Player Matchup

Artio
Artio
Bronze III
DrP00ters
Artio
Bronze III
Level 153
God Stats
6W - 2L
1,726 SR
Queue Stats
8W - 4L
1,500 MMR
Party 1
Vulcan
Vulcan
Bronze V
Im-only-8-chill
Vulcan
Bronze V
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,400 MMR
Solo
Shiva
Shiva
Bronze III
PapaSmurf602390
Shiva
Bronze III
Level 33
God Stats
5W - 2L
1,775 SR
Queue Stats
8W - 4L
1,500 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 83
1,667 SR
1,467 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,585 SR
2,031 MMR
Tiamat
Tiamat
Diamond II
BEAST DAMAX
Tiamat
Diamond II
Level 129
God Stats
111W - 49L
1,777 SR
Queue Stats
225W - 116L
3,323 MMR
Solo
Hou Yi
Hou Yi
Silver II
StudPotato_0
Hou Yi
Silver II
Level 127
God Stats
12W - 16L
1,477 SR
Queue Stats
54W - 88L
1,386 MMR
Solo
Khepri
Khepri
Silver I
Wakawakadoo
Khepri
Silver I
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
315W - 386L
1,384 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
DrP00ters
Artio
19
2 / 0 / 7
13,426
746
19,518
28,055
35,266
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
1 / 5 / 4
11,390
633
8,611
11,583
5,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
6 / 1 / 3
13,655
759
23,452
29,794
35,917
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AchillesAo KuangYu HuangNe ZhaAtlas

VS

Bans
Ah Muzen CabCthulhuBaron SamediChaacScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
3 / 3 / 2
13,053
725
23,685
16,466
14,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
17
3 / 4 / 2
12,171
676
14,981
19,299
10,113
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
16
0 / 2 / 4
10,992
611
6,554
18,390
23,095
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
9
Kills
6
6
Deaths
9
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
3
3
2
1.33
W
Artio
DrP00ters
Artio
2
0
7
5.5
W
1
5
4
0.6
W
6
1
3
7.5
L
Hou Yi
3
4
2
1
L
Khepri
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,581
Damage
45,220
69,432
Taken
54,155
76,808
Mitigated
47,406
32,866
Healing
8,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
23,685
2,323
0
3,413
16,466
14,198
0
6,910
9,556
100,463
0
W
Artio
DrP00ters
Artio
19,518
1,752
8,012
16,869
28,055
35,266
956
13,143
14,912
54,023
0
W
8,611
3,366
623
489
11,583
5,625
1,035
6,718
4,865
38,050
0
W
23,452
3,592
1,423
5,450
29,794
35,917
1,530
11,168
18,626
0
111,937
L
Hou Yi
14,981
7,924
0
2,212
19,299
10,113
0
10,503
8,796
0
43,864
L
Khepri
6,554
759
905
1,821
18,390
23,095
0
10,746
7,644
12,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,471
Gold Earned
36,216
240
Minions Killed
239
0
Camps Cleared
0
1,111,957
Distance Traveled
965,600
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
13,053
725
166
9
0
339,902
3
W
Artio
13,426
746
71
4
0
399,193
1
W
Vulcan
11,390
633
53
3
0
319,437
2
W
Shiva
13,655
759
116
6
0
393,327
2
L
Hou Yi
12,171
676
63
4
0
286,763
0
L
Khepri
10,992
611
10
1
0
338,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role