Player Matchup

Mulan
Mulan
Gold IV
Hasan-Si_58
Mulan
Gold IV
Level 160
God Stats
6W - 8L
1,614 SR
Queue Stats
118W - 103L
1,468 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold IV
JClawde
Kumbhakarna
Gold IV
Level 87
God Stats
0W - 2L
1,337 SR
Queue Stats
62W - 59L
1,573 MMR
Solo
Tiamat
Tiamat
Gold I
SSouryuu
Tiamat
Gold I
Level 129
God Stats
1W - 3L
1,470 SR
Queue Stats
244W - 247L
1,706 MMR
Solo
Thor
Thor
Diamond I
Vidаr
Thor
Diamond I
Level 160
God Stats
9W - 9L
1,499 SR
Queue Stats
186W - 162L
2,477 MMR
Solo
Danzaburou
Danzaburou
Gold II
ZoRo-llI
Danzaburou
Gold II
Level 128
God Stats
3W - 3L
1,534 SR
Queue Stats
147W - 139L
1,635 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,491 SR
1,772 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,683 SR
2,095 MMR
Aphrodite
Aphrodite
Masters
Sayastui
Aphrodite
Masters
Level 146
God Stats
18W - 8L
1,963 SR
Queue Stats
70W - 63L
3,256 MMR
Party 1
Anhur
Anhur
Gold III
alvarostrumpf
Anhur
Gold III
Level 147
God Stats
1W - 1L
1,272 SR
Queue Stats
139W - 129L
1,393 MMR
Solo
Susano
Susano
Masters
hjkhkhfklhdflfd
Susano
Masters
Level 127
God Stats
6W - 2L
1,860 SR
Queue Stats
125W - 61L
3,035 MMR
Party 1
Ymir
Ymir
Gold V
llIBBWIll
Ymir
Gold V
Level 107
God Stats
7W - 2L
1,522 SR
Queue Stats
109W - 107L
1,364 MMR
Solo
Guan Yu
Guan Yu
Gold III
lovemamellas
Guan Yu
Gold III
Level 143
God Stats
6W - 1L
1,797 SR
Queue Stats
184W - 193L
1,428 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 1
10,807
450
13,757
29,429
23,204
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
JClawde
Kumbhakarna
13
1 / 7 / 1
9,508
396
6,503
26,660
21,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
SSouryuu
Tiamat
13
0 / 7 / 1
9,519
397
9,937
15,793
7,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
Vidаr
Thor
17
2 / 4 / 1
11,072
461
8,472
15,126
6,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Danzaburou
ZoRo-llI
Danzaburou
20
2 / 5 / 1
12,838
535
11,161
19,408
6,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
KaliAtlasNe ZhaAthena

VS

Bans
ThothArachneHadesKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Sayastui
Aphrodite
20
5 / 1 / 15
13,794
575
17,767
18,245
9,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
4 / 3 / 4
13,687
570
8,767
18,286
8,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
17 / 0 / 9
14,256
594
39,516
23,723
12,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
17
3 / 1 / 20
12,282
512
6,268
28,075
28,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
lovemamellas
Guan Yu
19
2 / 2 / 15
12,664
528
10,913
21,656
29,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
94
7
Kills
31
31
Deaths
7
5
Assists
63
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
L
Kumbhakarna
JClawde
Kumbhakarna
1
7
1
0.21
L
Tiamat
SSouryuu
Tiamat
0
7
1
0.07
W
Aphrodite
Sayastui
Aphrodite
5
1
15
12.5
L
Thor
Vidаr
Thor
2
4
1
0.63
L
Danzaburou
ZoRo-llI
Danzaburou
2
5
1
0.5
W
4
3
4
2
W
17
0
9
21.5
W
Ymir
3
1
20
13
W
Guan Yu
lovemamellas
Guan Yu
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,830
Damage
83,231
106,416
Taken
109,985
65,582
Mitigated
87,938
22,548
Healing
66,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,757
2,898
0
9,069
29,429
23,204
0
6,661
21,697
0
81,707
L
Kumbhakarna
JClawde
Kumbhakarna
6,503
422
0
2,537
26,660
21,339
0
9,173
17,185
23,040
0
L
Tiamat
SSouryuu
Tiamat
9,937
64
0
1,705
15,793
7,704
0
3,818
11,912
57,964
0
W
Aphrodite
Sayastui
Aphrodite
17,767
2,781
12,069
13,512
18,245
9,166
4,069
4,776
13,098
152,376
0
L
Thor
Vidаr
Thor
8,472
1,211
0
3,756
15,126
6,337
0
3,160
11,966
0
83,118
L
Danzaburou
ZoRo-llI
Danzaburou
11,161
4,603
0
5,481
19,408
6,998
7,592
2,459
16,949
0
109,862
W
8,767
4,803
0
8,211
18,286
8,193
5,906
2,187
16,075
0
141,145
W
39,516
16,143
0
5,003
23,723
12,912
3,023
5,515
17,970
0
137,494
W
Ymir
6,268
2,152
4,591
4,821
28,075
28,158
821
5,291
20,445
31,922
0
W
Guan Yu
lovemamellas
Guan Yu
10,913
1,615
7,593
10,893
21,656
29,509
1,645
4,049
17,481
0
87,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,744
Gold Earned
66,683
586
Minions Killed
762
0
Camps Cleared
0
1,946,786
Distance Traveled
2,308,274
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,807
450
130
5
0
353,466
1
L
Kumbhakarna
9,508
396
22
1
0
421,860
10
L
Tiamat
9,519
397
106
4
0
349,187
3
W
Aphrodite
13,794
575
238
10
0
445,489
8
L
Thor
11,072
461
149
6
0
417,703
3
L
Danzaburou
12,838
535
179
7
0
404,570
6
W
Anhur
13,687
570
181
8
0
400,048
5
W
Susano
14,256
594
167
7
0
549,356
1
W
Ymir
12,282
512
42
2
0
448,313
11
W
Guan Yu
12,664
528
134
6
0
465,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role