L
Atlas
V0odooo
Atlas
2,276
517
0
1,942
6,608
3,408
0
259
6,349
25,871
0
L
Cupid
VYLZ
Cupid
4,674
2,845
240
2,904
6,293
1,951
0
1,798
4,495
0
25,410
L
Awilix
Xtmyswitch
Awilix
2,202
881
0
485
6,251
2,074
0
493
5,758
0
27,335
W
Ishtar
YoungGunna
Ishtar
6,623
3,849
0
3,100
5,833
1,828
378
1,280
4,553
0
30,888
W
Hercules
xLostx95
Hercules
3,759
1,992
0
2,238
6,487
6,009
1,080
0
6,487
0
29,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,610
Gold Earned
29,188
212
Minions Killed
277
0
Camps Cleared
0
927,511
Distance Traveled
903,222
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,783
578
65
7
0
221,167
6
L
Cthulhu
4,628
463
28
3
0
175,914
0
W
Ymir
5,892
589
11
1
0
171,928
2
L
Chaac
4,727
473
36
4
0
195,504
0
W
Skadi
6,428
643
92
9
0
199,679
3
L
Atlas
4,546
455
38
4
0
201,566
3
L
Cupid
4,686
469
52
5
0
162,875
1
L
Awilix
5,023
502
58
6
0
191,652
5
W
Ishtar
4,973
497
56
6
0
156,479
1
W
Hercules
6,112
611
53
5
0
153,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role