Player Matchup

Achilles
Achilles
BanditTrickster
Achilles
Level 106
God Stats
10W - 15L
1,467 SR
Queue Stats
183W - 175L
1,521 Elo+
Solo
Yemoja
Yemoja
DestructorJDL
Yemoja
Level 88
God Stats
0W - 2L
1,305 SR
Queue Stats
36W - 37L
1,456 Elo+
Party 1
Nu Wa
Nu Wa
Gilty91
Nu Wa
Level 129
God Stats
63W - 52L
1,560 SR
Queue Stats
161W - 191L
1,405 Elo+
Party 3
Izanami
Izanami
jakixx90
Izanami
Level 128
God Stats
1W - 3L
1,435 SR
Queue Stats
132W - 156L
1,393 Elo+
Party 3
Da Ji
Da Ji
oleeconolee2012
Da Ji
Level 89
God Stats
1W - 3L
1,522 SR
Queue Stats
212W - 224L
1,394 Elo+
Party 1
Team Averages
Level 108
1,458 SR
1,434 Elo+

VS

Team Averages
Level 73
1,432 SR
1,447 Elo+
Ymir
Ymir
 
Ymir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
EvilMare
Xbalanque
Level 37
God Stats
8W - 8L
1,449 SR
Queue Stats
20W - 30L
1,429 Elo+
Solo
Bakasura
Bakasura
Radion_Btw
Bakasura
Level 88
God Stats
10W - 5L
1,461 SR
Queue Stats
253W - 236L
1,441 Elo+
Party 2
Baron Samedi
Baron Samedi
Yekune
Baron Samedi
Level 62
God Stats
39W - 33L
1,458 SR
Queue Stats
154W - 171L
1,453 Elo+
Party 2
Ra
Ra
Young_Rogue_Fate
Ra
Level 69
God Stats
2W - 3L
1,292 SR
Queue Stats
162W - 174L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
2 / 4 / 3
6,878
459
8,636
16,242
10,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 3 / 0
5,916
394
2,032
12,918
6,835
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nu Wa
Gilty91
Nu Wa
12
1 / 0 / 4
7,065
471
10,593
4,623
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
jakixx90
Izanami
11
0 / 3 / 0
6,389
426
5,470
9,943
3,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
3 / 5 / 2
6,865
458
5,398
13,354
5,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 0 / 5
8,013
534
3,788
7,641
6,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
EvilMare
Xbalanque
13
5 / 0 / 2
8,145
543
10,982
9,573
3,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Radion_Btw
Bakasura
14
5 / 1 / 6
8,723
582
11,650
13,066
6,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Baron Samedi
Yekune
Baron Samedi
13
2 / 3 / 4
8,164
544
6,025
8,997
4,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 3 / 6
8,576
572
9,151
12,141
4,251
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
6
Kills
15
15
Deaths
7
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
0
5
3.5
L
Achilles
2
4
3
0.88
L
0
3
0
0
W
Xbalanque
EvilMare
Xbalanque
5
0
2
6
L
Nu Wa
Gilty91
Nu Wa
1
0
4
3
W
Bakasura
Radion_Btw
Bakasura
5
1
6
8
W
Baron Samedi
Yekune
Baron Samedi
2
3
4
1.33
W
2
3
6
1.67
L
Izanami
jakixx90
Izanami
0
3
0
0
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,129
Damage
41,596
57,080
Taken
51,418
27,857
Mitigated
24,876
19,880
Healing
19,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,788
588
232
2,495
7,641
6,218
0
2,180
5,461
31,787
2,602
L
Achilles
8,636
1,911
0
6,997
16,242
10,587
0
5,947
9,022
0
37,813
L
2,032
999
2,724
2,756
12,918
6,835
0
4,098
7,643
6,246
0
W
Xbalanque
EvilMare
Xbalanque
10,982
7,809
0
4,172
9,573
3,841
1,334
2,257
7,316
0
61,737
L
Nu Wa
Gilty91
Nu Wa
10,593
1,636
53
1,123
4,623
1,806
0
2,052
2,431
57,533
0
W
Bakasura
Radion_Btw
Bakasura
11,650
7,798
0
3,903
13,066
6,045
1,337
3,162
9,824
0
63,106
W
Baron Samedi
Yekune
Baron Samedi
6,025
284
354
2,444
8,997
4,521
46
3,186
5,722
57,677
0
W
9,151
1,426
738
5,179
12,141
4,251
791
2,306
9,033
64,874
0
L
Izanami
jakixx90
Izanami
5,470
3,518
0
3,237
9,943
3,028
0
1,425
8,518
0
54,180
L
5,398
1,049
0
2,990
13,354
5,601
0
4,831
8,014
0
33,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,113
Gold Earned
41,621
291
Minions Killed
457
0
Camps Cleared
0
1,369,034
Distance Traveled
1,469,839
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,013
534
35
2
0
293,852
1
L
Achilles
6,878
459
59
4
0
297,727
5
L
Yemoja
5,916
394
20
1
0
269,248
3
W
Xbalanque
8,145
543
95
6
0
265,759
3
L
Nu Wa
7,065
471
73
5
0
276,668
8
W
Bakasura
8,723
582
115
8
0
358,633
3
W
Baron Samedi
8,164
544
101
7
0
277,102
5
W
Ra
8,576
572
111
7
0
274,493
2
L
Izanami
6,389
426
86
6
0
238,467
6
L
Da Ji
6,865
458
53
4
0
286,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role