Player Matchup

Merlin
Merlin
PlayGamesBrazil
Merlin
Level 151
God Stats
3W - 3L
1,281 SR
Queue Stats
95W - 114L
1,448 Elo+
Solo
Horus
Horus
Pyscho Element
Horus
Level 145
God Stats
2W - 1L
1,564 SR
Queue Stats
12W - 24L
1,328 Elo+
Party 1
Izanami
Izanami
RedSkull1993877
Izanami
Level 81
God Stats
1W - 1L
1,425 SR
Queue Stats
40W - 63L
1,360 Elo+
Solo
Sun Wukong
Sun Wukong
TheHallowedMonk
Sun Wukong
Level 65
God Stats
8W - 12L
1,431 SR
Queue Stats
19W - 37L
1,349 Elo+
Party 1
Cerberus
Cerberus
Unwanted2621
Cerberus
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 1
Team Averages
Level 90
1,440 SR
1,397 Elo+

VS

Team Averages
Level 70
1,435 SR
1,401 Elo+
Chaac
Chaac
Irgan91
Chaac
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,434 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SabbathMK
Cu Chulainn
Level 122
God Stats
0W - 4L
1,301 SR
Queue Stats
113W - 150L
1,403 Elo+
Party 2
Sobek
Sobek
Sol Lofi
Sobek
Level 84
God Stats
0W - 3L
1,707 SR
Queue Stats
31W - 30L
1,483 Elo+
Solo
Hel
Hel
UnitarySocialism
Hel
Level 6
God Stats
0W - 3L
1,236 SR
Queue Stats
4W - 10L
1,252 Elo+
Solo
Susano
Susano
xiaocomehomepls
Susano
Level 28
God Stats
1W - 3L
1,430 SR
Queue Stats
86W - 103L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 10
13,619
801
20,560
15,911
8,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
7 / 0 / 13
13,455
791
14,456
20,745
29,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
4 / 1 / 13
14,182
834
22,347
20,456
11,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
TheHallowedMonk
Sun Wukong
19
3 / 0 / 14
12,910
759
16,056
18,269
23,157
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
Unwanted2621
Cerberus
18
2 / 2 / 13
11,842
697
5,444
19,727
25,597
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Irgan91
Chaac
20
5 / 7 / 0
12,879
758
25,576
28,027
25,233
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
SabbathMK
Cu Chulainn
18
0 / 6 / 3
11,073
651
17,680
26,298
31,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sobek
Sol Lofi
Sobek
17
0 / 9 / 4
11,376
669
12,134
26,139
36,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 0 / 0
9,442
555
1,023
2,424
614
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
0 / 2 / 2
10,895
641
10,698
14,364
6,953
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
14
24
Kills
5
5
Deaths
24
63
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
Irgan91
Chaac
5
7
0
0.71
W
8
2
10
6.5
W
7
0
13
13.5
W
4
1
13
10.5
L
Cu Chulainn
SabbathMK
Cu Chulainn
0
6
3
0.25
L
Sobek
Sol Lofi
Sobek
0
9
4
0.22
W
Sun Wukong
TheHallowedMonk
Sun Wukong
3
0
14
10
L
0
0
0
0
W
Cerberus
Unwanted2621
Cerberus
2
2
13
4.25
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,863
Damage
67,111
95,108
Taken
97,252
98,696
Mitigated
101,433
35,654
Healing
16,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Irgan91
Chaac
25,576
3,515
0
8,563
28,027
25,233
449
7,064
20,100
0
65,535
W
20,560
1,405
916
4,077
15,911
8,955
3,827
2,305
13,606
65,020
0
W
14,456
6,311
5,820
6,836
20,745
29,398
1,092
3,346
17,399
229
31,544
W
22,347
17,353
0
10,234
20,456
11,589
2,427
1,765
18,691
0
98,363
L
Cu Chulainn
SabbathMK
Cu Chulainn
17,680
3,441
0
2,227
26,298
31,912
74
7,305
18,013
0
52,289
L
Sobek
Sol Lofi
Sobek
12,134
330
70
4,091
26,139
36,721
281
6,157
19,145
30,540
0
W
Sun Wukong
TheHallowedMonk
Sun Wukong
16,056
3,143
0
5,407
18,269
23,157
2,940
3,023
15,246
240
44,131
L
1,023
124
653
411
2,424
614
0
1,919
505
4,530
0
W
Cerberus
Unwanted2621
Cerberus
5,444
1,295
0
2,364
19,727
25,597
557
2,718
15,713
11,285
0
L
10,698
2,273
0
0
14,364
6,953
480
3,473
10,549
0
44,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,008
Gold Earned
55,665
315
Minions Killed
269
0
Camps Cleared
0
1,708,414
Distance Traveled
1,318,485
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,879
758
97
6
0
326,324
3
W
Merlin
13,619
801
74
4
0
317,129
1
W
Horus
13,455
791
37
2
0
385,706
0
W
Izanami
14,182
834
144
8
0
308,195
4
L
Cu Chulainn
11,073
651
61
4
0
328,545
0
L
Sobek
11,376
669
29
2
0
277,935
1
W
Sun Wukong
12,910
759
50
3
0
370,281
0
L
Hel
9,442
555
10
1
0
102,160
2
W
Cerberus
11,842
697
10
1
0
327,103
0
L
Susano
10,895
641
72
4
0
283,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role