Player Matchup

Scylla
Scylla
D88Hutch
Scylla
Level 65
God Stats
7W - 4L
1,553 SR
Queue Stats
204W - 248L
1,319 Elo+
Party 3
Bellona
Bellona
MJ1985
Bellona
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 3
Skadi
Skadi
Mariejane85
Skadi
Level 85
God Stats
46W - 50L
1,508 SR
Queue Stats
125W - 166L
1,338 Elo+
Party 3
Nemesis
Nemesis
xXMOAPING_SOULXx
Nemesis
Level 82
God Stats
29W - 26L
1,468 SR
Queue Stats
175W - 196L
1,291 Elo+
Party 2
Ares
Ares
zach_1000000
Ares
Level 108
God Stats
30W - 20L
1,561 SR
Queue Stats
472W - 489L
1,420 Elo+
Party 2
Team Averages
Level 69
1,518 SR
1,374 Elo+

VS

Team Averages
Level 74
1,426 SR
1,289 Elo+
Nox
Nox
ITACHIsEYEZ8228
Nox
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 47L
1,286 Elo+
Solo
Da Ji
Da Ji
IkeaSoul
Da Ji
Level 19
God Stats
3W - 4L
1,423 SR
Queue Stats
6W - 14L
1,175 Elo+
Party 1
Atlas
Atlas
Shenkai1988
Atlas
Level 88
God Stats
158W - 161L
1,418 SR
Queue Stats
280W - 290L
1,330 Elo+
Solo
Izanami
Izanami
Sure gamerss
Izanami
Level 47
God Stats
3W - 1L
1,482 SR
Queue Stats
21W - 32L
1,340 Elo+
Party 1
Baron Samedi
Baron Samedi
silentdje
Baron Samedi
Level 149
God Stats
7W - 13L
1,308 SR
Queue Stats
147W - 162L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
D88Hutch
Scylla
12
1 / 1 / 1
7,384
492
4,070
5,042
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
MJ1985
Bellona
11
0 / 4 / 1
6,454
430
1,398
10,321
7,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 1 / 3
6,906
460
7,474
6,363
2,595
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
5 / 0 / 0
8,485
566
5,996
10,385
4,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 0
7,290
486
4,897
12,620
10,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
6,829
455
4,062
5,245
2,319
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
IkeaSoul
Da Ji
3
0 / 1 / 0
4,705
314
62
1,444
385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

12
4 / 4 / 2
7,007
467
8,426
11,205
6,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Sure gamerss
Izanami
7
0 / 2 / 0
5,570
371
2,840
5,453
1,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
silentdje
Baron Samedi
11
2 / 2 / 4
7,111
474
6,273
10,434
8,819
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
8
Kills
8
8
Deaths
9
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
D88Hutch
Scylla
1
1
1
1.5
L
2
0
0
2
L
Da Ji
IkeaSoul
Da Ji
0
1
0
0
W
Bellona
MJ1985
Bellona
0
4
1
0.13
W
1
1
3
2.5
L
4
4
2
1.25
L
Izanami
Sure gamerss
Izanami
0
2
0
0
L
Baron Samedi
silentdje
Baron Samedi
2
2
4
2
W
5
0
0
5
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,835
Damage
21,663
44,731
Taken
33,781
26,133
Mitigated
18,820
8,050
Healing
8,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
D88Hutch
Scylla
4,070
105
0
0
5,042
1,855
846
2,248
2,676
38,553
0
L
4,062
154
139
389
5,245
2,319
987
1,884
3,361
42,369
0
L
Da Ji
IkeaSoul
Da Ji
62
0
0
80
1,444
385
69
361
1,083
0
3,133
W
Bellona
MJ1985
Bellona
1,398
574
0
2,262
10,321
7,265
810
4,549
5,158
0
23,256
W
7,474
4,301
0
1,058
6,363
2,595
615
2,897
3,394
0
41,806
L
8,426
2,429
190
935
11,205
6,047
590
2,357
8,848
29,997
0
L
Izanami
Sure gamerss
Izanami
2,840
2,276
0
746
5,453
1,250
248
1,039
4,414
0
26,963
L
Baron Samedi
silentdje
Baron Samedi
6,273
881
1,328
5,017
10,434
8,819
40
3,068
7,366
34,894
0
W
5,996
2,777
0
407
10,385
4,364
0
2,851
7,466
0
64,734
W
4,897
389
228
4,095
12,620
10,054
0
5,168
7,276
34,369
2,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,519
Gold Earned
31,222
329
Minions Killed
200
0
Camps Cleared
0
1,431,248
Distance Traveled
998,222
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,384
492
71
5
0
264,602
0
L
Nox
6,829
455
66
4
0
269,237
4
L
Da Ji
4,705
314
7
0
0
83,912
0
W
Bellona
6,454
430
36
2
0
307,007
1
W
Skadi
6,906
460
62
4
0
276,270
0
L
Atlas
7,007
467
45
3
0
252,062
0
L
Izanami
5,570
371
49
3
0
144,702
0
L
Baron Samedi
7,111
474
33
2
0
248,309
1
W
Nemesis
8,485
566
109
7
0
311,264
0
W
Ares
7,290
486
51
3
0
272,105
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role