Player Matchup

Ao Kuang
Ao Kuang
AvoidMyGuardian
Ao Kuang
Level 139
God Stats
0W - 2L
1,479 SR
Queue Stats
22W - 25L
1,532 Elo+
Party 1
Hun Batz
Hun Batz
CrysissaberTV
Hun Batz
Level 160
God Stats
0W - 1L
1,555 SR
Queue Stats
15W - 10L
1,706 Elo+
Solo
Anubis
Anubis
HateSky
Anubis
Level 160
God Stats
11W - 10L
1,591 SR
Queue Stats
528W - 529L
1,527 Elo+
Solo
Yemoja
Yemoja
NoobReportMe
Yemoja
Level 160
God Stats
27W - 31L
1,513 SR
Queue Stats
204W - 173L
1,520 Elo+
Party 1
Rama
Rama
Sopionco
Rama
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 26L
1,659 Elo+
Solo
Team Averages
Level 153
1,527 SR
1,589 Elo+

VS

Team Averages
Level 124
1,560 SR
1,556 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ImperatorWaffle
Mulan
Level 146
God Stats
3W - 2L
1,561 SR
Queue Stats
305W - 305L
1,553 Elo+
Solo
Da Ji
Da Ji
Noctuelles
Da Ji
Level 69
God Stats
2W - 8L
1,422 SR
Queue Stats
49W - 36L
1,671 Elo+
Solo
Janus
Janus
Phyte
Janus
Level 127
God Stats
7W - 3L
1,815 SR
Queue Stats
89W - 95L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
9
4 / 2 / 0
5,576
558
4,855
9,599
3,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
CrysissaberTV
Hun Batz
10
2 / 2 / 0
6,191
619
6,251
10,948
4,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
HateSky
Anubis
8
1 / 3 / 1
4,992
499
3,836
6,550
3,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
8
0 / 1 / 1
4,655
466
846
6,235
2,922
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
9
0 / 0 / 0
4,926
493
2,659
6,903
1,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
2 / 0 / 2
6,185
619
7,165
5,900
1,876
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
 
Atlas
9
1 / 1 / 4
5,760
576
4,189
6,777
3,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 2 / 0
6,368
637
6,937
10,295
4,634
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
10
2 / 0 / 3
5,926
593
5,682
6,904
2,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Phyte
Janus
10
1 / 4 / 2
5,596
560
3,717
5,429
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
7
Kills
8
8
Deaths
7
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
2
0
2
3
W
Atlas
 
Atlas
1
1
4
3
L
Ao Kuang
4
2
0
2
L
Hun Batz
CrysissaberTV
Hun Batz
2
2
0
1
L
Anubis
HateSky
Anubis
1
3
1
0.5
W
2
2
0
1
W
Da Ji
2
0
3
3.5
L
Yemoja
0
1
1
0.5
W
Janus
Phyte
Janus
1
4
2
0.5
L
Rama
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,447
Damage
27,690
40,235
Taken
35,305
16,627
Mitigated
14,771
17,834
Healing
14,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
7,165
2,966
0
1,876
5,900
1,876
282
948
4,952
0
49,321
W
Atlas
 
Atlas
4,189
1,911
0
2,419
6,777
3,758
132
2,241
4,536
15,439
0
L
Ao Kuang
4,855
1,397
0
4,127
9,599
3,896
0
2,545
6,916
28,781
6,705
L
Hun Batz
CrysissaberTV
Hun Batz
6,251
2,371
0
4,579
10,948
4,874
0
48
10,900
0
41,058
L
Anubis
HateSky
Anubis
3,836
98
0
2,261
6,550
3,001
0
1,487
4,935
32,671
0
W
6,937
1,871
0
5,359
10,295
4,634
0
324
9,323
0
45,112
W
Da Ji
5,682
1,831
0
4,308
6,904
2,561
0
1,888
4,972
0
36,022
L
Yemoja
846
155
1,595
2,142
6,235
2,922
0
2,631
3,496
13,081
0
W
Janus
Phyte
Janus
3,717
533
0
744
5,429
1,942
650
3,634
1,795
37,794
0
L
Rama
2,659
1,965
0
3,130
6,903
1,934
0
821
6,082
0
34,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,340
Gold Earned
29,835
281
Minions Killed
321
0
Camps Cleared
0
905,262
Distance Traveled
990,440
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,185
619
81
8
0
193,397
3
W
Atlas
5,760
576
21
2
0
195,366
5
L
Ao Kuang
5,576
558
63
6
0
200,847
2
L
Hun Batz
6,191
619
80
8
0
200,640
3
L
Anubis
4,992
499
57
6
0
134,548
0
W
Mulan
6,368
637
80
8
0
192,989
3
W
Da Ji
5,926
593
63
6
0
225,977
1
L
Yemoja
4,655
466
20
2
0
202,742
1
W
Janus
5,596
560
76
8
0
182,711
1
L
Rama
4,926
493
61
6
0
166,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role