Player Matchup

Artemis
Artemis
 
Artemis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
JC-_-RECON
Ravana
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
264W - 297L
1,368 Elo+
Party 2
Sobek
Sobek
WalrusGaming
Sobek
Level 88
God Stats
6W - 4L
1,616 SR
Queue Stats
189W - 207L
1,326 Elo+
Party 2
Guan Yu
Guan Yu
guerrier003
Guan Yu
Level 158
God Stats
16W - 15L
1,560 SR
Queue Stats
818W - 808L
1,519 Elo+
Solo
Zeus
Zeus
sarrisFIJI
Zeus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,447 Elo+
Solo
Team Averages
Level 112
1,535 SR
1,432 Elo+

VS

Team Averages
Level 103
1,437 SR
1,434 Elo+
Fenrir
Fenrir
Paiong_men_v3
Fenrir
Level 65
God Stats
1W - 4L
1,113 SR
Queue Stats
188W - 224L
1,361 Elo+
Solo
Nike
Nike
Pookmunki
Nike
Level 124
God Stats
5W - 3L
1,573 SR
Queue Stats
319W - 335L
1,426 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
alvaroe484
Ah Muzen Cab
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,475 Elo+
Party 1
Baron Samedi
Baron Samedi
c4lipxp
Baron Samedi
Level 147
God Stats
2W - 1L
1,499 SR
Queue Stats
161W - 166L
1,488 Elo+
Solo
Khepri
Khepri
javeinos
Khepri
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
5
0 / 2 / 0
5,364
316
699
3,498
863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ravana
JC-_-RECON
Ravana
14
2 / 2 / 0
8,369
492
5,333
9,391
4,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 1 / 0
7,194
423
2,558
10,320
8,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
guerrier003
Guan Yu
13
3 / 4 / 1
8,544
503
11,333
16,027
19,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 6 / 0
7,838
461
7,282
14,101
5,706
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 4
10,281
605
7,003
14,411
6,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nike
15
3 / 3 / 3
9,683
570
7,080
11,613
4,821
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
alvaroe484
Ah Muzen Cab
16
2 / 1 / 3
9,710
571
11,254
8,820
3,689
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
c4lipxp
Baron Samedi
15
3 / 0 / 7
9,340
549
9,166
9,767
8,297
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
javeinos
Khepri
11
2 / 0 / 7
8,185
481
2,982
7,849
7,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
6
Kills
15
15
Deaths
6
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
2
0
0
L
Ravana
JC-_-RECON
Ravana
2
2
0
1
W
5
2
4
3.5
W
Nike
3
3
3
1.5
L
1
1
0
1
W
Ah Muzen Cab
alvaroe484
Ah Muzen Cab
2
1
3
3.5
W
Baron Samedi
c4lipxp
Baron Samedi
3
0
7
6.5
L
Guan Yu
guerrier003
Guan Yu
3
4
1
0.88
W
Khepri
javeinos
Khepri
2
0
7
5.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,205
Damage
37,485
53,337
Taken
52,460
38,845
Mitigated
30,720
16,607
Healing
20,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
699
428
0
1,150
3,498
863
0
530
2,968
0
13,496
L
Ravana
JC-_-RECON
Ravana
5,333
1,497
0
859
9,391
4,283
0
2,079
7,312
0
70,303
W
7,003
1,469
0
8,046
14,411
6,768
0
923
13,211
0
82,958
W
Nike
7,080
848
0
4,049
11,613
4,821
0
1,089
9,930
0
66,838
L
2,558
239
0
3,478
10,320
8,707
0
1,021
9,299
21,355
0
W
Ah Muzen Cab
alvaroe484
Ah Muzen Cab
11,254
5,325
0
2,551
8,820
3,689
738
1,760
7,012
0
88,121
W
Baron Samedi
c4lipxp
Baron Samedi
9,166
909
564
3,966
9,767
8,297
0
4,509
5,258
62,625
1,721
L
Guan Yu
guerrier003
Guan Yu
11,333
1,433
50
5,194
16,027
19,286
0
2,811
13,216
0
58,218
W
Khepri
javeinos
Khepri
2,982
738
73
872
7,849
7,145
0
2,392
5,335
17,275
0
L
7,282
446
0
5,876
14,101
5,706
1,014
5,549
8,552
62,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,309
Gold Earned
47,199
389
Minions Killed
505
0
Camps Cleared
0
1,336,867
Distance Traveled
1,602,463
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,364
316
28
2
0
80,078
0
L
Ravana
8,369
492
126
7
0
321,652
0
W
Fenrir
10,281
605
130
8
0
352,557
2
W
Nike
9,683
570
122
7
0
335,376
9
L
Sobek
7,194
423
40
2
0
351,537
5
W
Ah Muzen Cab
9,710
571
135
8
0
312,243
0
W
Baron Samedi
9,340
549
96
6
0
279,780
1
L
Guan Yu
8,544
503
93
5
0
310,289
5
W
Khepri
8,185
481
22
1
0
322,507
3
L
Zeus
7,838
461
102
6
0
273,311
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role