Player Matchup

Atlas
Atlas
Acyti
Atlas
Level 55
God Stats
43W - 20L
1,672 SR
Queue Stats
163W - 162L
1,416 Elo+
Party 4
Hades
Hades
Desolasion
Hades
Level 95
God Stats
11W - 13L
1,352 SR
Queue Stats
221W - 219L
1,392 Elo+
Party 4
Neith
Neith
Dragster988
Neith
Level 44
God Stats
24W - 23L
1,511 SR
Queue Stats
101W - 100L
1,461 Elo+
Party 3
Serqet
Serqet
Jason141722
Serqet
Level 146
God Stats
8W - 5L
1,658 SR
Queue Stats
441W - 431L
1,507 Elo+
Party 3
Merlin
Merlin
Pacifyes
Merlin
Level 47
God Stats
4W - 1L
1,795 SR
Queue Stats
42W - 48L
1,372 Elo+
Party 4
Team Averages
Level 77
1,597 SR
1,429 Elo+

VS

Team Averages
Level 77
1,471 SR
1,402 Elo+
Bellona
Bellona
 
Bellona
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
B0Y IN SPACE
Ares
Level 26
God Stats
1W - 4L
1,529 SR
Queue Stats
1W - 5L
1,298 Elo+
Party 2
Izanami
Izanami
Kakester00
Izanami
Level 69
God Stats
6W - 8L
1,439 SR
Queue Stats
32W - 39L
1,353 Elo+
Party 1
Chang'e
Chang'e
PANCHAM543
Chang'e
Level 107
God Stats
3W - 2L
1,500 SR
Queue Stats
185W - 203L
1,383 Elo+
Party 1
Sol
Sol
xunchainedx65
Sol
Level 56
God Stats
1W - 1L
1,384 SR
Queue Stats
137W - 129L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Acyti
Atlas
12
3 / 0 / 6
7,500
536
6,732
11,311
11,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hades
12
1 / 2 / 5
7,302
522
9,261
12,477
8,777
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

12
3 / 2 / 6
7,006
500
6,392
7,025
3,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serqet
12
8 / 3 / 4
8,298
593
8,444
11,135
5,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Pacifyes
Merlin
13
2 / 2 / 2
7,876
563
5,113
4,723
1,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
5 / 2 / 1
7,674
548
8,495
12,153
7,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 4 / 3
6,520
466
4,369
10,908
8,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Kakester00
Izanami
10
0 / 4 / 2
6,145
439
1,078
6,044
1,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
PANCHAM543
Chang'e
11
1 / 3 / 0
6,706
479
5,032
12,958
4,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
3 / 4 / 0
6,836
488
8,016
8,048
3,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
17
Kills
9
9
Deaths
17
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
5
2
1
2.75
W
Atlas
Acyti
Atlas
3
0
6
6
L
0
4
3
0.38
W
Hades
1
2
5
1.75
W
3
2
6
3
W
Serqet
8
3
4
3.33
L
Izanami
Kakester00
Izanami
0
4
2
0.25
L
Chang'e
PANCHAM543
Chang'e
1
3
0
0.33
W
Merlin
Pacifyes
Merlin
2
2
2
1.5
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,942
Damage
26,990
46,671
Taken
50,111
30,990
Mitigated
26,625
14,258
Healing
10,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
8,495
2,468
0
605
12,153
7,361
0
3,908
7,757
0
63,855
W
Atlas
Acyti
Atlas
6,732
2,661
0
3,378
11,311
11,754
393
4,724
6,587
32,615
0
L
4,369
0
0
994
10,908
8,895
101
4,059
6,849
16,988
5,047
W
Hades
9,261
1,293
565
5,905
12,477
8,777
235
4,844
7,633
49,847
0
W
6,392
2,785
0
1,858
7,025
3,406
1,865
4,806
2,219
0
49,989
W
Serqet
8,444
2,559
0
2,406
11,135
5,304
0
997
10,138
30
37,359
L
Izanami
Kakester00
Izanami
1,078
696
0
939
6,044
1,993
1,407
2,676
3,285
0
31,752
L
Chang'e
PANCHAM543
Chang'e
5,032
412
740
4,781
12,958
4,919
0
7,262
5,588
40,777
0
W
Merlin
Pacifyes
Merlin
5,113
555
0
146
4,723
1,749
1,226
0
4,723
63,214
0
L
8,016
3,242
0
2,284
8,048
3,457
376
3,231
4,653
37,499
6,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,982
Gold Earned
33,881
379
Minions Killed
353
0
Camps Cleared
0
1,280,456
Distance Traveled
1,158,704
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,674
548
109
8
0
319,462
0
W
Atlas
7,500
536
42
3
0
238,382
0
L
Ares
6,520
466
25
2
0
236,393
0
W
Hades
7,302
522
85
6
0
254,880
2
W
Neith
7,006
500
90
6
0
231,824
0
W
Serqet
8,298
593
62
4
0
305,273
0
L
Izanami
6,145
439
62
4
0
135,368
0
L
Chang'e
6,706
479
81
6
0
236,529
1
W
Merlin
7,876
563
100
7
0
250,097
5
L
Sol
6,836
488
76
5
0
230,952
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role