Player Matchup

Awilix
Awilix
Cagemaster1000
Awilix
Level 116
God Stats
14W - 9L
1,441 SR
Queue Stats
398W - 624L
1,271 Elo+
Party 2
Vulcan
Vulcan
ImBeastingOnU3
Vulcan
Level 49
God Stats
18W - 11L
1,519 SR
Queue Stats
187W - 257L
1,310 Elo+
Party 2
Gilgamesh
Gilgamesh
ItZ_MilleR_ThYME
Gilgamesh
Level 126
God Stats
1W - 1L
1,218 SR
Queue Stats
21W - 22L
1,398 Elo+
Solo
Team Averages
Level 97
1,393 SR
1,326 Elo+

VS

Team Averages
Level 110
1,453 SR
1,363 Elo+
Kali
Kali
King Sonkei
Kali
Level 124
God Stats
0W - 1L
1,675 SR
Queue Stats
158W - 146L
1,383 Elo+
Party 1
Artio
Artio
XxTwistedxX3218
Artio
Level 53
God Stats
1W - 3L
1,379 SR
Queue Stats
21W - 34L
1,325 Elo+
Party 1
Sol
Sol
ursofeliz
Sol
Level 153
God Stats
1W - 1L
1,303 SR
Queue Stats
62W - 88L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 6
7,109
711
4,099
7,669
2,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

13
5 / 0 / 4
8,186
819
11,394
3,343
1,484
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
13
3 / 0 / 6
8,517
852
3,156
8,527
6,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,758
676
4,338
8,533
4,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
0 / 3 / 0
6,947
695
1,296
8,850
6,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 1 / 1
6,885
689
6,660
5,652
2,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
9
Kills
1
1
Deaths
9
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
5
0
4
7
W
Gilgamesh
3
0
6
6
L
1
5
0
0.2
L
0
3
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,649
Damage
12,294
19,539
Taken
23,035
10,962
Mitigated
12,221
5,140
Healing
6,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,099
1,169
0
0
7,669
2,986
1,776
2,318
5,351
0
25,815
W
11,394
4,713
215
263
3,343
1,484
1,380
1,220
2,123
35,388
0
W
Gilgamesh
3,156
507
1,893
2,769
8,527
6,492
150
3,907
4,620
871
13,299
L
4,338
2,055
0
1,592
8,533
4,019
0
4,732
3,801
0
23,295
L
1,296
87
197
1,858
8,850
6,060
0
4,446
4,404
10,294
0
L
6,660
1,412
0
2,796
5,652
2,142
156
2,387
3,265
32,198
4,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,812
Gold Earned
20,590
123
Minions Killed
111
0
Camps Cleared
0
577,166
Distance Traveled
473,121
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,109
711
41
4
0
183,544
0
W
Vulcan
8,186
819
57
6
0
183,657
1
W
Gilgamesh
8,517
852
25
3
0
209,965
3
L
Kali
6,758
676
33
3
0
162,672
0
L
Artio
6,947
695
18
2
0
167,096
0
L
Sol
6,885
689
60
6
0
143,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role