Player Matchup

Bakasura
Bakasura
Charliesoue
Bakasura
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,637 Elo+
Party 2
Yu Huang
Yu Huang
Krenº
Yu Huang
Level 125
God Stats
2W - 1L
1,648 SR
Queue Stats
66W - 52L
1,619 Elo+
Party 2
Khepri
Khepri
UpstageCrane5
Khepri
Level 28
God Stats
9W - 2L
1,765 SR
Queue Stats
13W - 4L
1,656 Elo+
Party 2
Chaac
Chaac
WonkaTruck
Chaac
Level 107
God Stats
1W - 0L
1,801 SR
Queue Stats
103W - 99L
1,576 Elo+
Party 2
Rama
Rama
iDuklas
Rama
Level 127
God Stats
6W - 4L
1,615 SR
Queue Stats
92W - 87L
1,577 Elo+
Party 2
Team Averages
Level 81
1,666 SR
1,613 Elo+

VS

Team Averages
Level 52
1,503 SR
1,432 Elo+
Ishtar
Ishtar
FlamingxPanda135
Ishtar
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 43L
1,423 Elo+
Party 3
Atlas
Atlas
Johnamizer
Atlas
Level 49
God Stats
23W - 23L
1,490 SR
Queue Stats
76W - 102L
1,372 Elo+
Party 3
Thanatos
Thanatos
pingumanda
Thanatos
Level 69
God Stats
9W - 6L
1,564 SR
Queue Stats
214W - 223L
1,545 Elo+
Party 1
Kukulkan
Kukulkan
realerikeitor_yt
Kukulkan
Level 45
God Stats
4W - 7L
1,477 SR
Queue Stats
24W - 38L
1,299 Elo+
Party 1
Hercules
Hercules
zalchichon
Hercules
Level 66
God Stats
16W - 20L
1,484 SR
Queue Stats
138W - 143L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Charliesoue
Bakasura
19
7 / 0 / 5
11,657
648
14,270
15,826
7,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yu Huang
Krenº
Yu Huang
18
5 / 1 / 11
11,302
628
15,540
10,003
5,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
1 / 5 / 7
9,150
508
1,468
14,753
13,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
18
8 / 1 / 5
11,871
660
20,538
19,967
18,375
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
iDuklas
Rama
16
2 / 2 / 1
9,990
555
12,493
15,544
7,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 1
9,344
519
10,040
16,735
6,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Atlas
12
1 / 3 / 4
8,143
452
4,012
18,325
17,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
pingumanda
Thanatos
14
2 / 6 / 1
8,271
460
6,643
16,777
8,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 5 / 4
8,452
470
8,440
11,476
5,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hercules
zalchichon
Hercules
13
0 / 6 / 4
8,091
450
12,510
20,610
21,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
23
23
Kills
9
9
Deaths
23
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Charliesoue
Bakasura
7
0
5
9.5
L
4
3
1
1.5
L
Atlas
1
3
4
1
W
Yu Huang
Krenº
Yu Huang
5
1
11
10.5
W
1
5
7
0.9
W
Chaac
8
1
5
10.5
W
Rama
iDuklas
Rama
2
2
1
1.25
L
Thanatos
pingumanda
Thanatos
2
6
1
0.42
L
2
5
4
0.8
L
Hercules
zalchichon
Hercules
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,309
Damage
41,645
76,093
Taken
83,923
52,612
Mitigated
59,137
28,637
Healing
28,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Charliesoue
Bakasura
14,270
8,368
0
4,342
15,826
7,634
5,634
1,737
14,089
0
105,595
L
10,040
7,334
0
7,440
16,735
6,655
608
750
15,845
0
68,728
L
Atlas
4,012
2,495
435
4,098
18,325
17,457
93
2,794
14,350
33,423
4,511
W
Yu Huang
Krenº
Yu Huang
15,540
1,298
461
3,671
10,003
5,465
700
2,736
7,219
112,007
0
W
1,468
154
0
1,548
14,753
13,899
138
5,805
8,807
7,883
0
W
Chaac
20,538
6,746
0
9,996
19,967
18,375
0
1,253
17,862
0
89,652
W
Rama
iDuklas
Rama
12,493
10,516
0
8,619
15,544
7,239
2,440
1,606
13,842
0
97,487
L
Thanatos
pingumanda
Thanatos
6,643
1,904
0
11,754
16,777
8,808
0
2,704
13,388
0
66,211
L
8,440
832
0
309
11,476
5,121
0
6,030
5,186
57,631
0
L
Hercules
zalchichon
Hercules
12,510
4,127
0
4,336
20,610
21,096
0
4,867
15,316
0
61,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,970
Gold Earned
42,301
660
Minions Killed
485
0
Camps Cleared
0
1,835,807
Distance Traveled
1,606,866
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,657
648
169
9
0
426,253
1
L
Ishtar
9,344
519
111
6
0
294,897
11
L
Atlas
8,143
452
51
3
0
313,848
1
W
Yu Huang
11,302
628
159
9
0
363,950
0
W
Khepri
9,150
508
15
1
0
371,762
0
W
Chaac
11,871
660
169
9
0
386,109
2
W
Rama
9,990
555
148
8
0
287,733
0
L
Thanatos
8,271
460
111
6
0
343,922
0
L
Kukulkan
8,452
470
109
6
0
322,315
1
L
Hercules
8,091
450
103
6
0
331,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role