Player Matchup

Ymir
Ymir
IvancitoNasheARG
Ymir
Level 32
God Stats
2W - 2L
1,453 SR
Queue Stats
8W - 7L
1,327 Elo+
Solo
Ishtar
Ishtar
KOACH420
Ishtar
Level 160
God Stats
15W - 24L
1,454 SR
Queue Stats
193W - 205L
1,493 Elo+
Solo
Da Ji
Da Ji
Leivai
Da Ji
Level 125
God Stats
2W - 1L
1,576 SR
Queue Stats
35W - 31L
1,528 Elo+
Party 1
Anubis
Anubis
varyodd
Anubis
Level 144
God Stats
2W - 0L
1,492 SR
Queue Stats
40W - 45L
1,446 Elo+
Party 1
Hercules
Hercules
zeus_vibrant
Hercules
Level 126
God Stats
7W - 12L
1,364 SR
Queue Stats
691W - 727L
1,488 Elo+
Solo
Team Averages
Level 117
1,468 SR
1,456 Elo+

VS

Team Averages
Level 132
1,493 SR
1,476 Elo+
Thoth
Thoth
 
Thoth
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
InpliedTie
Danzaburou
Level 118
God Stats
1W - 3L
1,590 SR
Queue Stats
99W - 126L
1,381 Elo+
Party 2
Tiamat
Tiamat
LegitJedi966
Tiamat
Level 100
God Stats
0W - 4L
1,196 SR
Queue Stats
75W - 99L
1,390 Elo+
Party 2
Bacchus
Bacchus
X 13ULL3T X
Bacchus
Level 160
God Stats
57W - 62L
1,611 SR
Queue Stats
385W - 376L
1,550 Elo+
Solo
Cliodhna
Cliodhna
mrviceprez4
Cliodhna
Level 149
God Stats
3W - 2L
1,568 SR
Queue Stats
46W - 51L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
6,233
519
2,585
10,621
8,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ishtar
KOACH420
Ishtar
11
2 / 3 / 1
6,541
545
5,823
9,142
3,615
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Da Ji
Leivai
Da Ji
12
3 / 2 / 1
7,183
599
4,664
10,961
4,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
varyodd
Anubis
12
2 / 0 / 3
7,315
610
4,849
4,855
2,470
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
zeus_vibrant
Hercules
11
1 / 1 / 0
6,597
550
3,009
11,224
9,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
9
0 / 0 / 2
5,987
499
4,590
4,154
1,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
InpliedTie
Danzaburou
10
2 / 2 / 3
5,990
499
6,645
7,178
2,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tiamat
11
0 / 2 / 0
5,695
475
2,862
5,402
2,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
X 13ULL3T X
Bacchus
9
4 / 1 / 2
6,537
545
5,687
7,251
4,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cliodhna
mrviceprez4
Cliodhna
12
3 / 3 / 1
6,735
561
6,254
10,366
3,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
8
Kills
9
9
Deaths
8
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
0
2
1
L
Danzaburou
InpliedTie
Danzaburou
2
2
3
1.75
W
0
3
2
0.33
W
Ishtar
KOACH420
Ishtar
2
3
1
0.83
L
Tiamat
0
2
0
0
W
Da Ji
Leivai
Da Ji
3
2
1
1.75
L
Bacchus
X 13ULL3T X
Bacchus
4
1
2
5
L
Cliodhna
mrviceprez4
Cliodhna
3
3
1
1.17
W
Anubis
varyodd
Anubis
2
0
3
3.5
W
Hercules
zeus_vibrant
Hercules
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,930
Damage
26,038
46,803
Taken
34,351
28,075
Mitigated
13,871
15,688
Healing
13,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
4,590
415
0
1,370
4,154
1,000
0
0
4,010
31,300
0
L
Danzaburou
InpliedTie
Danzaburou
6,645
3,016
0
3,125
7,178
2,252
0
1,995
5,183
0
33,377
W
2,585
419
0
2,004
10,621
8,249
0
3,005
7,616
16,882
1,807
W
Ishtar
KOACH420
Ishtar
5,823
2,807
0
1,270
9,142
3,615
1,296
1,772
7,370
0
43,999
L
Tiamat
2,862
668
0
2,232
5,402
2,254
0
2,920
2,482
37,658
0
W
Da Ji
Leivai
Da Ji
4,664
860
0
4,688
10,961
4,606
0
2,116
8,845
0
49,648
L
Bacchus
X 13ULL3T X
Bacchus
5,687
1,066
225
2,341
7,251
4,957
0
1,800
5,451
14,368
0
L
Cliodhna
mrviceprez4
Cliodhna
6,254
1,200
0
4,284
10,366
3,408
0
605
9,515
0
45,944
W
Anubis
varyodd
Anubis
4,849
505
0
3,342
4,855
2,470
667
2,599
2,256
53,957
0
W
Hercules
zeus_vibrant
Hercules
3,009
532
0
4,384
11,224
9,135
557
3,647
7,577
0
36,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,869
Gold Earned
30,944
335
Minions Killed
254
0
Camps Cleared
0
1,161,338
Distance Traveled
1,180,757
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,987
499
54
5
0
210,074
2
L
Danzaburou
5,990
499
49
4
0
227,913
2
W
Ymir
6,233
519
22
2
0
239,471
4
W
Ishtar
6,541
545
71
6
0
205,848
0
L
Tiamat
5,695
475
62
5
0
210,554
3
W
Da Ji
7,183
599
84
7
0
271,760
2
L
Bacchus
6,537
545
5
0
0
246,578
2
L
Cliodhna
6,735
561
84
7
0
285,638
1
W
Anubis
7,315
610
102
9
0
214,241
1
W
Hercules
6,597
550
56
5
0
230,018
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role