Player Matchup

King Arthur
King Arthur
FF1_Chaos
King Arthur
Level 68
God Stats
2W - 3L
1,474 SR
Queue Stats
18W - 16L
1,386 Elo+
Party 2
Awilix
Awilix
Nicoostuni_
Awilix
Level 66
God Stats
13W - 15L
1,452 SR
Queue Stats
107W - 135L
1,324 Elo+
Solo
Izanami
Izanami
SpartTheGreen
Izanami
Level 38
God Stats
28W - 39L
1,428 SR
Queue Stats
63W - 85L
1,329 Elo+
Solo
Maui
Maui
ZA_WARUDOOO_____
Maui
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,335 Elo+
Party 2
Vulcan
Vulcan
imjayclay
Vulcan
Level 111
God Stats
9W - 18L
1,335 SR
Queue Stats
105W - 111L
1,297 Elo+
Solo
Team Averages
Level 70
1,438 SR
1,334 Elo+

VS

Team Averages
Level 96
1,375 SR
1,330 Elo+
Nike
Nike
GrimGamer325249
Nike
Level 68
God Stats
7W - 8L
1,396 SR
Queue Stats
167W - 201L
1,359 Elo+
Party 1
Thanatos
Thanatos
SPACECAT99
Thanatos
Level 125
God Stats
4W - 1L
1,390 SR
Queue Stats
16W - 9L
1,417 Elo+
Solo
Hera
Hera
SinisterSirenYT
Hera
Level 69
God Stats
15W - 17L
1,379 SR
Queue Stats
132W - 152L
1,385 Elo+
Party 1
Chang'e
Chang'e
ZigzagBurrito28
Chang'e
Level 102
God Stats
4W - 2L
1,326 SR
Queue Stats
40W - 32L
1,141 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
drewie17
Ah Muzen Cab
Level 116
God Stats
2W - 1L
1,382 SR
Queue Stats
299W - 321L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FF1_Chaos
King Arthur
15
5 / 3 / 1
9,420
496
16,631
19,428
16,263
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Awilix
17
4 / 5 / 4
10,192
536
6,408
14,806
6,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
14
0 / 5 / 0
8,177
430
7,893
16,244
5,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 2 / 0
6,978
367
2,052
17,784
16,216
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vulcan
imjayclay
Vulcan
12
1 / 6 / 2
7,921
417
7,290
13,148
5,119
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 1
9,347
492
11,106
13,170
12,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Thanatos
SPACECAT99
Thanatos
15
4 / 3 / 5
9,009
474
9,945
16,134
8,012
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

15
7 / 6 / 3
9,598
505
14,060
11,232
4,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
4 / 2 / 0
9,444
497
12,803
16,966
9,775
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
drewie17
Ah Muzen Cab
14
0 / 0 / 5
8,329
438
8,980
8,326
3,101
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
10
Kills
19
21
Deaths
11
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
FF1_Chaos
King Arthur
5
3
1
1.83
W
4
0
1
4.5
L
Awilix
4
5
4
1.2
W
Thanatos
SPACECAT99
Thanatos
4
3
5
2.17
W
7
6
3
1.42
L
Izanami
0
5
0
0
L
0
2
0
0
W
4
2
0
2
W
Ah Muzen Cab
drewie17
Ah Muzen Cab
0
0
5
2.5
L
Vulcan
imjayclay
Vulcan
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,274
Damage
56,894
81,410
Taken
65,828
49,634
Mitigated
37,935
21,441
Healing
27,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
FF1_Chaos
King Arthur
16,631
618
0
3,804
19,428
16,263
0
8,600
10,828
0
58,398
W
11,106
726
377
4,043
13,170
12,850
0
2,244
10,926
0
45,078
L
Awilix
6,408
1,442
147
4,977
14,806
6,082
738
6,071
8,735
0
83,967
W
Thanatos
SPACECAT99
Thanatos
9,945
3,009
537
10,684
16,134
8,012
90
2,785
13,349
0
47,904
W
14,060
3,254
149
113
11,232
4,197
1,061
2,110
9,122
75,186
0
L
Izanami
7,893
5,938
341
5,495
16,244
5,954
0
2,194
14,050
0
90,672
L
2,052
763
1,094
4,272
17,784
16,216
0
3,486
14,298
22,694
0
W
12,803
536
1,838
6,530
16,966
9,775
0
1,060
15,906
72,813
0
W
Ah Muzen Cab
drewie17
Ah Muzen Cab
8,980
4,799
347
2,525
8,326
3,101
0
1,143
7,183
0
62,320
L
Vulcan
imjayclay
Vulcan
7,290
2,001
0
1,311
13,148
5,119
0
6,512
6,636
54,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,688
Gold Earned
45,727
496
Minions Killed
491
0
Camps Cleared
0
1,735,906
Distance Traveled
1,747,860
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,420
496
66
3
0
342,453
1
W
Nike
9,347
492
57
3
0
372,102
1
L
Awilix
10,192
536
143
8
0
395,928
2
W
Thanatos
9,009
474
71
4
0
376,335
1
W
Hera
9,598
505
115
6
0
330,293
0
L
Izanami
8,177
430
158
8
0
308,310
1
L
Maui
6,978
367
44
2
0
344,506
1
W
Chang'e
9,444
497
143
8
0
359,661
0
W
Ah Muzen Cab
8,329
438
105
6
0
309,469
5
L
Vulcan
7,921
417
85
4
0
344,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role