Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
POLAR_ESKIMO
Cthulhu
Level 160
God Stats
2W - 0L
1,349 SR
Queue Stats
23W - 12L
1,630 Elo+
Party 1
Zhong Kui
Zhong Kui
Star_Lord411
Zhong Kui
Level 149
God Stats
2W - 0L
1,374 SR
Queue Stats
19W - 11L
1,617 Elo+
Party 1
Team Averages
Level 146
1,408 SR
1,583 Elo+

VS

Team Averages
Level 142
1,514 SR
1,504 Elo+
Chaac
Chaac
 
Chaac
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
temp-750199
Nu Wa
Level 158
God Stats
89W - 83L
1,613 SR
Queue Stats
218W - 222L
1,535 Elo+
Solo
Neith
Neith
xXC1SCO13Xx
Neith
Level 151
God Stats
60W - 88L
1,430 SR
Queue Stats
124W - 147L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
14
2 / 2 / 3
8,530
711
7,948
12,271
4,692
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
POLAR_ESKIMO
Cthulhu
13
3 / 2 / 4
8,427
702
9,588
14,504
13,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Zhong Kui
Star_Lord411
Zhong Kui
11
2 / 5 / 0
7,864
655
3,992
12,148
7,132
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
4 / 1 / 3
9,578
798
10,717
15,803
12,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

13
2 / 1 / 6
8,730
728
11,147
6,150
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 5 / 3
8,605
717
8,344
8,487
3,825
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
7
Kills
9
9
Deaths
7
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
2
2
3
1.75
L
Chaac
 
Chaac
4
1
3
5.5
W
Cthulhu
POLAR_ESKIMO
Cthulhu
3
2
4
2.5
W
Zhong Kui
Star_Lord411
Zhong Kui
2
5
0
0.4
L
2
1
6
5
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,528
Damage
30,208
38,923
Taken
30,440
25,256
Mitigated
19,024
9,718
Healing
8,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
7,948
3,287
0
3,793
12,271
4,692
0
4,191
8,080
0
52,561
L
Chaac
 
Chaac
10,717
2,073
0
6,208
15,803
12,694
0
6,190
9,005
0
34,737
W
Cthulhu
POLAR_ESKIMO
Cthulhu
9,588
471
190
3,469
14,504
13,432
0
5,712
8,792
32,159
0
W
Zhong Kui
Star_Lord411
Zhong Kui
3,992
554
0
2,266
12,148
7,132
0
2,157
9,991
22,064
0
L
11,147
7,259
0
1,564
6,150
2,505
2,054
2,593
3,254
40,103
0
L
8,344
3,601
0
920
8,487
3,825
1,302
3,629
4,528
142
26,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,821
Gold Earned
26,913
141
Minions Killed
146
0
Camps Cleared
0
578,757
Distance Traveled
620,523
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,530
711
64
5
0
211,516
1
L
Chaac
9,578
798
52
4
0
239,363
0
W
Cthulhu
8,427
702
37
3
0
217,915
1
W
Zhong Kui
7,864
655
40
3
0
149,326
0
L
Nu Wa
8,730
728
55
5
0
197,872
3
L
Neith
8,605
717
39
3
0
183,288
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role