Player Matchup

Ne Zha
Ne Zha
Beakin58
Ne Zha
Level 155
God Stats
4W - 5L
1,588 SR
Queue Stats
405W - 432L
1,471 Elo+
Solo
Cabrakan
Cabrakan
Cdrizzle1
Cabrakan
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 68L
1,513 Elo+
Solo
Hel
Hel
TT B0l
Hel
Level 143
God Stats
0W - 4L
1,075 SR
Queue Stats
149W - 145L
1,546 Elo+
Solo
Raijin
Raijin
kur4nk4
Raijin
Level 160
God Stats
0W - 1L
1,211 SR
Queue Stats
18W - 31L
1,443 Elo+
Solo
Janus
Janus
senyour James
Janus
Level 158
God Stats
15W - 9L
1,604 SR
Queue Stats
583W - 582L
1,512 Elo+
Solo
Team Averages
Level 149
1,396 SR
1,497 Elo+

VS

Team Averages
Level 99
1,442 SR
1,547 Elo+
Fenrir
Fenrir
Calymain
Fenrir
Level 27
God Stats
3W - 2L
1,572 SR
Queue Stats
201W - 203L
1,569 Elo+
Solo
Ullr
Ullr
Flipperrck
Ullr
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,454 Elo+
Solo
Hera
Hera
Frigid Blitz
Hera
Level 160
God Stats
7W - 10L
1,384 SR
Queue Stats
865W - 859L
1,520 Elo+
Solo
Yemoja
Yemoja
SPRAYINATOR865
Yemoja
Level 155
God Stats
1W - 1L
1,256 SR
Queue Stats
117W - 115L
1,540 Elo+
Solo
Poseidon
Poseidon
W388n8T3r
Poseidon
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Beakin58
Ne Zha
15
5 / 3 / 6
8,636
864
14,639
11,914
7,065
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cabrakan
Cdrizzle1
Cabrakan
13
1 / 4 / 9
7,503
750
6,074
17,568
19,835
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hel
TT B0l
Hel
1
0 / 0 / 0
2,744
274
0
0
0
Raijin
kur4nk4
Raijin
13
2 / 4 / 10
7,919
792
9,718
9,326
4,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
9 / 3 / 4
9,924
992
15,201
8,256
4,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Calymain
Fenrir
15
5 / 5 / 6
9,090
909
8,949
18,306
14,189
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 4 / 8
7,532
753
6,506
9,526
3,690
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 1 / 8
9,991
999
18,352
6,324
2,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 1 / 7
8,336
834
5,244
10,995
7,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Poseidon
W388n8T3r
Poseidon
11
1 / 6 / 4
7,244
724
3,177
7,981
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
47
17
Kills
14
14
Deaths
17
29
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Beakin58
Ne Zha
5
3
6
2.67
W
Fenrir
Calymain
Fenrir
5
5
6
1.6
L
Cabrakan
Cdrizzle1
Cabrakan
1
4
9
1.38
W
1
4
8
1.25
W
6
1
8
10
W
1
1
7
4.5
L
Hel
TT B0l
Hel
0
0
0
0
W
Poseidon
W388n8T3r
Poseidon
1
6
4
0.5
L
Raijin
kur4nk4
Raijin
2
4
10
1.75
L
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,632
Damage
42,228
47,064
Taken
53,132
34,995
Mitigated
30,902
15,350
Healing
21,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Beakin58
Ne Zha
14,639
2,599
674
2,866
11,914
7,065
747
7,324
4,590
0
28,312
W
Fenrir
Calymain
Fenrir
8,949
2,855
1,316
3,964
18,306
14,189
435
8,478
9,828
279
9,549
L
Cabrakan
Cdrizzle1
Cabrakan
6,074
953
547
5,619
17,568
19,835
162
9,084
8,484
9,273
0
W
6,506
3,377
1,190
1,212
9,526
3,690
382
6,261
3,265
0
9,063
W
18,352
5,559
674
1,511
6,324
2,927
837
2,350
3,974
45,604
0
W
5,244
1,667
6,732
4,705
10,995
7,076
123
8,147
2,848
11,609
0
L
Hel
TT B0l
Hel
0
0
0
0
0
0
0
0
0
0
0
W
Poseidon
W388n8T3r
Poseidon
3,177
513
0
0
7,981
3,020
286
5,757
2,224
10,934
0
L
Raijin
kur4nk4
Raijin
9,718
889
680
2,481
9,326
4,053
0
5,480
3,846
19,882
0
L
15,201
214
887
1,596
8,256
4,042
603
5,117
3,139
36,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,726
Gold Earned
42,193
93
Minions Killed
108
0
Camps Cleared
0
651,806
Distance Traveled
798,245
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,636
864
15
2
0
164,619
3
W
Fenrir
9,090
909
1
0
0
167,053
1
L
Cabrakan
7,503
750
5
1
0
167,491
1
W
Ullr
7,532
753
11
1
0
153,872
0
W
Hera
9,991
999
68
7
0
175,121
2
W
Yemoja
8,336
834
9
1
0
156,424
0
L
Hel
2,744
274
0
0
0
0
0
W
Poseidon
7,244
724
19
2
0
145,775
0
L
Raijin
7,919
792
18
2
0
142,902
1
L
Janus
9,924
992
55
6
0
176,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role