Player Matchup

Hercules
Hercules
El_Campeon_2004
Hercules
Level 126
God Stats
63W - 91L
1,514 SR
Queue Stats
317W - 320L
1,566 Elo+
Solo
Skadi
Skadi
Geekster101
Skadi
Level 158
God Stats
1W - 1L
1,546 SR
Queue Stats
275W - 266L
1,642 Elo+
Party 2
Bakasura
Bakasura
I Are Ritz
Bakasura
Level 147
God Stats
0W - 4L
1,616 SR
Queue Stats
257W - 300L
1,549 Elo+
Solo
Anubis
Anubis
OmegaIcemanBlk
Anubis
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,439 Elo+
Solo
Ishtar
Ishtar
WRTN Rozzarious
Ishtar
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
165W - 167L
1,603 Elo+
Party 2
Team Averages
Level 136
1,535 SR
1,560 Elo+

VS

Team Averages
Level 128
1,522 SR
1,552 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
ColossalBaby892
Terra
Level 74
God Stats
8W - 6L
1,593 SR
Queue Stats
115W - 109L
1,598 Elo+
Solo
He Bo
He Bo
aaronmudkip
He Bo
Level 135
God Stats
3W - 3L
1,376 SR
Queue Stats
309W - 293L
1,558 Elo+
Solo
Anhur
Anhur
xiiKeviN-
Anhur
Level 118
God Stats
5W - 2L
1,640 SR
Queue Stats
105W - 75L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
9
1 / 0 / 0
5,233
654
1,970
5,628
3,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

8
0 / 1 / 0
4,338
542
2,975
4,275
946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bakasura
I Are Ritz
Bakasura
8
1 / 1 / 0
4,677
585
2,714
6,382
2,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

4
0 / 1 / 0
3,475
434
1,566
2,785
1,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 1 / 0
4,608
576
3,563
5,020
1,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 1 / 0
4,939
617
2,872
4,929
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Arachne
 
Arachne
7
0 / 1 / 2
4,271
534
2,699
6,279
1,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 0 / 2
3,937
492
1,548
5,427
2,199
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 0 / 0
4,813
602
2,534
3,158
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
xiiKeviN-
Anhur
8
2 / 1 / 1
4,784
598
2,323
4,931
1,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
3
Kills
4
4
Deaths
3
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
0
0
W
Arachne
 
Arachne
0
1
2
1
W
0
0
2
1
L
Hercules
1
0
0
1
L
0
1
0
0
L
Bakasura
I Are Ritz
Bakasura
1
1
0
1
L
0
1
0
0
L
1
1
0
1
W
2
0
0
2
W
Anhur
xiiKeviN-
Anhur
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,788
Damage
11,976
24,090
Taken
24,724
10,543
Mitigated
7,857
10,899
Healing
8,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,872
402
0
2,207
4,929
1,985
0
0
4,672
29,980
0
W
Arachne
 
Arachne
2,699
2,390
0
703
6,279
1,839
0
0
6,239
0
26,207
W
1,548
439
177
2,037
5,427
2,199
0
582
4,744
9,583
0
L
Hercules
1,970
909
0
3,005
5,628
3,951
0
2,502
2,756
0
33,882
L
2,975
1,102
0
1,673
4,275
946
0
137
4,138
0
25,797
L
Bakasura
I Are Ritz
Bakasura
2,714
1,852
0
2,688
6,382
2,863
0
579
5,803
0
29,503
L
1,566
451
0
1,185
2,785
1,232
0
522
2,263
7,738
0
L
3,563
2,597
0
2,348
5,020
1,551
0
2,844
2,176
0
29,037
W
2,534
84
0
500
3,158
802
0
0
3,158
26,044
0
W
Anhur
xiiKeviN-
Anhur
2,323
1,534
0
2,555
4,931
1,032
0
678
3,948
0
31,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,331
Gold Earned
22,744
256
Minions Killed
247
0
Camps Cleared
0
725,451
Distance Traveled
789,604
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,939
617
65
8
0
165,608
4
W
Arachne
4,271
534
52
7
0
171,722
0
W
Terra
3,937
492
16
2
0
163,363
0
L
Hercules
5,233
654
70
9
0
161,774
3
L
Skadi
4,338
542
48
6
0
147,246
2
L
Bakasura
4,677
585
68
9
0
192,748
3
L
Anubis
3,475
434
13
2
0
72,822
0
L
Ishtar
4,608
576
57
7
0
150,861
4
W
He Bo
4,813
602
58
7
0
152,800
2
W
Anhur
4,784
598
56
7
0
136,111
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role