Player Matchup

Odin
Odin
DaRealBolBol
Odin
Level 108
God Stats
5W - 3L
1,497 SR
Queue Stats
18W - 15L
1,555 Elo+
Solo
Baron Samedi
Baron Samedi
ImmortileGod
Baron Samedi
Level 102
God Stats
1W - 1L
1,398 SR
Queue Stats
4W - 9L
1,314 Elo+
Party 3
Ao Kuang
Ao Kuang
Plusheverything
Ao Kuang
Level 145
God Stats
2W - 1L
1,511 SR
Queue Stats
39W - 26L
1,599 Elo+
Party 3
Cthulhu
Cthulhu
lx Zvezda xl
Cthulhu
Level 160
God Stats
16W - 18L
1,577 SR
Queue Stats
443W - 419L
1,592 Elo+
Solo
Skadi
Skadi
rayweb2
Skadi
Level 86
God Stats
2W - 0L
1,719 SR
Queue Stats
84W - 97L
1,485 Elo+
Solo
Team Averages
Level 120
1,540 SR
1,509 Elo+

VS

Team Averages
Level 116
1,642 SR
1,500 Elo+
Medusa
Medusa
KellsLaFlare_
Medusa
Level 111
God Stats
0W - 1L
1,536 SR
Queue Stats
0W - 3L
1,194 Elo+
Party 2
Shiva
Shiva
NBE1Megatron
Shiva
Level 148
God Stats
11W - 7L
1,817 SR
Queue Stats
139W - 105L
1,659 Elo+
Party 1
Susano
Susano
Nichange
Susano
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
ZhongKuiMyself
Tiamat
Level 160
God Stats
8W - 8L
1,563 SR
Queue Stats
197W - 165L
1,602 Elo+
Party 1
Janus
Janus
dblizzjr
Janus
Level 157
God Stats
9W - 12L
1,796 SR
Queue Stats
181W - 173L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 9
12,573
786
12,254
15,527
13,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
ImmortileGod
Baron Samedi
20
5 / 4 / 8
12,418
776
15,869
18,680
10,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ao Kuang
20
7 / 4 / 7
12,650
791
15,083
20,985
11,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
lx Zvezda xl
Cthulhu
20
5 / 2 / 15
12,491
781
20,077
17,214
24,358
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
rayweb2
Skadi
20
6 / 3 / 13
13,077
817
20,504
16,304
7,728
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 4
10,301
644
10,056
18,055
8,611
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
4 / 5 / 5
11,118
695
17,193
25,294
25,971
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Susano
Nichange
Susano
16
3 / 10 / 4
10,657
666
11,080
19,436
9,177
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
3 / 5 / 8
11,647
728
15,064
20,294
14,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Janus
dblizzjr
Janus
19
3 / 3 / 8
11,416
714
12,949
12,461
6,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
43
29
Kills
14
14
Deaths
29
52
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
1
9
10.5
W
Baron Samedi
ImmortileGod
Baron Samedi
5
4
8
2.25
L
1
6
4
0.5
L
4
5
5
1.3
L
Susano
Nichange
Susano
3
10
4
0.5
W
Ao Kuang
7
4
7
2.63
L
3
5
8
1.4
L
Janus
dblizzjr
Janus
3
3
8
2.33
W
Cthulhu
lx Zvezda xl
Cthulhu
5
2
15
6.25
W
Skadi
rayweb2
Skadi
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,787
Damage
66,342
88,710
Taken
95,540
68,760
Mitigated
64,502
23,234
Healing
10,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,254
2,378
0
2,613
15,527
13,904
541
4,852
10,675
0
39,919
W
Baron Samedi
ImmortileGod
Baron Samedi
15,869
1,141
1,510
6,173
18,680
10,916
771
7,665
11,015
60,485
0
L
10,056
4,513
0
806
18,055
8,611
504
14,000
3,822
0
28,883
L
17,193
3,334
419
3,094
25,294
25,971
51
9,208
15,780
0
36,699
L
Susano
Nichange
Susano
11,080
2,817
0
40
19,436
9,177
0
10,072
9,123
0
23,173
W
Ao Kuang
15,083
4,812
0
8,410
20,985
11,854
1,325
7,369
13,616
44,467
3,038
L
15,064
1,869
190
4,159
20,294
14,285
12
10,706
9,342
57,256
0
L
Janus
dblizzjr
Janus
12,949
685
381
1,353
12,461
6,458
0
5,739
6,382
47,185
0
W
Cthulhu
lx Zvezda xl
Cthulhu
20,077
1,365
787
2,961
17,214
24,358
267
4,545
12,669
46,038
0
W
Skadi
rayweb2
Skadi
20,504
8,473
0
780
16,304
7,728
3,891
3,582
12,722
0
68,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,209
Gold Earned
55,139
381
Minions Killed
299
0
Camps Cleared
0
1,689,101
Distance Traveled
1,575,612
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,573
786
72
5
0
363,427
4
W
Baron Samedi
12,418
776
86
5
0
303,339
1
L
Medusa
10,301
644
44
3
0
297,324
1
L
Shiva
11,118
695
41
3
0
336,203
2
L
Susano
10,657
666
31
2
0
294,235
2
W
Ao Kuang
12,650
791
70
4
0
339,435
1
L
Tiamat
11,647
728
100
6
0
316,931
2
L
Janus
11,416
714
83
5
0
330,919
1
W
Cthulhu
12,491
781
57
4
0
376,452
6
W
Skadi
13,077
817
96
6
0
306,448
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role