Player Matchup

Da Ji
Da Ji
Masters
 
Da Ji
Masters
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Masters
CaptainRunos
Sun Wukong
Masters
Level 145
God Stats
10W - 12L
1,566 SR
Queue Stats
1,063W - 1,074L
2,412 MMR
Solo
Scylla
Scylla
Diamond II
Dermywormyyy
Scylla
Diamond II
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 61L
2,397 MMR
Party 1
Neith
Neith
Diamond I
OhhViperzz
Neith
Diamond I
Level 159
God Stats
3W - 5L
1,731 SR
Queue Stats
315W - 274L
2,479 MMR
Solo
Athena
Athena
Masters
Ðerm
Athena
Masters
Level 160
God Stats
3W - 1L
1,331 SR
Queue Stats
320W - 297L
2,591 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,525 SR
2,276 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 124
1,684 SR
2,478 MMR
Sobek
Sobek
Diamond I
CptBilliau
Sobek
Diamond I
Level 158
God Stats
1W - 2L
1,586 SR
Queue Stats
201W - 181L
2,487 MMR
Party 2
Camazotz
Camazotz
Diamond II
DasherOP
Camazotz
Diamond II
Level 63
God Stats
9W - 6L
1,751 SR
Queue Stats
87W - 73L
2,388 MMR
Solo
Anhur
Anhur
Platinum III
DigTux
Anhur
Platinum III
Level 159
God Stats
7W - 5L
1,661 SR
Queue Stats
52W - 35L
2,488 MMR
Party 2
Kukulkan
Kukulkan
Diamond II
Lxer
Kukulkan
Diamond II
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 68L
2,490 MMR
Solo
Horus
Horus
Diamond IV
Peripheri
Horus
Diamond IV
Level 160
God Stats
1W - 1L
1,920 SR
Queue Stats
52W - 34L
2,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
6 / 3 / 10
10,632
591
14,947
16,301
6,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
CaptainRunos
Sun Wukong
16
3 / 4 / 4
10,345
575
14,305
19,286
16,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
19
15 / 2 / 4
12,124
674
18,860
9,659
3,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
17
2 / 2 / 7
11,122
618
13,397
15,531
5,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
Ðerm
Athena
14
2 / 6 / 14
9,507
528
5,680
19,702
17,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
LancelotNe ZhaCernunnosIshtar

VS

Bans
KhepriMerlinCliodhnaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
16
4 / 3 / 3
9,770
543
9,759
16,518
15,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Camazotz
DasherOP
Camazotz
13
2 / 5 / 4
7,932
441
10,254
23,340
7,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
DigTux
Anhur
16
3 / 5 / 3
9,622
535
13,213
16,326
5,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Lxer
Kukulkan
13
4 / 9 / 2
8,267
459
5,738
15,897
5,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
Peripheri
Horus
13
4 / 6 / 9
8,679
482
11,226
17,468
15,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
38
28
Kills
17
17
Deaths
28
39
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
3
10
3.67
W
Sun Wukong
CaptainRunos
Sun Wukong
3
4
4
1.25
L
Sobek
4
3
3
1.83
L
Camazotz
DasherOP
Camazotz
2
5
4
0.8
W
Scylla
15
2
4
8.5
L
Anhur
DigTux
Anhur
3
5
3
0.9
L
Kukulkan
Lxer
Kukulkan
4
9
2
0.56
W
Neith
2
2
7
2.75
L
Horus
Peripheri
Horus
4
6
9
1.42
W
Athena
Ðerm
Athena
2
6
14
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,189
Damage
50,190
80,479
Taken
89,549
50,255
Mitigated
49,436
29,229
Healing
29,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
14,947
5,859
0
5,828
16,301
6,641
0
2,692
13,521
0
85,371
W
Sun Wukong
CaptainRunos
Sun Wukong
14,305
4,684
0
8,898
19,286
16,791
94
6,119
12,504
0
76,275
L
Sobek
9,759
1,150
0
7,206
16,518
15,019
0
2,006
13,148
62,680
0
L
Camazotz
DasherOP
Camazotz
10,254
3,210
0
10,455
23,340
7,813
0
5,135
17,779
0
54,904
W
Scylla
18,860
3,179
0
1,648
9,659
3,370
631
1,990
7,637
113,173
0
L
Anhur
DigTux
Anhur
13,213
7,425
0
6,724
16,326
5,292
0
915
15,359
0
82,162
L
Kukulkan
Lxer
Kukulkan
5,738
651
0
926
15,897
5,716
0
7,818
8,079
64,037
0
W
Neith
13,397
7,598
0
10,145
15,531
5,831
105
436
15,055
0
108,994
L
Horus
Peripheri
Horus
11,226
4,700
704
3,632
17,468
15,596
0
7,633
8,931
0
27,492
W
Athena
Ðerm
Athena
5,680
1,084
0
2,710
19,702
17,622
66
3,698
15,950
18,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,730
Gold Earned
44,270
615
Minions Killed
495
0
Camps Cleared
0
1,716,976
Distance Traveled
1,584,420
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,632
591
95
5
0
360,670
1
W
Sun Wukong
10,345
575
143
8
0
349,440
4
L
Sobek
9,770
543
133
7
0
341,269
0
L
Camazotz
7,932
441
90
5
0
359,216
4
W
Scylla
12,124
674
181
10
0
344,574
5
L
Anhur
9,622
535
134
7
0
272,899
2
L
Kukulkan
8,267
459
115
6
0
284,037
5
W
Neith
11,122
618
178
10
0
298,207
2
L
Horus
8,679
482
23
1
0
326,999
6
W
Athena
9,507
528
18
1
0
364,085
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role