Player Matchup

Hun Batz
Hun Batz
Ferjpf
Hun Batz
Level 47
God Stats
56W - 51L
1,438 SR
Queue Stats
72W - 84L
1,317 Elo+
Solo
He Bo
He Bo
Shai-HuludH20
He Bo
Level 82
God Stats
7W - 19L
1,182 SR
Queue Stats
467W - 542L
1,322 Elo+
Solo
Geb
Geb
Undue x Wicked
Geb
Level 63
God Stats
5W - 2L
1,398 SR
Queue Stats
118W - 121L
1,335 Elo+
Party 1
Chernobog
Chernobog
UnlikelyDuck
Chernobog
Level 60
God Stats
6W - 5L
1,450 SR
Queue Stats
48W - 66L
1,265 Elo+
Party 1
Chaac
Chaac
d87fresh
Chaac
Level 107
God Stats
7W - 8L
1,476 SR
Queue Stats
383W - 391L
1,349 Elo+
Solo
Team Averages
Level 72
1,389 SR
1,317 Elo+

VS

Team Averages
Level 55
1,375 SR
1,231 Elo+
Hades
Hades
 
Hades
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
CoolthaKid_07
Sun Wukong
Level 40
God Stats
1W - 2L
1,253 SR
Queue Stats
11W - 30L
1,144 Elo+
Party 2
Bakasura
Bakasura
LaterzIKM08
Bakasura
Level 39
God Stats
1W - 4L
1,194 SR
Queue Stats
10W - 32L
1,133 Elo+
Party 2
Chang'e
Chang'e
Taechii_
Chang'e
Level 104
God Stats
34W - 24L
1,535 SR
Queue Stats
270W - 291L
1,294 Elo+
Solo
Skadi
Skadi
itzyopapi_rmi
Skadi
Level 45
God Stats
0W - 1L
1,393 SR
Queue Stats
8W - 28L
1,085 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ferjpf
Hun Batz
12
2 / 3 / 3
7,480
499
7,547
12,827
4,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
8 / 1 / 2
9,311
621
10,450
8,848
3,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 3 / 7
7,414
494
7,339
9,977
6,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
UnlikelyDuck
Chernobog
12
4 / 2 / 4
7,452
497
7,504
8,034
3,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
d87fresh
Chaac
1
0 / 0 / 0
3,289
219
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
3 / 5 / 1
7,110
474
5,743
13,054
7,107
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
CoolthaKid_07
Sun Wukong
6
0 / 3 / 0
5,412
361
926
6,032
3,299
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
LaterzIKM08
Bakasura
13
2 / 3 / 1
7,817
521
6,476
14,861
6,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chang'e
Taechii_
Chang'e
7
1 / 2 / 0
5,373
358
1,711
8,184
2,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 2 / 1
6,748
450
3,867
10,672
3,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
15
Kills
8
9
Deaths
15
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
3
5
1
0.7
L
Sun Wukong
CoolthaKid_07
Sun Wukong
0
3
0
0
W
Hun Batz
Ferjpf
Hun Batz
2
3
3
1.17
L
Bakasura
LaterzIKM08
Bakasura
2
3
1
0.83
W
8
1
2
9
L
Chang'e
Taechii_
Chang'e
1
2
0
0.5
W
1
3
7
1.5
W
Chernobog
UnlikelyDuck
Chernobog
4
2
4
3
W
Chaac
d87fresh
Chaac
0
0
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,840
Damage
18,723
39,686
Taken
52,803
18,463
Mitigated
23,216
6,721
Healing
14,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
5,743
833
331
3,517
13,054
7,107
46
5,142
7,713
32,403
0
L
Sun Wukong
CoolthaKid_07
Sun Wukong
926
47
0
771
6,032
3,299
0
2,728
3,271
0
15,114
W
Hun Batz
Ferjpf
Hun Batz
7,547
2,016
0
510
12,827
4,795
256
1,818
10,460
0
56,659
L
Bakasura
LaterzIKM08
Bakasura
6,476
4,729
0
4,918
14,861
6,623
1,116
3,895
10,922
0
53,368
W
10,450
1,258
0
2,457
8,848
3,738
2,128
1,741
7,051
52,092
5,645
L
Chang'e
Taechii_
Chang'e
1,711
109
568
2,826
8,184
2,270
0
2,071
6,113
13,929
0
W
7,339
749
0
810
9,977
6,861
155
1,710
7,976
27,159
2,239
W
Chernobog
UnlikelyDuck
Chernobog
7,504
5,355
0
2,944
8,034
3,069
357
1,991
5,880
0
38,102
W
Chaac
d87fresh
Chaac
0
0
0
0
0
0
0
0
0
0
0
L
3,867
1,982
0
1,453
10,672
3,917
102
3,104
7,568
0
39,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,946
Gold Earned
32,460
274
Minions Killed
263
0
Camps Cleared
0
1,148,545
Distance Traveled
1,130,077
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,110
474
38
3
0
259,923
0
L
Sun Wukong
5,412
361
30
2
0
139,844
0
W
Hun Batz
7,480
499
81
5
0
315,645
0
L
Bakasura
7,817
521
119
8
0
294,400
1
W
He Bo
9,311
621
107
7
0
267,702
2
L
Chang'e
5,373
358
15
1
0
157,148
4
W
Geb
7,414
494
41
3
0
301,970
7
W
Chernobog
7,452
497
45
3
0
263,228
4
W
Chaac
3,289
219
0
0
0
0
0
L
Skadi
6,748
450
61
4
0
278,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role