Player Matchup

Hun Batz
Hun Batz
Platinum IV
WetterIsBetter
Hun Batz
Platinum IV
Level 160
God Stats
2W - 2L
1,523 SR
Queue Stats
380W - 399L
1,597 MMR
Solo
Chronos
Chronos
Gold III
gume29
Chronos
Gold III
Level 160
God Stats
7W - 6L
1,542 SR
Queue Stats
295W - 304L
1,587 MMR
Solo
Mulan
Mulan
Gold IV
juand13
Mulan
Gold IV
Level 156
God Stats
1W - 3L
1,497 SR
Queue Stats
26W - 23L
1,593 MMR
Solo
Scylla
Scylla
Gold II
lMrBlackGuyl
Scylla
Gold II
Level 88
God Stats
4W - 5L
1,535 SR
Queue Stats
258W - 265L
1,600 MMR
Solo
Fenrir
Fenrir
Silver I
ĐcUndead
Fenrir
Silver I
Level 158
God Stats
0W - 1L
1,606 SR
Queue Stats
5W - 6L
1,589 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 144
1,541 SR
1,593 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 113
1,550 SR
1,594 MMR
King Arthur
King Arthur
Gold III
DrDroidberg
King Arthur
Gold III
Level 111
God Stats
5W - 5L
1,474 SR
Queue Stats
79W - 77L
1,589 MMR
Solo
Terra
Terra
Gold II
HazedSloth
Terra
Gold II
Level 133
God Stats
4W - 5L
1,501 SR
Queue Stats
113W - 130L
1,542 MMR
Solo
Vulcan
Vulcan
Gold I
JOLUDELLA96
Vulcan
Gold I
Level 109
God Stats
63W - 47L
1,639 SR
Queue Stats
509W - 511L
1,615 MMR
Solo
Ne Zha
Ne Zha
Platinum III
KingWann
Ne Zha
Platinum III
Level 158
God Stats
13W - 9L
1,637 SR
Queue Stats
200W - 187L
1,615 MMR
Solo
Artemis
Artemis
Gold II
Snackz789
Artemis
Gold II
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 89L
1,607 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
1 / 3 / 0
8,359
464
5,840
14,524
5,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
gume29
Chronos
15
1 / 5 / 1
9,138
508
10,795
16,470
7,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mulan
juand13
Mulan
15
0 / 3 / 1
9,353
520
10,819
18,630
14,005
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
14
1 / 2 / 0
8,915
495
6,104
8,778
3,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
ĐcUndead
Fenrir
10
0 / 4 / 2
6,961
387
4,287
15,050
13,010
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
LancelotYu HuangIshtarKhepri

VS

Bans
SusanoAtlasThorKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DrDroidberg
King Arthur
16
2 / 1 / 6
10,145
564
11,684
14,879
11,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
14
1 / 1 / 8
9,039
502
4,604
14,034
10,914
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Vulcan
17
4 / 0 / 7
10,732
596
10,024
2,799
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Ne Zha
KingWann
Ne Zha
17
9 / 1 / 6
10,455
581
14,059
19,762
8,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Snackz789
Artemis
14
1 / 0 / 2
8,838
491
10,814
13,967
5,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
3
Kills
17
17
Deaths
3
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DrDroidberg
King Arthur
2
1
6
5
W
Terra
1
1
8
5
W
Vulcan
4
0
7
7.5
W
Ne Zha
KingWann
Ne Zha
9
1
6
12
W
Artemis
Snackz789
Artemis
1
0
2
2
L
Hun Batz
1
3
0
0.33
L
Chronos
gume29
Chronos
1
5
1
0.3
L
Mulan
juand13
Mulan
0
3
1
0.17
L
Scylla
1
2
0
0.5
L
Fenrir
ĐcUndead
Fenrir
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,845
Damage
51,185
73,452
Taken
65,441
42,587
Mitigated
38,219
14,649
Healing
26,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DrDroidberg
King Arthur
11,684
2,547
226
3,126
14,879
11,967
498
304
14,575
0
81,040
W
Terra
4,604
1,186
4,474
4,087
14,034
10,914
0
5,560
8,474
27,455
2,648
W
Vulcan
10,024
2,058
214
1,230
2,799
1,301
0
512
2,287
97,496
0
W
Ne Zha
KingWann
Ne Zha
14,059
4,779
0
6,155
19,762
8,850
0
4,590
15,172
0
94,717
W
Artemis
Snackz789
Artemis
10,814
5,485
0
7,234
13,967
5,187
1,640
5,548
8,419
0
75,686
L
Hun Batz
5,840
2,094
0
862
14,524
5,213
0
1,779
12,745
0
82,000
L
Chronos
gume29
Chronos
10,795
3,793
0
3,072
16,470
7,186
0
3,171
13,299
75,681
11,055
L
Mulan
juand13
Mulan
10,819
2,303
0
7,301
18,630
14,005
1,470
332
18,298
0
90,573
L
Scylla
6,104
263
0
1,027
8,778
3,173
0
3,595
5,183
67,707
0
L
Fenrir
ĐcUndead
Fenrir
4,287
1,375
439
1,948
15,050
13,010
0
5,664
9,386
0
17,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,726
Gold Earned
49,209
588
Minions Killed
602
0
Camps Cleared
0
1,593,323
Distance Traveled
1,829,330
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,145
564
143
8
0
358,854
0
W
Terra
9,039
502
40
2
0
383,398
8
W
Vulcan
10,732
596
187
10
0
387,889
6
W
Ne Zha
10,455
581
116
6
0
401,904
1
W
Artemis
8,838
491
116
6
0
297,285
4
L
Hun Batz
8,359
464
117
7
0
344,355
4
L
Chronos
9,138
508
140
8
0
286,567
4
L
Mulan
9,353
520
157
9
0
286,735
6
L
Scylla
8,915
495
144
8
0
328,817
4
L
Fenrir
6,961
387
30
2
0
346,849
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role