Player Matchup

Morgan Le Fay
Morgan Le Fay
SolidOnyxSnake3
Morgan Le Fay
Level 148
God Stats
1W - 3L
1,355 SR
Queue Stats
120W - 122L
1,382 Elo+
Party 3
Mulan
Mulan
TheBredCam
Mulan
Level 88
God Stats
19W - 19L
1,568 SR
Queue Stats
212W - 193L
1,426 Elo+
Solo
Nemesis
Nemesis
Yslwandel
Nemesis
Level 159
God Stats
36W - 29L
1,564 SR
Queue Stats
115W - 129L
1,406 Elo+
Party 3
Xbalanque
Xbalanque
anwabuk
Xbalanque
Level 126
God Stats
9W - 8L
1,657 SR
Queue Stats
566W - 595L
1,461 Elo+
Party 1
Hera
Hera
jaritortega
Hera
Level 106
God Stats
28W - 28L
1,484 SR
Queue Stats
789W - 925L
1,407 Elo+
Party 1
Team Averages
Level 125
1,525 SR
1,416 Elo+

VS

Team Averages
Level 101
1,540 SR
1,429 Elo+
Medusa
Medusa
SpiderBary
Medusa
Level 106
God Stats
19W - 16L
1,523 SR
Queue Stats
292W - 289L
1,438 Elo+
Solo
Ao Kuang
Ao Kuang
UhAllanYT
Ao Kuang
Level 88
God Stats
15W - 19L
1,466 SR
Queue Stats
162W - 188L
1,459 Elo+
Party 2
Ymir
Ymir
belligerent1
Ymir
Level 102
God Stats
16W - 12L
1,601 SR
Queue Stats
180W - 164L
1,431 Elo+
Solo
Anubis
Anubis
isimpforlorena
Anubis
Level 82
God Stats
37W - 28L
1,509 SR
Queue Stats
81W - 77L
1,383 Elo+
Party 2
Horus
Horus
qaz567567
Horus
Level 128
God Stats
50W - 30L
1,600 SR
Queue Stats
419W - 409L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
SolidOnyxSnake3
Morgan Le Fay
12
0 / 5 / 1
7,204
424
5,919
11,874
4,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mulan
12
2 / 5 / 3
7,942
467
11,766
18,615
8,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
Yslwandel
Nemesis
14
3 / 1 / 0
7,896
464
8,677
18,422
9,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xbalanque
anwabuk
Xbalanque
12
1 / 3 / 2
7,472
440
11,756
12,126
4,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 2 / 1
7,692
452
7,384
9,115
3,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
SpiderBary
Medusa
13
2 / 2 / 5
8,268
486
7,003
11,676
4,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
UhAllanYT
Ao Kuang
15
4 / 2 / 5
9,185
540
7,590
20,533
8,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 1 / 3
8,088
476
5,744
12,756
10,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 1 / 4
9,711
571
14,198
14,752
6,695
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Horus
qaz567567
Horus
15
2 / 1 / 3
9,413
554
11,657
13,464
10,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
7
Kills
16
16
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
SolidOnyxSnake3
Morgan Le Fay
0
5
1
0.1
W
Medusa
SpiderBary
Medusa
2
2
5
2.25
L
Mulan
2
5
3
0.7
W
Ao Kuang
UhAllanYT
Ao Kuang
4
2
5
3.25
L
Nemesis
Yslwandel
Nemesis
3
1
0
3
L
Xbalanque
anwabuk
Xbalanque
1
3
2
0.67
W
1
1
3
2.5
W
7
1
4
9
L
1
2
1
0.75
W
Horus
qaz567567
Horus
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,502
Damage
46,192
70,152
Taken
73,181
30,895
Mitigated
41,445
20,646
Healing
35,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
SolidOnyxSnake3
Morgan Le Fay
5,919
566
0
970
11,874
4,338
540
6,653
5,221
47,443
0
W
Medusa
SpiderBary
Medusa
7,003
1,850
0
5,528
11,676
4,521
910
2,328
9,348
0
61,686
L
Mulan
11,766
1,564
0
5,301
18,615
8,527
0
9,917
8,602
0
59,297
W
Ao Kuang
UhAllanYT
Ao Kuang
7,590
2,841
59
8,457
20,533
8,730
104
3,420
16,953
66,425
0
L
Nemesis
Yslwandel
Nemesis
8,677
1,968
381
9,240
18,422
9,996
0
4,480
13,219
0
44,132
L
Xbalanque
anwabuk
Xbalanque
11,756
3,326
0
2,886
12,126
4,318
1,460
4,037
8,041
0
56,145
W
5,744
1,076
0
2,883
12,756
10,792
296
3,677
9,033
38,042
0
W
14,198
605
924
10,816
14,752
6,695
2,140
2,555
11,917
73,581
0
L
7,384
2,384
0
1,868
9,115
3,716
279
2,445
6,576
49,259
0
W
Horus
qaz567567
Horus
11,657
5,833
979
6,062
13,464
10,707
294
797
12,627
0
69,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,206
Gold Earned
44,665
401
Minions Killed
498
0
Camps Cleared
0
1,470,390
Distance Traveled
1,615,494
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,204
424
91
5
0
280,947
0
W
Medusa
8,268
486
106
6
0
290,743
1
L
Mulan
7,942
467
85
5
0
334,279
0
W
Ao Kuang
9,185
540
97
6
0
352,194
2
L
Nemesis
7,896
464
63
4
0
325,426
0
L
Xbalanque
7,472
440
92
5
0
289,092
1
W
Ymir
8,088
476
63
4
0
303,673
1
W
Anubis
9,711
571
109
6
0
310,207
0
L
Hera
7,692
452
70
4
0
240,646
9
W
Horus
9,413
554
123
7
0
358,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role