Player Matchup

Atlas
Atlas
 
Atlas
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Hi_off_soysauce
Nox
Level 50
God Stats
2W - 1L
1,535 SR
Queue Stats
6W - 5L
1,506 Elo+
Party 1
Thanatos
Thanatos
SkullFinder
Thanatos
Level 112
God Stats
17W - 21L
1,508 SR
Queue Stats
519W - 559L
1,489 Elo+
Solo
Cu Chulainn
Cu Chulainn
Vidalzyn
Cu Chulainn
Level 121
God Stats
9W - 15L
1,422 SR
Queue Stats
349W - 434L
1,453 Elo+
Solo
Charybdis
Charybdis
diablojr42
Charybdis
Level 121
God Stats
2W - 1L
1,236 SR
Queue Stats
34W - 42L
1,481 Elo+
Party 1
Team Averages
Level 100
1,440 SR
1,486 Elo+

VS

Team Averages
Level 86
1,527 SR
1,511 Elo+
Rama
Rama
 
Rama
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
IvancitoNasheARG
Hera
Level 32
God Stats
3W - 2L
1,500 SR
Queue Stats
8W - 7L
1,439 Elo+
Solo
Aphrodite
Aphrodite
lovexiatian
Aphrodite
Level 158
God Stats
3W - 3L
1,715 SR
Queue Stats
436W - 423L
1,636 Elo+
Party 2
Cthulhu
Cthulhu
zunn23
Cthulhu
Level 76
God Stats
7W - 6L
1,440 SR
Queue Stats
178W - 212L
1,366 Elo+
Solo
Serqet
Serqet
依楼听风雨
Serqet
Level 45
God Stats
8W - 5L
1,478 SR
Queue Stats
128W - 84L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
3 / 1 / 9
8,607
538
6,388
17,923
19,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 1 / 6
7,988
499
8,407
7,485
3,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
SkullFinder
Thanatos
15
9 / 0 / 3
9,377
586
9,060
13,894
5,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
Vidalzyn
Cu Chulainn
15
1 / 1 / 2
8,735
546
10,340
16,310
10,096
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
diablojr42
Charybdis
15
5 / 3 / 5
9,562
598
11,746
11,975
4,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
1 / 5 / 1
7,066
442
3,185
10,974
3,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 1
8,436
527
8,849
8,598
3,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
lovexiatian
Aphrodite
14
0 / 3 / 1
7,850
491
8,852
13,881
7,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
zunn23
Cthulhu
9
0 / 6 / 2
6,028
377
6,294
15,498
11,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 3 / 2
7,932
496
5,448
15,539
6,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
19
Kills
5
6
Deaths
19
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
1
9
7.5
L
Rama
 
Rama
1
5
1
0.3
W
1
1
6
4
L
2
2
1
1.25
W
Thanatos
SkullFinder
Thanatos
9
0
3
10.5
W
Cu Chulainn
Vidalzyn
Cu Chulainn
1
1
2
2
W
Charybdis
diablojr42
Charybdis
5
3
5
2.5
L
Aphrodite
lovexiatian
Aphrodite
0
3
1
0.17
L
Cthulhu
zunn23
Cthulhu
0
6
2
0.17
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,941
Damage
32,628
67,587
Taken
64,490
43,093
Mitigated
32,396
27,289
Healing
24,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
6,388
2,696
0
2,511
17,923
19,311
18
6,421
10,855
30,082
2,231
L
Rama
 
Rama
3,185
2,609
0
3,746
10,974
3,403
0
422
10,552
0
41,089
W
8,407
958
0
621
7,485
3,279
124
4,492
2,098
58,809
0
L
8,849
2,664
0
1,868
8,598
3,565
0
3,968
4,630
64,925
0
W
Thanatos
SkullFinder
Thanatos
9,060
2,876
0
10,549
13,894
5,702
538
4,215
9,402
0
68,046
W
Cu Chulainn
Vidalzyn
Cu Chulainn
10,340
1,946
0
7,910
16,310
10,096
29
6,757
9,243
0
69,894
W
Charybdis
diablojr42
Charybdis
11,746
7,308
0
5,698
11,975
4,705
1,398
2,511
9,038
0
86,356
L
Aphrodite
lovexiatian
Aphrodite
8,852
1,006
3,582
8,291
13,881
7,847
0
2,615
11,266
68,751
0
L
Cthulhu
zunn23
Cthulhu
6,294
1,139
326
240
15,498
11,349
0
3,568
11,930
23,382
0
L
5,448
995
0
6,660
15,539
6,232
0
3,785
11,754
0
51,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,269
Gold Earned
37,312
486
Minions Killed
459
0
Camps Cleared
0
1,578,417
Distance Traveled
1,497,705
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,607
538
39
2
0
333,666
3
L
Rama
7,066
442
62
4
0
253,143
0
W
Nox
7,988
499
78
5
0
329,742
0
L
Hera
8,436
527
109
7
0
310,406
4
W
Thanatos
9,377
586
103
6
0
346,109
2
W
Cu Chulainn
8,735
546
119
7
0
304,324
5
W
Charybdis
9,562
598
147
9
0
264,576
2
L
Aphrodite
7,850
491
134
8
0
272,861
6
L
Cthulhu
6,028
377
57
4
0
308,386
3
L
Serqet
7,932
496
97
6
0
352,909
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role