Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
AgentzOrange
Agni
Level 160
God Stats
189W - 158L
1,579 SR
Queue Stats
477W - 481L
1,507 Elo+
Solo
Bakasura
Bakasura
falco31420
Bakasura
Level 160
God Stats
13W - 6L
1,629 SR
Queue Stats
181W - 193L
1,521 Elo+
Solo
Horus
Horus
xsobax
Horus
Level 143
God Stats
15W - 7L
1,670 SR
Queue Stats
240W - 233L
1,581 Elo+
Solo
Team Averages
Level 132
1,576 SR
1,522 Elo+

VS

Team Averages
Level 102
1,558 SR
1,484 Elo+
Geb
Geb
DannySchneids
Geb
Level 124
God Stats
4W - 4L
1,596 SR
Queue Stats
159W - 143L
1,524 Elo+
Party 1
Tyr
Tyr
MAICONIGHT89
Tyr
Level 160
God Stats
14W - 29L
1,375 SR
Queue Stats
1,495W - 1,605L
1,462 Elo+
Solo
Artemis
Artemis
Patrick_McGrath
Artemis
Level 101
God Stats
2W - 8L
1,524 SR
Queue Stats
89W - 93L
1,486 Elo+
Party 1
Thanatos
Thanatos
SeckneSS02
Thanatos
Level 65
God Stats
13W - 9L
1,733 SR
Queue Stats
56W - 40L
1,457 Elo+
Solo
Agni
Agni
憨憨的老蛟
Agni
Level 58
God Stats
13W - 11L
1,562 SR
Queue Stats
76W - 88L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
7 / 0 / 3
7,930
610
7,580
11,943
4,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
 
Jing Wei
12
0 / 0 / 2
7,095
546
2,829
9,007
3,160
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
8 / 0 / 3
8,689
668
9,053
5,941
2,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
falco31420
Bakasura
13
1 / 1 / 4
8,217
632
5,857
9,892
6,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
xsobax
Horus
10
0 / 0 / 8
6,984
537
5,888
10,400
8,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
5,491
422
3,809
9,963
5,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 3 / 1
6,605
508
5,658
10,127
6,149
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
0 / 2 / 0
6,078
468
6,426
6,913
2,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
SeckneSS02
Thanatos
10
1 / 5 / 0
6,234
480
4,576
13,000
4,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
0 / 5 / 0
5,625
433
7,663
9,483
3,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
16
Kills
1
1
Deaths
16
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
7
0
3
8.5
W
Jing Wei
 
Jing Wei
0
0
2
1
W
8
0
3
9.5
L
0
1
0
0
L
0
3
1
0.17
L
0
2
0
0
L
Thanatos
SeckneSS02
Thanatos
1
5
0
0.2
W
Bakasura
falco31420
Bakasura
1
1
4
3
W
Horus
xsobax
Horus
0
0
8
4
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,207
Damage
28,132
47,183
Taken
49,486
25,100
Mitigated
22,244
23,814
Healing
15,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
7,580
2,518
0
7,049
11,943
4,821
0
3,349
8,594
43,650
0
W
Jing Wei
 
Jing Wei
2,829
1,594
0
4,549
9,007
3,160
458
2,013
6,961
0
46,724
W
9,053
193
0
1,762
5,941
2,280
1,236
1,823
4,118
59,138
0
L
3,809
313
0
1,695
9,963
5,772
0
2,757
7,206
19,192
0
L
5,658
622
0
2,977
10,127
6,149
0
2,985
7,007
0
47,094
L
6,426
1,813
0
3,017
6,913
2,327
0
1,853
5,060
0
45,141
L
Thanatos
SeckneSS02
Thanatos
4,576
1,657
0
5,661
13,000
4,704
0
4,337
8,468
0
42,798
W
Bakasura
falco31420
Bakasura
5,857
4,204
0
5,190
9,892
6,685
1,135
1,685
8,207
0
53,351
W
Horus
xsobax
Horus
5,888
2,771
1,146
4,118
10,400
8,154
110
3,283
7,056
0
21,137
L
7,663
618
0
2,611
9,483
3,292
0
4,701
4,757
41,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,915
Gold Earned
30,033
397
Minions Killed
333
0
Camps Cleared
0
1,297,334
Distance Traveled
1,243,785
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,930
610
64
5
0
269,519
0
W
Jing Wei
7,095
546
81
6
0
220,351
3
W
Agni
8,689
668
101
8
0
262,378
6
L
Geb
5,491
422
22
2
0
268,796
3
L
Tyr
6,605
508
88
7
0
263,623
4
L
Artemis
6,078
468
81
6
0
214,411
1
L
Thanatos
6,234
480
75
6
0
263,239
3
W
Bakasura
8,217
632
120
9
0
267,529
2
W
Horus
6,984
537
31
2
0
277,557
0
L
Agni
5,625
433
67
5
0
233,716
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role