Player Matchup

Hun Batz
Hun Batz
LyricalMango809
Hun Batz
Level 63
God Stats
3W - 4L
1,348 SR
Queue Stats
55W - 85L
1,399 Elo+
Party 1
Cthulhu
Cthulhu
Sheldo360
Cthulhu
Level 60
God Stats
13W - 11L
1,416 SR
Queue Stats
105W - 114L
1,428 Elo+
Party 1
Khepri
Khepri
Y33tergator
Khepri
Level 23
God Stats
4W - 3L
1,543 SR
Queue Stats
16W - 21L
1,350 Elo+
Party 1
Neith
Neith
editorofprn
Neith
Level 81
God Stats
15W - 16L
1,403 SR
Queue Stats
330W - 359L
1,446 Elo+
Party 1
Ah Puch
Ah Puch
woodster07v
Ah Puch
Level 83
God Stats
5W - 2L
1,708 SR
Queue Stats
89W - 120L
1,418 Elo+
Party 1
Team Averages
Level 62
1,483 SR
1,408 Elo+

VS

Team Averages
Level 93
1,408 SR
1,393 Elo+
Hades
Hades
Dako1004
Hades
Level 60
God Stats
102W - 90L
1,491 SR
Queue Stats
174W - 203L
1,383 Elo+
Solo
Lancelot
Lancelot
Wall-Hook
Lancelot
Level 117
God Stats
13W - 17L
1,446 SR
Queue Stats
414W - 465L
1,453 Elo+
Solo
Cernunnos
Cernunnos
marcwollah
Cernunnos
Level 47
God Stats
14W - 24L
1,307 SR
Queue Stats
42W - 49L
1,328 Elo+
Solo
Amaterasu
Amaterasu
mysteriousgirl
Amaterasu
Level 140
God Stats
1W - 2L
1,309 SR
Queue Stats
38W - 55L
1,376 Elo+
Solo
Sylvanus
Sylvanus
ton1ck1
Sylvanus
Level 102
God Stats
96W - 103L
1,486 SR
Queue Stats
181W - 209L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
5 / 2 / 3
8,938
559
5,050
13,312
5,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
Sheldo360
Cthulhu
13
2 / 0 / 5
8,447
528
9,974
9,258
8,358
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Khepri
11
0 / 4 / 2
7,211
451
1,233
10,261
8,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
1 / 1 / 2
8,053
503
3,927
9,294
3,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ah Puch
woodster07v
Ah Puch
13
5 / 1 / 5
8,744
547
12,421
9,744
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Dako1004
Hades
5
0 / 3 / 0
5,156
322
1,904
5,061
2,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
Wall-Hook
Lancelot
14
2 / 3 / 1
8,364
523
7,010
10,907
4,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
marcwollah
Cernunnos
12
3 / 3 / 4
6,848
428
7,325
11,298
5,173
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
mysteriousgirl
Amaterasu
1
0 / 0 / 0
2,883
180
0
0
0
Sylvanus
ton1ck1
Sylvanus
11
3 / 4 / 4
7,073
442
7,370
15,051
9,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
13
Kills
8
8
Deaths
13
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hades
Dako1004
Hades
0
3
0
0
W
Hun Batz
5
2
3
3.25
W
Cthulhu
Sheldo360
Cthulhu
2
0
5
4.5
L
Lancelot
Wall-Hook
Lancelot
2
3
1
0.83
W
Khepri
0
4
2
0.25
W
1
1
2
2
L
Cernunnos
marcwollah
Cernunnos
3
3
4
1.67
L
Amaterasu
mysteriousgirl
Amaterasu
0
0
0
0
L
Sylvanus
ton1ck1
Sylvanus
3
4
4
1.25
W
Ah Puch
woodster07v
Ah Puch
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,605
Damage
23,609
51,869
Taken
42,317
30,051
Mitigated
21,095
20,238
Healing
12,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
Dako1004
Hades
1,904
298
29
1,100
5,061
2,202
0
3,071
1,990
16,065
0
W
Hun Batz
5,050
1,378
0
6,440
13,312
5,742
0
1,213
12,099
0
58,322
W
Cthulhu
Sheldo360
Cthulhu
9,974
397
1,611
2,463
9,258
8,358
1,444
974
8,284
48,873
0
L
Lancelot
Wall-Hook
Lancelot
7,010
1,049
0
1,186
10,907
4,402
0
4,117
6,790
0
59,494
W
Khepri
1,233
73
364
1,154
10,261
8,295
990
1,721
8,540
17,157
0
W
3,927
1,151
0
4,834
9,294
3,692
1,871
811
8,483
0
76,643
L
Cernunnos
marcwollah
Cernunnos
7,325
3,507
349
3,176
11,298
5,173
0
5,741
5,557
0
40,867
L
Amaterasu
mysteriousgirl
Amaterasu
0
0
0
0
0
0
0
0
0
0
0
L
Sylvanus
ton1ck1
Sylvanus
7,370
2,791
1,951
4,664
15,051
9,318
66
10,699
4,352
25,033
8,768
W
Ah Puch
woodster07v
Ah Puch
12,421
1,209
0
3,372
9,744
3,964
917
3,302
6,442
54,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,393
Gold Earned
30,324
433
Minions Killed
272
0
Camps Cleared
0
1,458,332
Distance Traveled
1,086,215
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
5,156
322
38
2
0
306,176
0
W
Hun Batz
8,938
559
108
7
0
321,230
0
W
Cthulhu
8,447
528
91
6
0
323,212
2
L
Lancelot
8,364
523
120
8
0
292,435
0
W
Khepri
7,211
451
28
2
0
263,705
3
W
Neith
8,053
503
121
8
0
278,738
6
L
Cernunnos
6,848
428
62
4
0
248,486
3
L
Amaterasu
2,883
180
0
0
0
0
0
L
Sylvanus
7,073
442
52
3
0
239,118
1
W
Ah Puch
8,744
547
85
5
0
271,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role