Player Matchup

Kali
Kali
Astonishing28
Kali
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,508 Elo+
Solo
Xing Tian
Xing Tian
MightyBeowulf12
Xing Tian
Level 129
God Stats
7W - 4L
1,675 SR
Queue Stats
473W - 458L
1,511 Elo+
Solo
Amaterasu
Amaterasu
drukano3
Amaterasu
Level 138
God Stats
1W - 3L
1,427 SR
Queue Stats
34W - 41L
1,530 Elo+
Solo
Scylla
Scylla
jinx_arcane2
Scylla
Level 145
God Stats
0W - 1L
1,540 SR
Queue Stats
62W - 75L
1,476 Elo+
Solo
Maui
Maui
misaelGAMEPLAY
Maui
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 97L
1,537 Elo+
Solo
Team Averages
Level 136
1,528 SR
1,512 Elo+

VS

Team Averages
Level 137
1,623 SR
1,587 Elo+
Chiron
Chiron
GodlessOverkill
Chiron
Level 160
God Stats
3W - 0L
1,689 SR
Queue Stats
140W - 96L
1,640 Elo+
Party 1
Khepri
Khepri
Gonna Send Its
Khepri
Level 124
God Stats
2W - 2L
1,758 SR
Queue Stats
61W - 56L
1,542 Elo+
Party 1
Ymir
Ymir
Staydead22
Ymir
Level 146
God Stats
3W - 2L
1,614 SR
Queue Stats
160W - 103L
1,630 Elo+
Party 1
Raijin
Raijin
XDarkBananaX
Raijin
Level 114
God Stats
1W - 2L
1,322 SR
Queue Stats
99W - 77L
1,620 Elo+
Party 1
Cernunnos
Cernunnos
XP8China
Cernunnos
Level 141
God Stats
8W - 4L
1,733 SR
Queue Stats
187W - 209L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 6
9,688
745
9,066
17,735
9,056
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
MightyBeowulf12
Xing Tian
14
1 / 5 / 6
8,979
691
7,733
21,001
23,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
drukano3
Amaterasu
13
1 / 8 / 6
8,794
676
7,772
26,333
20,439
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
20
6 / 3 / 3
11,348
873
18,186
11,656
5,885
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
1 / 4 / 10
9,841
757
5,661
20,944
29,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 16
11,228
864
28,310
12,875
8,142
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

19
5 / 4 / 16
11,671
898
6,559
17,892
21,841
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
1 / 4 / 17
9,744
750
5,452
17,910
23,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
17
6 / 3 / 13
10,764
828
19,935
9,272
5,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
XP8China
Cernunnos
19
7 / 2 / 15
11,094
853
16,656
9,876
6,991
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
103
12
Kills
26
26
Deaths
15
31
Assists
77
Player
Kills
Deaths
Assists
KDA
L
3
6
6
1
W
7
2
16
7.5
W
5
4
16
3.25
L
Xing Tian
MightyBeowulf12
Xing Tian
1
5
6
0.8
W
1
4
17
2.38
W
Raijin
6
3
13
4.17
W
Cernunnos
XP8China
Cernunnos
7
2
15
7.25
L
Amaterasu
drukano3
Amaterasu
1
8
6
0.5
L
Scylla
6
3
3
2.5
L
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,418
Damage
76,912
97,669
Taken
67,825
89,228
Mitigated
65,624
29,330
Healing
17,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,066
3,688
1,691
5,153
17,735
9,056
0
9,148
8,587
0
16,211
W
28,310
10,207
2,565
3,431
12,875
8,142
3,056
7,929
4,946
0
48,104
W
6,559
1,240
1,006
1,383
17,892
21,841
710
6,784
11,108
22,706
0
L
Xing Tian
MightyBeowulf12
Xing Tian
7,733
1,186
1,744
2,463
21,001
23,998
286
5,446
15,555
11,384
0
W
5,452
1,425
257
2,275
17,910
23,069
401
7,082
10,439
9,423
0
W
Raijin
19,935
2,368
1,795
1,832
9,272
5,581
1,025
4,921
4,351
33,409
0
W
Cernunnos
XP8China
Cernunnos
16,656
7,277
291
3,029
9,876
6,991
3,352
4,864
5,012
0
36,226
L
Amaterasu
drukano3
Amaterasu
7,772
3,788
2,874
7,194
26,333
20,439
120
6,749
19,584
0
13,093
L
Scylla
18,186
1,118
1,347
1,842
11,656
5,885
1,311
4,085
7,571
56,269
0
L
5,661
895
1,740
3,282
20,944
29,850
263
6,518
14,426
10,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,650
Gold Earned
54,501
131
Minions Killed
139
0
Camps Cleared
0
1,168,131
Distance Traveled
1,176,504
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,688
745
8
1
0
220,460
0
W
Chiron
11,228
864
35
3
0
236,948
0
W
Khepri
11,671
898
28
2
0
239,935
1
L
Xing Tian
8,979
691
4
0
0
220,379
5
W
Ymir
9,744
750
8
1
0
212,871
0
W
Raijin
10,764
828
27
2
0
238,973
0
W
Cernunnos
11,094
853
41
3
0
247,777
1
L
Amaterasu
8,794
676
6
0
0
238,719
2
L
Scylla
11,348
873
106
8
0
241,043
2
L
Maui
9,841
757
7
1
0
247,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role