Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
FtwFrano
Chaac
Level 30
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 10L
1,689 Elo+
Party 2
Olorun
Olorun
leonarduss11
Olorun
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,689 Elo+
Party 2
Team Averages
Level 47
1,500 SR
1,626 Elo+

VS

Team Averages
Level 101
1,611 SR
1,582 Elo+
Da Ji
Da Ji
 
Da Ji
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
DifficultResult
Yemoja
Level 6
God Stats
3W - 1L
1,833 SR
Queue Stats
32W - 10L
1,745 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
1 / 4 / 1
6,787
679
6,424
10,784
3,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
FtwFrano
Chaac
12
1 / 4 / 2
7,023
702
6,150
13,218
8,531
Olorun
11
1 / 7 / 1
6,749
675
8,233
13,589
6,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
10 / 3 / 5
9,460
946
15,450
10,581
4,834
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
 
Baron Samedi
14
4 / 0 / 6
8,065
807
10,062
9,548
4,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 0 / 12
8,492
849
7,061
9,484
8,103
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
15
15
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
1
4
1
0.38
W
Da Ji
 
Da Ji
10
3
5
4.17
W
Baron Samedi
 
Baron Samedi
4
0
6
7
W
1
0
12
7
L
Chaac
FtwFrano
Chaac
1
4
2
0.5
L
Olorun
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,807
Damage
32,573
37,591
Taken
29,613
18,469
Mitigated
17,896
6,173
Healing
11,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
6,424
3,759
0
1,381
10,784
3,877
0
4,030
6,547
0
20,427
W
Da Ji
 
Da Ji
15,450
4,203
0
1,766
10,581
4,834
390
1,017
9,564
0
26,057
W
Baron Samedi
 
Baron Samedi
10,062
789
1,101
3,492
9,548
4,959
0
2,010
7,538
34,713
0
W
7,061
1,686
3,365
1,503
9,484
8,103
208
4,274
5,210
20,252
0
L
Chaac
FtwFrano
Chaac
6,150
1,326
0
1,755
13,218
8,531
0
6,667
6,283
0
23,571
L
Olorun
8,233
3,257
822
2,215
13,589
6,061
0
5,675
7,618
14,450
1,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,559
Gold Earned
26,017
82
Minions Killed
98
0
Camps Cleared
0
503,425
Distance Traveled
497,161
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,787
679
30
3
0
168,868
1
W
Da Ji
9,460
946
26
3
0
185,138
2
W
Baron Samedi
8,065
807
46
5
0
158,646
0
W
Yemoja
8,492
849
26
3
0
153,377
0
L
Chaac
7,023
702
31
3
0
197,434
3
L
Olorun
6,749
675
21
2
0
137,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role