Player Matchup

Amaterasu
Amaterasu
BrotherMemphis
Amaterasu
Level 123
God Stats
2W - 1L
1,838 SR
Queue Stats
173W - 190L
1,456 Elo+
Solo
Horus
Horus
KO_Axx
Horus
Level 82
God Stats
0W - 2L
1,266 SR
Queue Stats
84W - 99L
1,375 Elo+
Solo
Cernunnos
Cernunnos
Myk3-n-1k3234
Cernunnos
Level 21
God Stats
3W - 3L
1,500 SR
Queue Stats
123W - 117L
1,521 Elo+
Solo
Cliodhna
Cliodhna
cValena
Cliodhna
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 34L
1,633 Elo+
Solo
Janus
Janus
mcbiggles
Janus
Level 44
God Stats
1W - 2L
1,441 SR
Queue Stats
139W - 160L
1,394 Elo+
Solo
Team Averages
Level 58
1,509 SR
1,476 Elo+

VS

Team Averages
Level 118
1,576 SR
1,475 Elo+
Da Ji
Da Ji
Kiingedy
Da Ji
Level 142
God Stats
1W - 1L
1,747 SR
Queue Stats
23W - 18L
1,617 Elo+
Party 1
Merlin
Merlin
NipBuffet
Merlin
Level 144
God Stats
4W - 4L
1,398 SR
Queue Stats
666W - 669L
1,438 Elo+
Solo
Janus
Janus
SpaceGigglez
Janus
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 22L
1,262 Elo+
Party 1
Zeus
Zeus
Spideynn
Zeus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,505 Elo+
Party 1
Sylvanus
Sylvanus
mosdjos
Sylvanus
Level 131
God Stats
3W - 1L
1,736 SR
Queue Stats
71W - 63L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BrotherMemphis
Amaterasu
16
4 / 3 / 7
9,782
815
8,918
29,381
16,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
KO_Axx
Horus
15
1 / 4 / 6
8,761
730
5,820
15,498
17,405
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cernunnos
Myk3-n-1k3234
Cernunnos
17
3 / 4 / 6
9,412
784
12,884
14,075
6,147
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
cValena
Cliodhna
14
4 / 3 / 3
8,480
707
9,272
8,030
3,640
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Janus
mcbiggles
Janus
10
0 / 5 / 4
7,089
591
4,218
6,889
2,576
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Kiingedy
Da Ji
18
11 / 3 / 7
10,988
916
17,277
13,565
7,285
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
NipBuffet
Merlin
16
1 / 2 / 11
10,300
858
11,062
8,129
3,841
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 1 / 10
9,730
811
11,813
5,324
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zeus
16
2 / 3 / 16
9,771
814
14,496
9,047
3,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
mosdjos
Sylvanus
15
3 / 3 / 14
9,469
789
7,218
19,813
21,471
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
77
12
Kills
19
19
Deaths
12
26
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
BrotherMemphis
Amaterasu
4
3
7
2.5
L
Horus
KO_Axx
Horus
1
4
6
1
W
Da Ji
Kiingedy
Da Ji
11
3
7
4.83
L
Cernunnos
Myk3-n-1k3234
Cernunnos
3
4
6
1.5
W
Merlin
NipBuffet
Merlin
1
2
11
3.25
W
2
1
10
7
W
Zeus
2
3
16
3.33
L
Cliodhna
cValena
Cliodhna
4
3
3
1.83
L
Janus
mcbiggles
Janus
0
5
4
0.4
W
Sylvanus
mosdjos
Sylvanus
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,112
Damage
61,866
73,873
Taken
55,878
46,279
Mitigated
38,566
34,290
Healing
23,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
BrotherMemphis
Amaterasu
8,918
3,037
4,501
14,979
29,381
16,511
0
19,125
10,256
0
13,713
L
Horus
KO_Axx
Horus
5,820
1,999
3,152
4,522
15,498
17,405
0
9,545
5,953
0
11,423
W
Da Ji
Kiingedy
Da Ji
17,277
4,436
1,274
849
13,565
7,285
2,020
466
13,099
35
22,385
L
Cernunnos
Myk3-n-1k3234
Cernunnos
12,884
5,347
969
4,182
14,075
6,147
224
6,446
7,629
0
33,735
W
Merlin
NipBuffet
Merlin
11,062
1,091
2,813
1,339
8,129
3,841
974
808
7,321
29,210
0
W
11,813
240
0
327
5,324
2,180
2,650
802
4,522
32,914
0
W
Zeus
14,496
2,372
711
1,187
9,047
3,789
2,406
1,216
7,831
33,779
0
L
Cliodhna
cValena
Cliodhna
9,272
225
669
867
8,030
3,640
0
5,665
2,365
0
17,210
L
Janus
mcbiggles
Janus
4,218
217
424
25
6,889
2,576
0
3,843
3,046
12,338
0
W
Sylvanus
mosdjos
Sylvanus
7,218
1,380
7,301
7,836
19,813
21,471
352
926
18,887
9,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,524
Gold Earned
50,258
124
Minions Killed
132
0
Camps Cleared
0
1,042,616
Distance Traveled
1,123,420
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,782
815
12
1
0
272,904
0
L
Horus
8,761
730
9
1
0
234,689
0
W
Da Ji
10,988
916
5
0
0
222,086
1
L
Cernunnos
9,412
784
61
5
0
191,292
2
W
Merlin
10,300
858
26
2
0
219,067
0
W
Janus
9,730
811
49
4
0
244,094
2
W
Zeus
9,771
814
43
4
0
205,105
0
L
Cliodhna
8,480
707
22
2
0
201,838
0
L
Janus
7,089
591
20
2
0
141,893
0
W
Sylvanus
9,469
789
9
1
0
233,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role