Player Matchup

Olorun
Olorun
CharliesNAddict
Olorun
Level 66
God Stats
17W - 6L
1,744 SR
Queue Stats
62W - 60L
1,461 Elo+
Solo
Kali
Kali
LoneHitEmUp
Kali
Level 99
God Stats
8W - 5L
1,590 SR
Queue Stats
117W - 124L
1,431 Elo+
Solo
Chiron
Chiron
Meaty__Clackers
Chiron
Level 154
God Stats
2W - 3L
1,471 SR
Queue Stats
78W - 102L
1,435 Elo+
Solo
Bellona
Bellona
Skybass_
Bellona
Level 69
God Stats
5W - 1L
1,780 SR
Queue Stats
69W - 57L
1,493 Elo+
Solo
Maui
Maui
cofimaste313
Maui
Level 122
God Stats
6W - 1L
1,738 SR
Queue Stats
228W - 238L
1,458 Elo+
Solo
Team Averages
Level 102
1,665 SR
1,456 Elo+

VS

Team Averages
Level 85
1,565 SR
1,454 Elo+
Khepri
Khepri
Great_Time_Whale
Khepri
Level 69
God Stats
13W - 7L
1,954 SR
Queue Stats
69W - 59L
1,450 Elo+
Solo
Merlin
Merlin
Seleiv
Merlin
Level 127
God Stats
5W - 13L
1,346 SR
Queue Stats
196W - 212L
1,471 Elo+
Solo
Charybdis
Charybdis
burninginferno84
Charybdis
Level 77
God Stats
14W - 21L
1,401 SR
Queue Stats
255W - 294L
1,392 Elo+
Solo
Gilgamesh
Gilgamesh
cdffhk2
Gilgamesh
Level 91
God Stats
4W - 3L
1,500 SR
Queue Stats
65W - 71L
1,471 Elo+
Solo
Bellona
Bellona
v_Guap_v
Bellona
Level 62
God Stats
79W - 54L
1,626 SR
Queue Stats
277W - 269L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 6
10,428
521
17,842
13,367
7,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
8 / 2 / 4
10,808
540
10,579
18,423
11,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
2 / 1 / 3
10,410
521
8,271
12,723
6,096
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bellona
Skybass_
Bellona
17
3 / 4 / 4
10,743
537
11,200
20,301
25,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 3 / 9
8,683
434
3,927
20,339
15,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 2
9,308
465
5,577
14,681
15,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Seleiv
Merlin
13
0 / 1 / 0
8,680
434
6,122
6,026
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
15
2 / 5 / 4
9,533
477
10,663
21,385
8,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
cdffhk2
Gilgamesh
17
6 / 4 / 1
11,079
554
18,039
19,361
25,795
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
v_Guap_v
Bellona
14
1 / 3 / 6
9,199
460
8,048
18,623
19,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
16
Kills
11
11
Deaths
16
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
L
2
3
2
1
W
8
2
4
5
W
2
1
3
3.5
L
Merlin
Seleiv
Merlin
0
1
0
0
W
Bellona
Skybass_
Bellona
3
4
4
1.25
L
Charybdis
2
5
4
0.8
L
Gilgamesh
cdffhk2
Gilgamesh
6
4
1
1.63
W
0
3
9
1.5
L
Bellona
v_Guap_v
Bellona
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,819
Damage
48,449
85,153
Taken
80,076
65,328
Mitigated
71,808
38,927
Healing
23,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,842
9,875
266
7,662
13,367
7,137
2,067
1,714
11,653
81,463
16,543
L
5,577
827
2,690
3,267
14,681
15,700
0
5,333
9,348
21,895
0
W
10,579
6,041
0
10,188
18,423
11,611
1,535
771
17,652
0
81,708
W
8,271
2,425
1,059
6,122
12,723
6,096
1,678
3,771
8,952
0
102,935
L
Merlin
Seleiv
Merlin
6,122
0
0
699
6,026
2,559
0
697
5,329
73,065
0
W
Bellona
Skybass_
Bellona
11,200
5,689
0
6,279
20,301
25,315
76
129
20,172
0
78,869
L
Charybdis
10,663
6,761
0
8,435
21,385
8,746
0
9,472
11,913
0
83,343
L
Gilgamesh
cdffhk2
Gilgamesh
18,039
4,070
0
1,091
19,361
25,795
114
1,786
17,575
0
78,848
W
3,927
1,352
2,847
4,504
20,339
15,169
0
6,081
13,043
21,178
3,097
L
Bellona
v_Guap_v
Bellona
8,048
2,611
0
7,317
18,623
19,008
0
1,370
17,253
0
75,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,072
Gold Earned
47,799
609
Minions Killed
521
0
Camps Cleared
0
1,835,868
Distance Traveled
1,696,489
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,428
521
158
8
0
355,575
3
L
Khepri
9,308
465
16
1
0
376,710
4
W
Kali
10,808
540
105
5
0
336,476
3
W
Chiron
10,410
521
167
8
0
370,360
3
L
Merlin
8,680
434
129
6
0
262,847
5
W
Bellona
10,743
537
139
7
0
387,636
4
L
Charybdis
9,533
477
144
7
0
306,248
0
L
Gilgamesh
11,079
554
130
7
0
372,449
6
W
Maui
8,683
434
40
2
0
385,821
7
L
Bellona
9,199
460
102
5
0
378,235
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role