Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Lokrim
Sol
Level 133
God Stats
6W - 4L
1,591 SR
Queue Stats
127W - 112L
1,548 Elo+
Solo
Geb
Geb
Mrdummypants
Geb
Level 130
God Stats
8W - 6L
1,609 SR
Queue Stats
374W - 362L
1,521 Elo+
Party 2
Ravana
Ravana
SoggyNanners
Ravana
Level 104
God Stats
39W - 32L
1,572 SR
Queue Stats
272W - 304L
1,512 Elo+
Party 2
Charybdis
Charybdis
blxssfvI
Charybdis
Level 83
God Stats
23W - 18L
1,625 SR
Queue Stats
160W - 181L
1,493 Elo+
Party 2
Team Averages
Level 118
1,579 SR
1,515 Elo+

VS

Team Averages
Level 123
1,484 SR
1,506 Elo+
Thanatos
Thanatos
Dr x Cloutt
Thanatos
Level 140
God Stats
3W - 4L
1,612 SR
Queue Stats
199W - 169L
1,616 Elo+
Party 1
Tiamat
Tiamat
KalaniNoa13
Tiamat
Level 106
God Stats
23W - 21L
1,552 SR
Queue Stats
189W - 172L
1,518 Elo+
Solo
Charybdis
Charybdis
NotoriusLegend
Charybdis
Level 121
God Stats
0W - 2L
1,361 SR
Queue Stats
73W - 84L
1,479 Elo+
Solo
Kali
Kali
Rekfull
Kali
Level 94
God Stats
14W - 15L
1,442 SR
Queue Stats
92W - 87L
1,411 Elo+
Party 1
Ne Zha
Ne Zha
Say-Noda-Drugs
Ne Zha
Level 154
God Stats
5W - 5L
1,454 SR
Queue Stats
156W - 166L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
1 / 0 / 3
9,734
573
7,508
7,070
6,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sol
Lokrim
Sol
16
5 / 2 / 3
9,620
566
8,787
12,109
5,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 2
8,198
482
4,598
12,239
9,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
15
2 / 1 / 6
9,001
529
6,731
8,343
3,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charybdis
blxssfvI
Charybdis
14
0 / 2 / 0
8,601
506
8,589
14,391
4,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dr x Cloutt
Thanatos
10
3 / 3 / 1
6,656
392
8,994
12,827
6,433
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
13
0 / 4 / 2
7,210
424
6,606
9,111
6,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
NotoriusLegend
Charybdis
13
1 / 1 / 2
7,527
443
9,013
12,506
3,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kali
Rekfull
Kali
13
0 / 2 / 0
7,441
438
3,635
9,354
4,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 3
7,255
427
6,731
12,118
5,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
11
Kills
6
6
Deaths
12
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
3
2.5
L
Thanatos
Dr x Cloutt
Thanatos
3
3
1
1.17
L
Tiamat
0
4
2
0.25
W
Sol
Lokrim
Sol
5
2
3
3.25
W
3
1
2
4
L
Charybdis
NotoriusLegend
Charybdis
1
1
2
2
L
Kali
Rekfull
Kali
0
2
0
0
L
2
2
3
1.75
W
Ravana
2
1
6
5
W
Charybdis
blxssfvI
Charybdis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,213
Damage
34,979
54,152
Taken
55,916
28,694
Mitigated
26,350
26,091
Healing
21,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,508
1,675
0
2,129
7,070
6,214
0
59
7,011
76,219
0
L
Thanatos
Dr x Cloutt
Thanatos
8,994
1,658
216
9,783
12,827
6,433
0
4,840
7,987
0
33,620
L
Tiamat
6,606
632
0
1,568
9,111
6,034
0
4,858
4,253
53,721
0
W
Sol
Lokrim
Sol
8,787
2,227
0
7,399
12,109
5,251
1,487
3,669
8,440
71,563
8,946
W
4,598
620
194
3,581
12,239
9,030
0
1,614
10,625
23,209
1,914
L
Charybdis
NotoriusLegend
Charybdis
9,013
4,544
0
7,160
12,506
3,683
301
1,251
11,255
0
61,764
L
Kali
Rekfull
Kali
3,635
1,375
0
1,187
9,354
4,846
762
5,650
3,704
0
52,193
L
6,731
1,673
0
1,183
12,118
5,354
0
3,241
8,877
0
61,394
W
Ravana
6,731
1,842
0
4,518
8,343
3,693
0
1,135
7,208
0
76,193
W
Charybdis
blxssfvI
Charybdis
8,589
3,235
0
8,270
14,391
4,506
576
129
14,262
0
77,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,154
Gold Earned
36,089
589
Minions Killed
427
0
Camps Cleared
0
1,641,592
Distance Traveled
1,629,905
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,734
573
152
9
0
313,989
7
L
Thanatos
6,656
392
55
3
0
330,127
5
L
Tiamat
7,210
424
84
5
0
306,754
4
W
Sol
9,620
566
144
8
0
315,987
2
W
Geb
8,198
482
33
2
0
337,476
4
L
Charybdis
7,527
443
111
7
0
292,126
3
L
Kali
7,441
438
95
6
0
340,380
1
L
Ne Zha
7,255
427
82
5
0
360,518
5
W
Ravana
9,001
529
119
7
0
379,455
5
W
Charybdis
8,601
506
141
8
0
294,685
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role