Player Matchup

Tsukuyomi
Tsukuyomi
Dandawg11
Tsukuyomi
Level 148
God Stats
5W - 3L
1,679 SR
Queue Stats
352W - 218L
1,721 Elo+
Party 2
Ymir
Ymir
TheJoeShoww
Ymir
Level 124
God Stats
60W - 22L
1,727 SR
Queue Stats
270W - 154L
1,760 Elo+
Party 2
Neith
Neith
maridetht
Neith
Level 13
God Stats
5W - 1L
1,826 SR
Queue Stats
10W - 2L
1,793 Elo+
Party 2
Team Averages
Level 95
1,744 SR
1,758 Elo+

VS

Team Averages
Level 55
1,616 SR
1,646 Elo+
Hun Batz
Hun Batz
Flynndian
Hun Batz
Level 18
God Stats
0W - 2L
1,341 SR
Queue Stats
19W - 4L
1,801 Elo+
Party 1
Jormungandr
Jormungandr
GuanCena2119
Jormungandr
Level 29
God Stats
20W - 10L
1,595 SR
Queue Stats
200W - 93L
1,552 Elo+
Party 1
Merlin
Merlin
Weasle369
Merlin
Level 118
God Stats
1W - 1L
1,912 SR
Queue Stats
50W - 34L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dandawg11
Tsukuyomi
18
14 / 2 / 3
12,598
900
25,837
17,284
9,457
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 1 / 11
11,083
792
11,182
18,179
24,244
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
maridetht
Neith
14
2 / 2 / 5
9,531
681
3,949
7,039
3,379
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Flynndian
Hun Batz
14
3 / 5 / 1
9,474
677
9,919
14,516
5,244
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
GuanCena2119
Jormungandr
13
0 / 7 / 3
8,467
605
10,479
19,296
18,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
Weasle369
Merlin
16
2 / 6 / 3
10,268
733
10,129
11,225
3,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
18
Kills
5
5
Deaths
18
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Dandawg11
Tsukuyomi
14
2
3
7.75
L
Hun Batz
Flynndian
Hun Batz
3
5
1
0.7
L
Jormungandr
GuanCena2119
Jormungandr
0
7
3
0.21
W
2
1
11
7.5
L
Merlin
Weasle369
Merlin
2
6
3
0.58
W
Neith
maridetht
Neith
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,968
Damage
30,527
42,502
Taken
45,037
37,080
Mitigated
27,761
12,075
Healing
3,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Dandawg11
Tsukuyomi
25,837
9,197
0
3,994
17,284
9,457
1,523
8,086
9,198
0
72,549
L
Hun Batz
Flynndian
Hun Batz
9,919
1,855
0
1,340
14,516
5,244
0
4,313
10,203
0
29,441
L
Jormungandr
GuanCena2119
Jormungandr
10,479
3,769
249
958
19,296
18,634
0
4,442
14,854
26,956
0
W
11,182
2,367
550
6,296
18,179
24,244
503
8,743
9,436
32,907
0
L
Merlin
Weasle369
Merlin
10,129
635
0
750
11,225
3,883
0
2,513
8,712
50,349
0
W
Neith
maridetht
Neith
3,949
171
83
1,152
7,039
3,379
387
3,862
3,177
0
26,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,212
Gold Earned
28,209
164
Minions Killed
151
0
Camps Cleared
0
807,133
Distance Traveled
745,959
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,598
900
79
6
0
309,106
2
L
Hun Batz
9,474
677
41
3
0
275,978
4
L
Jormungandr
8,467
605
29
2
0
237,082
1
W
Ymir
11,083
792
24
2
0
243,256
4
L
Merlin
10,268
733
81
6
0
232,899
3
W
Neith
9,531
681
61
4
0
254,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role