Player Matchup

Hades
Hades
BrutalGenie
Hades
Level 160
God Stats
1W - 3L
1,320 SR
Queue Stats
656W - 629L
1,561 Elo+
Solo
Odin
Odin
Huapetron
Odin
Level 147
God Stats
2W - 4L
1,622 SR
Queue Stats
341W - 254L
1,562 Elo+
Solo
Ne Zha
Ne Zha
LogisticPluto5
Ne Zha
Level 84
God Stats
7W - 10L
1,507 SR
Queue Stats
161W - 163L
1,475 Elo+
Solo
Atlas
Atlas
MisterBertt
Atlas
Level 123
God Stats
17W - 14L
1,678 SR
Queue Stats
314W - 213L
1,535 Elo+
Solo
Agni
Agni
MrWaffles961561
Agni
Level 69
God Stats
2W - 2L
1,597 SR
Queue Stats
110W - 98L
1,588 Elo+
Solo
Team Averages
Level 117
1,545 SR
1,544 Elo+

VS

Team Averages
Level 98
1,524 SR
1,445 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Azyyo
Cu Chulainn
Level 107
God Stats
1W - 0L
1,720 SR
Queue Stats
3W - 5L
1,426 Elo+
Party 1
Fenrir
Fenrir
Bluicc
Fenrir
Level 17
God Stats
1W - 0L
1,480 SR
Queue Stats
3W - 10L
1,202 Elo+
Party 1
Charybdis
Charybdis
Dravaen
Charybdis
Level 82
God Stats
6W - 8L
1,429 SR
Queue Stats
47W - 60L
1,512 Elo+
Party 1
Merlin
Merlin
alenator1
Merlin
Level 156
God Stats
3W - 5L
1,489 SR
Queue Stats
132W - 95L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 4
8,783
798
11,524
12,582
6,941
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
11
0 / 1 / 1
6,745
613
2,739
4,180
2,042
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 5 / 3
7,633
694
13,356
14,834
6,132
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 1 / 2
7,725
702
10,464
12,634
9,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 5 / 4
8,746
795
10,244
10,824
4,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
6 / 0 / 5
8,890
808
13,114
15,539
16,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cu Chulainn
Azyyo
Cu Chulainn
14
1 / 2 / 7
7,763
706
7,100
16,186
9,152
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Bluicc
Fenrir
14
2 / 3 / 4
7,786
708
7,883
11,842
4,953
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
Dravaen
Charybdis
14
1 / 3 / 4
7,966
724
6,866
11,893
5,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
alenator1
Merlin
17
3 / 1 / 5
9,322
847
11,032
9,132
4,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
9
Kills
13
13
Deaths
9
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
0
5
8.5
W
Cu Chulainn
Azyyo
Cu Chulainn
1
2
7
2.25
W
Fenrir
Bluicc
Fenrir
2
3
4
1.33
L
4
1
4
6
W
Charybdis
Dravaen
Charybdis
1
3
4
1
L
Odin
0
1
1
0.5
L
2
5
3
0.7
L
0
1
2
1
L
3
5
4
1
W
Merlin
alenator1
Merlin
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,327
Damage
45,995
55,054
Taken
64,592
29,358
Mitigated
40,001
12,279
Healing
11,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
13,114
1,497
513
1,910
15,539
16,633
74
6,376
8,960
29,822
0
W
Cu Chulainn
Azyyo
Cu Chulainn
7,100
1,619
1,426
2,512
16,186
9,152
0
7,808
8,024
0
16,344
W
Fenrir
Bluicc
Fenrir
7,883
3,016
0
680
11,842
4,953
0
4,854
6,830
0
18,582
L
11,524
1,058
429
5,716
12,582
6,941
0
4,456
7,911
35,717
0
W
Charybdis
Dravaen
Charybdis
6,866
4,714
0
3,147
11,893
5,191
96
7,729
3,998
0
28,133
L
Odin
2,739
343
72
623
4,180
2,042
0
1,025
3,077
0
5,062
L
13,356
6,311
0
3,244
14,834
6,132
0
7,297
7,116
0
22,510
L
10,464
3,668
0
694
12,634
9,858
0
5,234
7,118
25,992
0
L
10,244
1,060
0
1,501
10,824
4,385
427
4,843
5,686
36,077
0
W
Merlin
alenator1
Merlin
11,032
328
0
1,125
9,132
4,072
1,254
4,360
4,548
50,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,632
Gold Earned
41,727
184
Minions Killed
246
0
Camps Cleared
0
996,142
Distance Traveled
1,172,105
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,890
808
45
4
0
250,229
1
W
Cu Chulainn
7,763
706
24
2
0
227,955
0
W
Fenrir
7,786
708
20
2
0
241,922
2
L
Hades
8,783
798
54
5
0
245,087
3
W
Charybdis
7,966
724
50
5
0
215,729
4
L
Odin
6,745
613
9
1
0
109,691
1
L
Ne Zha
7,633
694
19
2
0
215,988
0
L
Atlas
7,725
702
56
5
0
225,485
1
L
Agni
8,746
795
46
4
0
199,891
0
W
Merlin
9,322
847
107
10
0
236,270
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role