Player Matchup

Chaac
Chaac
 
Chaac
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
ImNotABlackGuy
Ra
Level 37
God Stats
10W - 4L
1,750 SR
Queue Stats
115W - 45L
1,751 Elo+
Party 2
Cupid
Cupid
Inarem
Cupid
Level 142
God Stats
12W - 6L
1,605 SR
Queue Stats
766W - 467L
1,802 Elo+
Party 2
Team Averages
Level 111
1,619 SR
1,684 Elo+

VS

Team Averages
Level 120
1,610 SR
1,668 Elo+
Mercury
Mercury
GamingWarlord
Mercury
Level 139
God Stats
2W - 1L
1,914 SR
Queue Stats
332W - 252L
1,702 Elo+
Party 1
Baba Yaga
Baba Yaga
Slideaction
Baba Yaga
Level 124
God Stats
1W - 1L
1,396 SR
Queue Stats
83W - 61L
1,631 Elo+
Party 1
Terra
Terra
Yahndo
Terra
Level 96
God Stats
6W - 7L
1,520 SR
Queue Stats
478W - 405L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
4 / 4 / 3
11,665
686
20,214
28,598
34,923
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
4 / 3 / 4
12,155
715
14,461
13,029
7,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cupid
Inarem
Cupid
18
0 / 0 / 6
11,418
672
28,636
18,242
10,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
16
3 / 3 / 4
11,238
661
14,428
21,334
10,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baba Yaga
Slideaction
Baba Yaga
17
2 / 3 / 4
11,128
655
14,908
18,021
9,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Terra
Yahndo
Terra
16
2 / 2 / 5
10,413
613
13,221
30,934
42,732
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
8
Kills
7
7
Deaths
8
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
4
3
1.38
L
Mercury
3
3
4
1.67
W
4
3
4
2
W
Cupid
Inarem
Cupid
0
0
6
3
L
Baba Yaga
Slideaction
Baba Yaga
2
3
4
1.33
L
Terra
Yahndo
Terra
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,311
Damage
42,557
59,869
Taken
70,289
53,350
Mitigated
62,251
28,816
Healing
19,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
20,214
3,034
0
5,688
28,598
34,923
0
11,162
17,436
0
41,325
L
Mercury
14,428
6,031
0
4,737
21,334
10,436
1,335
3,145
17,889
90
50,373
W
14,461
1,070
5,226
6,067
13,029
7,570
1,117
7,611
5,418
73,238
0
W
Cupid
Inarem
Cupid
28,636
16,733
979
10,856
18,242
10,857
2,028
9,737
8,505
0
74,930
L
Baba Yaga
Slideaction
Baba Yaga
14,908
934
0
3,154
18,021
9,083
295
3,700
14,044
58,172
0
L
Terra
Yahndo
Terra
13,221
1,701
3,436
8,591
30,934
42,732
132
6,579
23,840
27,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,238
Gold Earned
32,779
239
Minions Killed
183
0
Camps Cleared
0
956,210
Distance Traveled
1,030,646
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,665
686
18
1
0
305,633
2
L
Mercury
11,238
661
63
4
0
382,964
6
W
Ra
12,155
715
129
8
0
326,573
5
W
Cupid
11,418
672
92
5
0
324,004
4
L
Baba Yaga
11,128
655
95
6
0
306,506
1
L
Terra
10,413
613
25
1
0
341,176
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role