Player Matchup

Sol
Sol
Grandmaster
 
Sol
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Masters
 
Guan Yu
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Grandmaster
Fınn
Kuzenbo
Grandmaster
Level 90
God Stats
4W - 0L
1,854 SR
Queue Stats
249W - 5L
3,444 MMR
Party 2
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 137
1,618 SR
2,148 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 97
1,667 SR
1,916 MMR
Tyr
Tyr
Gold I
Markitustus
Tyr
Gold I
Level 123
God Stats
7W - 8L
1,564 SR
Queue Stats
80W - 93L
1,669 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond V
StorkyLePen
Baron Samedi
Diamond V
Level 68
God Stats
7W - 4L
1,834 SR
Queue Stats
70W - 77L
2,343 MMR
Solo
Xbalanque
Xbalanque
Platinum IV
flopi2004
Xbalanque
Platinum IV
Level 100
God Stats
0W - 2L
1,603 SR
Queue Stats
114W - 131L
1,736 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 1 / 6
9,882
760
10,690
14,429
5,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
 
Guan Yu
14
2 / 2 / 5
8,850
681
9,407
16,297
16,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
Fınn
Kuzenbo
17
5 / 2 / 5
9,968
767
11,944
15,789
18,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AchillesAtlasThorNe ZhaBaba Yaga

VS

Bans
ThothGebPersephoneAresVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
8,062
620
8,734
15,667
10,073
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
StorkyLePen
Baron Samedi
15
2 / 2 / 3
8,876
683
11,039
9,640
5,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
flopi2004
Xbalanque
13
2 / 4 / 2
8,498
654
11,989
13,230
4,853
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
10
Kills
5
5
Deaths
10
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
6
6
W
Guan Yu
 
Guan Yu
2
2
5
2.25
W
Kuzenbo
Fınn
Kuzenbo
5
2
5
3.75
L
1
4
4
0.75
L
Baron Samedi
StorkyLePen
Baron Samedi
2
2
3
1.75
L
Xbalanque
flopi2004
Xbalanque
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,041
Damage
31,762
46,515
Taken
38,537
39,894
Mitigated
20,132
21,735
Healing
11,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,690
3,672
0
8,246
14,429
5,284
2,789
3,743
10,686
57,840
0
W
Guan Yu
 
Guan Yu
9,407
1,411
2,494
6,789
16,297
16,410
86
2,936
13,361
0
26,717
W
Kuzenbo
Fınn
Kuzenbo
11,944
3,069
0
4,206
15,789
18,200
623
4,433
11,356
30,961
0
L
8,734
491
0
4,230
15,667
10,073
0
7,404
7,810
0
26,933
L
Baron Samedi
StorkyLePen
Baron Samedi
11,039
670
2,201
2,785
9,640
5,206
0
6,647
2,641
42,017
0
L
Xbalanque
flopi2004
Xbalanque
11,989
4,857
0
2,401
13,230
4,853
89
7,496
5,346
22
35,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,700
Gold Earned
25,436
152
Minions Killed
157
0
Camps Cleared
0
735,984
Distance Traveled
704,105
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,882
760
75
6
0
233,916
2
W
Guan Yu
8,850
681
34
3
0
252,004
0
W
Kuzenbo
9,968
767
43
3
0
250,064
5
L
Tyr
8,062
620
30
2
0
264,336
1
L
Baron Samedi
8,876
683
82
6
0
216,623
2
L
Xbalanque
8,498
654
45
3
0
223,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role