Player Matchup

Hou Yi
Hou Yi
Diamond V
Fhysics-
Hou Yi
Diamond V
Level 142
God Stats
4W - 2L
1,680 SR
Queue Stats
114W - 90L
2,094 MMR
Solo
Loki
Loki
Diamond V
Hoovasaurus Rex
Loki
Diamond V
Level 153
God Stats
2W - 0L
1,528 SR
Queue Stats
77W - 62L
1,985 MMR
Party 1
Athena
Athena
Diamond V
InfernoKipperz
Athena
Diamond V
Level 142
God Stats
9W - 8L
1,620 SR
Queue Stats
77W - 62L
1,985 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Diamond V
MrPandastic1
Morgan Le Fay
Diamond V
Level 153
God Stats
13W - 8L
1,621 SR
Queue Stats
484W - 479L
1,863 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
SPINBENS
Sun Wukong
Diamond I
Level 156
God Stats
24W - 20L
1,603 SR
Queue Stats
122W - 99L
2,401 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,610 SR
2,066 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,504 SR
1,944 MMR
Baron Samedi
Baron Samedi
Diamond IV
 
Baron Samedi
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum II
BlackwolfPK
Ares
Platinum II
Level 91
God Stats
7W - 9L
1,624 SR
Queue Stats
104W - 99L
1,837 MMR
Solo
Lancelot
Lancelot
Diamond III
Gorgussi
Lancelot
Diamond III
Level 75
God Stats
0W - 5L
1,169 SR
Queue Stats
159W - 143L
2,314 MMR
Solo
Ullr
Ullr
Platinum II
drath123saber
Ullr
Platinum II
Level 145
God Stats
12W - 11L
1,720 SR
Queue Stats
39W - 32L
2,015 MMR
Solo
Sobek
Sobek
Platinum I
vinisavordelli
Sobek
Platinum I
Level 159
God Stats
5W - 8L
1,507 SR
Queue Stats
216W - 206L
2,056 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Fhysics-
Hou Yi
20
2 / 0 / 3
12,964
589
11,040
16,178
7,871
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
5 / 4 / 8
11,797
536
12,750
19,757
9,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 1 / 14
10,830
492
8,196
19,689
20,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
MrPandastic1
Morgan Le Fay
20
5 / 1 / 8
12,873
585
17,492
13,367
6,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
SPINBENS
Sun Wukong
19
7 / 2 / 7
13,211
601
19,963
21,888
20,382
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
MerlinHeraZhong KuiSusano

VS

Bans
HadesKhepriThorChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
4 / 5 / 3
10,909
496
12,142
16,839
9,269
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 5 / 6
8,700
395
6,410
15,764
13,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Lancelot
Gorgussi
Lancelot
19
4 / 3 / 2
11,340
515
10,862
18,885
10,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
0 / 3 / 1
10,571
481
8,845
17,071
7,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 5 / 4
10,250
466
12,679
23,461
21,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
24
21
Kills
8
8
Deaths
21
40
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
5
3
1.1
L
0
5
6
0.6
W
Hou Yi
Fhysics-
Hou Yi
2
0
3
3.5
L
Lancelot
Gorgussi
Lancelot
4
3
2
1.67
W
5
4
8
2.25
W
2
1
14
9
W
Morgan Le Fay
MrPandastic1
Morgan Le Fay
5
1
8
9
W
Sun Wukong
SPINBENS
Sun Wukong
7
2
7
5.25
L
0
3
1
0.17
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,441
Damage
50,938
90,879
Taken
92,020
64,788
Mitigated
62,832
45,351
Healing
28,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
12,142
710
554
5,100
16,839
9,269
0
7,130
9,709
79,583
0
L
6,410
481
0
2,219
15,764
13,546
0
6,716
9,048
21,651
0
W
Hou Yi
Fhysics-
Hou Yi
11,040
6,205
0
11,942
16,178
7,871
2,203
2,167
14,011
0
141,463
L
Lancelot
Gorgussi
Lancelot
10,862
2,684
0
7,956
18,885
10,611
0
5,450
13,435
0
120,869
W
12,750
4,945
0
7,439
19,757
9,087
0
6,623
13,134
0
113,175
W
8,196
2,532
990
5,841
19,689
20,954
287
8,497
11,192
31,606
2,427
W
Morgan Le Fay
MrPandastic1
Morgan Le Fay
17,492
1,026
0
6,533
13,367
6,494
475
4,889
8,478
124,377
0
W
Sun Wukong
SPINBENS
Sun Wukong
19,963
6,462
0
12,606
21,888
20,382
964
12,280
9,608
80
102,951
L
8,845
4,570
0
3,566
17,071
7,771
0
2,803
14,268
0
109,397
L
12,679
775
0
8,736
23,461
21,635
0
3,529
19,932
76,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,675
Gold Earned
51,770
737
Minions Killed
645
0
Camps Cleared
0
2,191,178
Distance Traveled
2,068,050
30
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,909
496
137
6
0
395,014
8
L
Ares
8,700
395
25
1
0
381,199
1
W
Hou Yi
12,964
589
209
10
0
390,830
4
L
Lancelot
11,340
515
181
8
0
511,471
1
W
Loki
11,797
536
141
6
0
464,040
9
W
Athena
10,830
492
40
2
0
441,983
6
W
Morgan Le Fay
12,873
585
186
8
0
459,236
7
W
Sun Wukong
13,211
601
161
7
0
435,089
4
L
Ullr
10,571
481
167
8
0
382,906
2
L
Sobek
10,250
466
135
6
0
397,460
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role