Player Matchup

Artemis
Artemis
Silver I
 
Artemis
Silver I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Gold V
 
Ratatoskr
Gold V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
LuminaryT
Bacchus
Silver I
Level 76
God Stats
0W - 1L
1,225 SR
Queue Stats
29W - 31L
1,178 MMR
Solo
Janus
Janus
Bronze IV
brayanh
Janus
Bronze IV
Level 147
God Stats
0W - 2L
1,444 SR
Queue Stats
49W - 62L
1,256 MMR
Solo
Artio
Artio
Silver I
doctortobar
Artio
Silver I
Level 145
God Stats
4W - 8L
1,442 SR
Queue Stats
457W - 482L
1,251 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,422 SR
1,337 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,550 SR
1,209 MMR
Maui
Maui
Gold V
DaExhale
Maui
Gold V
Level 160
God Stats
21W - 25L
1,569 SR
Queue Stats
159W - 162L
1,383 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold V
Goddlightwolf
Morgan Le Fay
Gold V
Level 109
God Stats
14W - 9L
1,672 SR
Queue Stats
70W - 70L
1,251 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
InfamousFattie
Kuzenbo
Silver II
Level 156
God Stats
1W - 1L
1,303 SR
Queue Stats
186W - 195L
1,022 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver II
JustGamingNA
Ah Muzen Cab
Silver II
Level 67
God Stats
4W - 2L
1,709 SR
Queue Stats
18W - 32L
1,233 MMR
Solo
Serqet
Serqet
Silver III
Trev10T10
Serqet
Silver III
Level 104
God Stats
13W - 7L
1,500 SR
Queue Stats
76W - 68L
1,156 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
3 / 5 / 3
10,742
512
15,269
19,536
7,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
 
Ratatoskr
17
5 / 7 / 3
10,165
484
12,618
19,694
8,889
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
LuminaryT
Bacchus
12
1 / 2 / 6
8,741
416
8,113
15,620
20,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
brayanh
Janus
14
0 / 8 / 2
8,403
400
6,160
15,632
6,567
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 2 / 1
9,939
473
10,031
22,565
20,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Bans
LancelotDiscordiaIshtarThor

VS

Bans
VulcanCernunnosPersephoneKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
16
3 / 1 / 12
10,492
500
6,864
12,398
10,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
Goddlightwolf
Morgan Le Fay
17
7 / 2 / 3
11,052
526
19,121
16,681
8,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
0 / 1 / 6
9,840
469
12,466
17,094
23,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ah Muzen Cab
JustGamingNA
Ah Muzen Cab
18
1 / 5 / 5
11,138
530
12,784
18,054
7,334
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Serqet
Trev10T10
Serqet
20
13 / 1 / 3
12,428
592
15,736
15,559
7,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
10
Kills
24
24
Deaths
10
15
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
3
5
3
0.9
L
Ratatoskr
 
Ratatoskr
5
7
3
0.93
W
Maui
3
1
12
9
W
Morgan Le Fay
Goddlightwolf
Morgan Le Fay
7
2
3
4.25
W
0
1
6
3
W
Ah Muzen Cab
JustGamingNA
Ah Muzen Cab
1
5
5
0.7
L
Bacchus
LuminaryT
Bacchus
1
2
6
2
W
Serqet
Trev10T10
Serqet
13
1
3
14.5
L
Janus
brayanh
Janus
0
8
2
0.13
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,191
Damage
66,971
93,047
Taken
79,786
63,054
Mitigated
57,210
32,915
Healing
18,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
15,269
7,430
0
9,420
19,536
7,184
0
2,437
16,697
0
87,964
L
Ratatoskr
 
Ratatoskr
12,618
1,630
0
5,524
19,694
8,889
0
8,041
10,921
0
92,094
W
Maui
6,864
1,848
249
3,960
12,398
10,499
0
4,035
8,261
27,388
523
W
Morgan Le Fay
Goddlightwolf
Morgan Le Fay
19,121
1,718
333
6,289
16,681
8,048
568
5,296
11,331
95,616
0
W
12,466
4,994
0
3,243
17,094
23,347
655
8,778
7,563
71,857
0
W
Ah Muzen Cab
JustGamingNA
Ah Muzen Cab
12,784
5,115
0
4,110
18,054
7,334
0
1,496
16,558
0
112,714
L
Bacchus
LuminaryT
Bacchus
8,113
1,745
506
3,262
15,620
20,385
0
6,335
9,285
26,469
1,885
W
Serqet
Trev10T10
Serqet
15,736
5,729
0
655
15,559
7,982
0
3,396
12,101
22
112,192
L
Janus
brayanh
Janus
6,160
310
0
1,032
15,632
6,567
294
9,769
5,615
63,700
0
L
10,031
1,456
883
12,288
22,565
20,029
0
11,625
10,940
70,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,990
Gold Earned
54,950
562
Minions Killed
666
0
Camps Cleared
0
1,996,281
Distance Traveled
2,042,325
24
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,742
512
163
8
0
346,933
7
L
Ratatoskr
10,165
484
124
6
0
444,025
5
W
Maui
10,492
500
51
2
0
402,572
7
W
Morgan Le Fay
11,052
526
148
7
0
387,885
5
W
Kuzenbo
9,840
469
118
6
0
351,260
7
W
Ah Muzen Cab
11,138
530
188
9
0
378,783
7
L
Bacchus
8,741
416
40
2
0
393,273
4
W
Serqet
12,428
592
161
8
0
521,825
5
L
Janus
8,403
400
107
5
0
397,208
5
L
Artio
9,939
473
128
6
0
414,842
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role