Player Matchup

Cupid
Cupid
MothDaLegend
Cupid
Level 103
God Stats
3W - 4L
1,543 SR
Queue Stats
353W - 365L
1,519 Elo+
Party 2
Izanami
Izanami
ObiWanBlajobi
Izanami
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 239L
1,518 Elo+
Party 2
Kukulkan
Kukulkan
SwallowMyKids
Kukulkan
Level 111
God Stats
31W - 40L
1,448 SR
Queue Stats
418W - 441L
1,516 Elo+
Party 2
Cerberus
Cerberus
TracerTurnsMeOn
Cerberus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 62L
1,213 Elo+
Party 4
Odin
Odin
YolandaRowanda
Odin
Level 33
God Stats
16W - 25L
1,369 SR
Queue Stats
44W - 61L
1,213 Elo+
Party 4
Team Averages
Level 65
1,472 SR
1,396 Elo+

VS

Team Averages
Level 45
1,476 SR
1,448 Elo+
Bacchus
Bacchus
Eldelospacmans
Bacchus
Level 46
God Stats
1W - 1L
1,292 SR
Queue Stats
32W - 25L
1,441 Elo+
Solo
Kukulkan
Kukulkan
Faadee
Kukulkan
Level 65
God Stats
34W - 28L
1,528 SR
Queue Stats
174W - 190L
1,458 Elo+
Party 1
Sol
Sol
Snaggy201
Sol
Level 24
God Stats
14W - 10L
1,542 SR
Queue Stats
50W - 56L
1,380 Elo+
Party 1
Nemesis
Nemesis
Sombro77
Nemesis
Level 21
God Stats
5W - 5L
1,488 SR
Queue Stats
8W - 8L
1,470 Elo+
Party 3
King Arthur
King Arthur
xboogsx
King Arthur
Level 67
God Stats
6W - 7L
1,531 SR
Queue Stats
27W - 27L
1,489 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 2
8,536
474
8,186
13,494
5,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
12
1 / 6 / 4
8,218
457
8,496
15,455
7,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
SwallowMyKids
Kukulkan
16
4 / 3 / 3
9,959
553
16,522
10,359
5,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
12
3 / 5 / 5
8,435
469
4,025
19,796
17,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 3 / 2
8,249
458
6,038
15,800
11,737
Cudgel

Cudgel

+10
Physical Power
+50
Health

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 12
8,622
479
8,129
16,024
19,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
Faadee
Kukulkan
16
5 / 1 / 3
9,839
547
11,788
7,003
3,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 4 / 1
9,510
528
12,714
19,643
8,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Sombro77
Nemesis
15
4 / 3 / 3
8,747
486
6,823
14,358
6,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
xboogsx
King Arthur
16
3 / 1 / 8
9,709
539
14,639
14,333
13,627
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
10
Kills
21
22
Deaths
12
16
Assists
27
Player
Kills
Deaths
Assists
KDA
W
2
3
12
2.67
W
Kukulkan
Faadee
Kukulkan
5
1
3
6.5
L
2
5
2
0.6
L
Izanami
1
6
4
0.5
W
7
4
1
1.88
W
Nemesis
Sombro77
Nemesis
4
3
3
1.83
L
Kukulkan
SwallowMyKids
Kukulkan
4
3
3
1.83
L
Cerberus
3
5
5
1.1
L
0
3
2
0.33
W
King Arthur
xboogsx
King Arthur
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,267
Damage
54,093
74,904
Taken
71,361
46,913
Mitigated
51,588
19,358
Healing
20,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,129
1,081
0
2,116
16,024
19,500
0
6,276
9,748
20,060
0
W
Kukulkan
Faadee
Kukulkan
11,788
512
0
1,093
7,003
3,376
0
2,799
4,204
80,405
0
L
8,186
4,315
263
4,719
13,494
5,095
1,053
7,797
5,697
0
48,840
L
Izanami
8,496
3,015
0
3,094
15,455
7,448
0
5,187
10,268
0
65,599
W
12,714
5,799
0
10,090
19,643
8,300
1,223
6,702
12,941
79,974
10,995
W
Nemesis
Sombro77
Nemesis
6,823
4,385
0
1,039
14,358
6,785
0
2,510
11,848
0
59,584
L
Kukulkan
SwallowMyKids
Kukulkan
16,522
1,411
0
2,392
10,359
5,280
0
6,724
3,635
93,091
0
L
Cerberus
4,025
323
237
6,135
19,796
17,353
45
9,371
10,425
18,046
2,335
L
6,038
1,028
0
2,518
15,800
11,737
0
1,712
14,088
0
60,436
W
King Arthur
xboogsx
King Arthur
14,639
2,536
902
5,051
14,333
13,627
0
2,641
11,692
0
74,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,397
Gold Earned
46,427
505
Minions Killed
495
0
Camps Cleared
0
1,562,216
Distance Traveled
1,758,363
32
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,622
479
22
1
0
352,819
14
W
Kukulkan
9,839
547
146
8
0
346,904
10
L
Cupid
8,536
474
83
5
0
285,008
6
L
Izanami
8,218
457
106
6
0
277,688
3
W
Sol
9,510
528
113
6
0
310,489
6
W
Nemesis
8,747
486
88
5
0
412,082
0
L
Kukulkan
9,959
553
154
9
0
299,057
7
L
Cerberus
8,435
469
57
3
0
355,971
5
L
Odin
8,249
458
105
6
0
344,492
11
W
King Arthur
9,709
539
126
7
0
336,069
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role