Player Matchup

Aphrodite
Aphrodite
Alyenka
Aphrodite
Level 106
God Stats
102W - 105L
1,444 SR
Queue Stats
356W - 425L
1,393 Elo+
Solo
Loki
Loki
McFlurry2444
Loki
Level 31
God Stats
2W - 4L
1,479 SR
Queue Stats
34W - 64L
1,241 Elo+
Party 2
Izanami
Izanami
Weweslayer44
Izanami
Level 21
God Stats
1W - 1L
1,691 SR
Queue Stats
4W - 11L
1,257 Elo+
Party 2
Nu Wa
Nu Wa
bridgeboi
Nu Wa
Level 65
God Stats
5W - 3L
1,573 SR
Queue Stats
101W - 116L
1,511 Elo+
Solo
Sylvanus
Sylvanus
werpelking
Sylvanus
Level 160
God Stats
8W - 14L
1,344 SR
Queue Stats
460W - 490L
1,400 Elo+
Solo
Team Averages
Level 77
1,506 SR
1,360 Elo+

VS

Team Averages
Level 61
1,489 SR
1,308 Elo+
Izanami
Izanami
Balsevich
Izanami
Level 147
God Stats
4W - 8L
1,305 SR
Queue Stats
102W - 113L
1,352 Elo+
Solo
Cthulhu
Cthulhu
Johnamizer
Cthulhu
Level 49
God Stats
28W - 28L
1,417 SR
Queue Stats
76W - 102L
1,354 Elo+
Solo
Neith
Neith
PapiAaron
Neith
Level 39
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 14L
1,431 Elo+
Solo
Bacchus
Bacchus
TracerTurnsMeOn
Bacchus
Level 36
God Stats
4W - 1L
1,722 SR
Queue Stats
48W - 62L
1,202 Elo+
Party 1
Thanatos
Thanatos
YolandaRowanda
Thanatos
Level 34
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 61L
1,202 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Alyenka
Aphrodite
11
0 / 6 / 2
7,084
417
6,769
15,340
7,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 4 / 3
8,395
494
8,616
16,339
6,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Weweslayer44
Izanami
13
1 / 6 / 0
8,385
493
5,845
13,593
5,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nu Wa
bridgeboi
Nu Wa
12
0 / 5 / 3
7,402
435
12,283
11,642
3,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
werpelking
Sylvanus
14
2 / 0 / 1
8,682
511
10,621
13,730
11,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Balsevich
Izanami
15
7 / 1 / 4
9,308
548
14,014
13,365
5,429
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Johnamizer
Cthulhu
14
0 / 2 / 4
8,640
508
9,501
14,581
9,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
PapiAaron
Neith
16
7 / 0 / 6
10,053
591
15,395
11,519
6,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 9
8,577
505
7,639
16,166
20,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
13
5 / 3 / 2
8,355
491
5,792
15,854
7,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
6
Kills
21
21
Deaths
7
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Alyenka
Aphrodite
0
6
2
0.17
W
Izanami
Balsevich
Izanami
7
1
4
9
W
Cthulhu
Johnamizer
Cthulhu
0
2
4
1
L
3
4
3
1.13
W
Neith
PapiAaron
Neith
7
0
6
10
W
2
1
9
6.5
L
Izanami
Weweslayer44
Izanami
1
6
0
0.17
W
Thanatos
5
3
2
2
L
Nu Wa
bridgeboi
Nu Wa
0
5
3
0.3
L
Sylvanus
werpelking
Sylvanus
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,134
Damage
52,341
70,644
Taken
71,485
33,778
Mitigated
48,949
30,985
Healing
37,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Alyenka
Aphrodite
6,769
1,043
3,794
6,418
15,340
7,476
0
2,923
12,390
25,959
0
W
Izanami
Balsevich
Izanami
14,014
10,148
0
6,484
13,365
5,429
2,219
7,402
5,527
0
82,974
W
Cthulhu
Johnamizer
Cthulhu
9,501
243
0
6,598
14,581
9,374
148
8,014
6,409
58,160
0
L
8,616
1,829
0
5,428
16,339
6,347
0
2,858
13,375
0
57,927
W
Neith
PapiAaron
Neith
15,395
5,535
0
5,647
11,519
6,255
339
2,389
9,034
0
89,183
W
7,639
477
885
5,241
16,166
20,284
47
5,949
10,004
20,174
1,675
L
Izanami
Weweslayer44
Izanami
5,845
3,921
0
3,568
13,593
5,187
528
1,359
12,190
0
54,444
W
Thanatos
5,792
1,001
0
12,438
15,854
7,607
0
3,868
11,844
26
52,115
L
Nu Wa
bridgeboi
Nu Wa
12,283
3,269
7
1,123
11,642
3,666
202
1,969
9,615
60,275
0
L
Sylvanus
werpelking
Sylvanus
10,621
2,994
2,627
8,020
13,730
11,102
102
6,869
6,225
52,902
9,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,948
Gold Earned
44,933
449
Minions Killed
492
0
Camps Cleared
0
1,466,826
Distance Traveled
1,729,589
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,084
417
30
2
0
270,970
4
W
Izanami
9,308
548
131
8
0
308,900
4
W
Cthulhu
8,640
508
133
8
0
344,377
4
L
Loki
8,395
494
97
6
0
354,495
1
W
Neith
10,053
591
133
8
0
325,683
2
W
Bacchus
8,577
505
26
2
0
378,349
6
L
Izanami
8,385
493
104
6
0
291,838
0
W
Thanatos
8,355
491
69
4
0
372,280
5
L
Nu Wa
7,402
435
99
6
0
304,154
3
L
Sylvanus
8,682
511
119
7
0
245,369
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role